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DisLoyal

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  1. work like charm thanks again!
  2. Hi devs! I have a deviltower zone quest but its says syntax error. I cant see anything anyone could help me pleae? link for quest: [Hidden Content] Error: syntax error : [string "startpc . in_dungeon ( ) and pc . get_map_index ( ) >= 660000 a..."]:6: `)' expected (to close `(' at line 5) near `d' deviltower_zone.lua:587:Abort (core dumped) Thanks! deviltower_zone.lua
  3. Hi i have a little issu here: 0830 16:36:07525 :: Traceback (most recent call last): 0830 16:36:07525 :: File "ui.py", line 1021, in CallEvent 0830 16:36:07525 :: File "ui.py", line 87, in __call__ 0830 16:36:07526 :: File "ui.py", line 69, in __call__ 0830 16:36:07526 :: File "uiSystem.py", line 141, in __ClickGameOptionButton 0830 16:36:07527 :: File "uiGameOption.py", line 27, in __init__ 0830 16:36:07527 :: File "uiGameOption.py", line 49, in __Initialize 0830 16:36:07527 :: NameError 0830 16:36:07527 :: : 0830 16:36:07527 :: global name 'background' is not defined 0830 16:36:07527 :: any idea guys?
  4. work like charm. but a little idiot question.. can we put here a "2019-08 .... bla bla blah " Date? thanks for answern
  5. Hi our team is searching C++ programmer to fix problems in source! Of course not free. Send me pn if you intrested.
  6. Hi dev's!! I have a strange bug... When i create a shop put items in it its all ok i open the shop... all right... but when i come to the shope with another character any buy something i get the item to my inventory but item still in the shop "visualy" when i close shop an reopen item dissapear correctly.. Any one have any idea? ? Thanks!
  7. Change BYTE bLeve to DWORD in common/tables.h and MOB_MAX_LEVEL = 100 int length.h what u want. after Client Source PythonNonPlayer.h search BYTE bLevel chang to DWORD after dump_proto source dump_proto.cpp search BYTE bLevel change to DWORD its work like charm.
  8. Hi devs! I think u know this "system" : [Hidden Content] i got a little problem... with this: case MESSENGER_SUBHEADER_GC_LOGIN: { TPacketGCMessengerLogin p; if (!Recv(sizeof(p),&p)) return false; if (!Recv(p.length, char_name)) return false; char_name[p.length] = 0; CPythonMessenger::Instance().OnFriendLogin(char_name); if (char_name[0] == '[') CPythonMessenger::Instance().OnGamemasterLogin(char_name); __RefreshTargetBoardByName(char_name); break; } and case MESSENGER_SUBHEADER_GC_LOGOUT: { TPacketGCMessengerLogout logout; if (!Recv(sizeof(logout),&logout)) return false; if (!Recv(logout.length, char_name)) return false; char_name[logout.length] = 0; CPythonMessenger::Instance().OnFriendLogout(char_name); if (char_name[0] == '[') CPythonMessenger::Instance().OnGamemasterLogout(char_name); break; } this lines in PythonNetworkStreamPhaseGame.cpp in client source if player login... admins adedd to the simple Friend list.. and the "new" admint list to... Andy ideas ?
  9. Hey dev!! i got this error when i compile game... In file included from New_PetSystem.cpp:9: ../../common/VnumHelper.h:59:32: warning: no newline at end of file New_PetSystem.cpp:1325:2: warning: no newline at end of file New_PetSystem.cpp: In member function 'void CNewPetActor::SetLevel(DWORD)': New_PetSystem.cpp:303: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp: In member function 'void CNewPetActor::SetExp(DWORD, int)': New_PetSystem.cpp:322: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:322: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:331: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:331: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:341: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:342: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:344: error: 'class CHARACTER' has no member named 'SendPetLevelUpEffect' New_PetSystem.cpp:350: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:355: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:360: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:362: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:365: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:368: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:374: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:375: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:381: error: 'class CHARACTER' has no member named 'SendPetLevelUpEffect' New_PetSystem.cpp:383: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:386: warning: comparison between signed and unsigned integer expressions New_PetSystem.cpp:388: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:392: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp:396: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp: In member function 'DWORD CNewPetActor::Summon(const char*, CItem*, bool)': New_PetSystem.cpp:519: error: 'class CHARACTER' has no member named 'SetNewPet' New_PetSystem.cpp:530: warning: format '%lu' expects type 'long unsigned int', but argument 4 has type 'DWORD' New_PetSystem.cpp:530: warning: format '%lu' expects type 'long unsigned int', but argument 4 has type 'DWORD' New_PetSystem.cpp:578: error: 'class CHARACTER' has no member named 'PetGetNextExp' New_PetSystem.cpp: In member function 'virtual bool CNewPetActor::_UpdateFollowAI()': New_PetSystem.cpp:646: warning: unused variable 'bDoMoveAlone' New_PetSystem.cpp: In member function 'virtual bool CNewPetActor::Update(DWORD)': New_PetSystem.cpp:709: error: 'class CHARACTER' has no member named 'IsImmortal' New_PetSystem.cpp:709: error: 'Pet_Skill_Table' was not declared in this scope New_PetSystem.cpp:712: error: 'class CHARACTER' has no member named 'SetImmortal' New_PetSystem.cpp: In member function 'void CNewPetActor::GiveBuff()': New_PetSystem.cpp:783: error: 'AFFECT_NEW_PET' was not declared in this scope New_PetSystem.cpp:813: error: 'AFFECT_NEW_PET' was not declared in this scope New_PetSystem.cpp:813: error: 'Pet_Skill_Table' was not declared in this scope New_PetSystem.cpp: In member function 'void CNewPetActor::ClearBuff()': New_PetSystem.cpp:827: error: 'AFFECT_NEW_PET' was not declared in this scope New_PetSystem.cpp: In member function 'void CNewPetActor::DoPetSkill(int)': New_PetSystem.cpp:837: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:838: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:845: error: 'class CHARACTER' has no member named 'SetNewPetSkillCD' New_PetSystem.cpp:846: error: 'Pet_Skill_Table' was not declared in this scope New_PetSystem.cpp:854: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:855: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:858: error: 'class CHARACTER' has no member named 'SetNewPetSkillCD' New_PetSystem.cpp:860: error: 'class CHARACTER' has no member named 'SetImmortal' New_PetSystem.cpp:867: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:868: error: 'class CHARACTER' has no member named 'GetNewPetSkillCD' New_PetSystem.cpp:871: error: 'class CHARACTER' has no member named 'SetNewPetSkillCD' New_PetSystem.cpp: In member function 'CNewPetActor* CNewPetSystem::Summon(DWORD, CItem*, const char*, bool, DWORD)': New_PetSystem.cpp:1230: warning: unused variable 'petVID' any idea? :/
  10. Thanks for the answern! but its not the right way. i found the right way.. if some body needs.... open PythonTextTail.cpp (client source) and.. search: pTitle->SetPosition(pTextTail->x - (iNameWidth / 2), pTextTail->y, pTextTail->z); // or delete and pTitle->SetPosition(pTextTail->x - ((iNameWidth / 2)-4.0f), pTextTail->y, pTextTail->z); the -4.0f make space between rank and name.
  11. Hi guys! I have a question.. how i do this in source? [Hidden Content] i do it in the past.. but i forgot.. Thanks in advance.. sorry my bad eng.
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