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Legend

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Everything posted by Legend

  1. You dont' have replace the file , change the time motions like what i did in the file that is shared.
  2. M2 Download Center Download Here ( Internal ) Hello, because i saw some people asking for that, there is:
  3. You can make it also to read it from the backwards like arabic language.
  4. There is also a fix about the /in command.
  5. Hey, Today i will show you how you can fix easy the invisibility effect bug and the AFFECT_EUNHYEONG = sealth ninja skill from 17.5 Official update. InstanceBase.cpp (Is hiding the ninja from the minimap) InstanceBaseEffect.cpp Search for: Replace with:
  6. Thanks for the share, but there is a bug with the system if you have party and you disconnect from both characters after when you login and one of the two characters are offline shows him online.
  7. The text phrase is not coming from the autogiveitem function as i can see. please find from where is comes and let me know.
  8. shopEx.cpp You have received blabla: Auto Stack (privateshop):
  9. [Hidden Content] #File : common/service.h #define __MONSTER_ON_SAFEZONE__
  10. I already finish that system, is very nice you can add a table which the player when use the mount for first time to select a bonus like 20% against monsters, 10% critical attack etc and you can see that bonus on the seal [tooltip], also a name like horse for the new mount which you can see on the seal [Name].
  11. Download: Here download the file and follow the tutorial.
  12. I create a new bool because in my source i use more code from that what i share here. I had coded this before a long time ago and i share it now, the idea is not coming from Rubinum2 but they have released a video and show this idea to the community before me.
  13. M2 Download Center Download Here ( Internal ) Today i release a code which you can walk through safezone without block Client Source: GameLib ActorInstance.h // Search for: BOOL TestPhysicsBlendingCollision(CActorInstance & rVictim); // Add under: // #ifdef ENABLE_SAFEZONE_STOP_COLLISION BOOL IsInSafe(CActorInstance & ptr); // #endif ActorInstanceCollisionDetection.cpp // Search for: BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) // Add before: // #ifdef ENABLE_SAFEZONE_STOP_COLLISION #include "../UserInterface/PythonBackground.h" BOOL CActorInstance::IsInSafe(CActorInstance & ptr) { const TPixelPosition& c_rkPPosCur = ptr.NEW_GetCurPixelPositionRef(); if (CPythonBackground::Instance().isAttrOn(c_rkPPosCur.x, c_rkPPosCur.y, (1 << 2))) return true; return false; } // #endif // On CActorInstance::TestActorCollision // Search for: if (rVictim.IsDead()) return false; // Add under: // #ifdef ENABLE_SAFEZONE_STOP_COLLISION if (IsInSafe(rVictim)) return false; // #endif Enjoy.
  14. First you have to remove the time from the item, because until you pick up the next item the time is running. (if the items doesn't have the same time can't be stackable).
  15. It is time to forget the past and celebrate a new beginning. Happy New Year guys!
  16. input_main.cpp I didn't test but that should works, I made it only for ITEM_WEAPON.
  17. You need to change your encoding to greek,
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