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MentaLL

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  1. I can confirm, a single line of a broken code can put you in an endless nightmare.
  2. First of all, thank you for your answer. The source on which I have been working, for years I would add, is from martysama purchased legit from him. I don't understand the arrogance of you saying i want to earn money using "random sources" without even know me, but this has nothing to do with that. I asked to take a look in the last weeks to "honorable" community member, and nobody managed to find a solution at all. Can i DM you? i want to clarify some points.
  3. Hi, you can use Sanii Shaning System. It's pretty easy to use: Read Here:
  4. Sup, any advice regarding this crash? Yes i know, it say deviltower bla bla... but it's totally random and not related at all. I was in a different dungeon, and i can't reproduce this crash. It happen when i do whatever dungeon i have in my server, but i can finish successful all the dungeons without any iusse for like 30-50 times in a row and the core crash will happen randomly when he want to show up. I also tried to debug with ASAN unsuccessful, can anyone give me some ideas? Core was generated by `./srv1-ch99-core99'. Program terminated with signal SIGSEGV, Segmentation fault. Address not mapped to object. #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 39 /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h: No such file or directory. [Current thread is 1 (LWP 100499)] (gdb) (gdb) bt #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 #1 __je_large_dalloc (tsdn=0x28b11010, extent=0x0) at jemalloc_large.c:347 #2 0x0869df97 in __free (ptr=0x39b85f80) at /usr/src/contrib/jemalloc/include/jemalloc/internal/rtree.h:341 #3 0x0859bf65 in luaM_realloc (L=0x39ee2160, block=0x39b85f80, oldsize=540, size=0) at lmem.c:69 #4 0x085a03d5 in freestack (L1=0x38c03a40, L=0x39ee2160) at lstate.c:82 #5 luaE_freethread (L=0x39ee2160, L1=0x38c03a40) at lstate.c:176 #6 0x0859b22c in freeobj (o=<optimized out>, L=0x39ee2160) at lgc.c:358 #7 sweeplist (L=<optimized out>, p=0x39ee2160, limit=0) at lgc.c:385 #8 0x0859bd10 in luaC_collectgarbage (L=0x39ee2160) at lgc.c:493 #9 0x08597999 in lua_pushlstring (len=11, s=0x875f8cb "__codecache", L=0x39ee2160) at lapi.c:407 #10 lua_pushstring (L=0x39ee2160, s=0x875f8cb "__codecache") at lapi.c:418 #11 0x081dffb6 in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x29753000 "if npc . get_race ( ) == DevilTower . GetData ( ) [ \"3floo r_boss\" ] and DevilTower . InDungeon ( ) and d . getf ( \"dungeon_floor\" ) == 3 then local data = DevilTower . GetData ( ) ; \nfor _ , item_data"..., code_size=6307, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1810 #12 0x081f2cb8 in quest::FuncMatchHandleReceiveAllEvent::operator() ( itPCQuest=<error reading variable: access outside bounds of object reference --Type <RET> for more, q to quit, c to continue without paging-- d via synthetic pointer>, itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itQuestMap=<error reading variable: access outside bounds of object referenc ed via synthetic pointer>, this=<synthetic pointer>) at questnpc.cpp:591 #13 quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int, quest::AState ScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScr iptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int con st, std::map<int, quest::AStateScriptType, std::less<int>, std::allocator<std::p air<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceive AllEvent, quest::FuncMissHandleReceiveAllEvent> (this=0x29a43314, fMiss=<synthetic pointer>..., fMatch=<synthetic pointer>..., QuestMap=..., pc=...) at /Sorgente/Server/game/src/questnpc.h:134 #14 quest::NPC::HandleReceiveAllEvent (this=0x29a43314, pc=..., EventIndex=1) at questnpc.cpp:626 #15 0x081f404c in quest::NPC::OnKill (this=0x29a43314, pc=...) at questnpc.cpp:322 #16 0x081e7d5a in quest::CQuestManager::Kill (this=0xffffa7f8, pc=285, npc=<optimized out>) at questmanager.cpp:590 #17 0x080a0833 in CHARACTER::Reward (this=0x39f1f3c0, bItemDrop=true) at /Sorgente/Server/game/src/char.h:876 #18 0x080a2b8f in CHARACTER::Dead (this=this@entry=0x39f1f3c0, pkKiller=<optimized out>, pkKiller@entry=0x0, --Type <RET> for more, q to quit, c to continue without paging-- bImmediateDead=bImmediateDead@entry=false) at char_battle.cpp:1647 #19 0x080a309e in CHARACTER::Dead (bImmediateDead=false, pkKiller=0x0, this=0x39f1f3c0) at char_battle.cpp:570 #20 StunEvent (event=..., processing_time=75) at char_battle.cpp:436 #21 0x08126d44 in event_process (pulse=1596662) at event.cpp:140 #22 0x0826c79c in heartbeat (ht=0x28b4d6c0, pulse=1596662) at main.cpp:281 #23 0x0826d7e9 in idle () at main.cpp:1009 #24 0x0805c375 in main (argc=1, argv=0xffffdc00) at main.cpp:640 (gdb) (gdb) (gdb) (gdb) (gdb) (gdb) (gdb) bt full #0 extent_arena_get (extent=0x0) at /usr/src/contrib/jemalloc/include/jemalloc/internal/extent_inlines.h:39 arena_ind = <optimized out> #1 __je_large_dalloc (tsdn=0x28b11010, extent=0x0) at jemalloc_large.c:347 arena = <optimized out> #2 0x0869df97 in __free (ptr=0x39b85f80) at /usr/src/contrib/jemalloc/include/jemalloc/internal/rtree.h:341 tcache = <optimized out> tsd = <optimized out> log_var = <optimized out> log_var = <optimized out> #3 0x0859bf65 in luaM_realloc (L=0x39ee2160, block=0x39b85f80, oldsize=540, size=0) at lmem.c:69 No locals. #4 0x085a03d5 in freestack (L1=0x38c03a40, L=0x39ee2160) at lstate.c:82 No locals. #5 luaE_freethread (L=0x39ee2160, L1=0x38c03a40) at lstate.c:176 No locals. #6 0x0859b22c in freeobj (o=<optimized out>, L=0x39ee2160) at lgc.c:358 No locals. #7 sweeplist (L=<optimized out>, p=0x39ee2160, limit=0) at lgc.c:385 curr = <optimized out> count = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- #8 0x0859bd10 in luaC_collectgarbage (L=0x39ee2160) at lgc.c:493 deadmem = 72 #9 0x08597999 in lua_pushlstring (len=11, s=0x875f8cb "__codecache", L=0x39ee2160) at lapi.c:407 No locals. #10 lua_pushstring (L=0x39ee2160, s=0x875f8cb "__codecache") at lapi.c:418 No locals. #11 0x081dffb6 in quest::CQuestManager::ExecuteQuestScript (pc=..., quest_name=..., state=0, code=0x29753000 "if npc . get_race ( ) == DevilTower . GetData ( ) [ \"3floo r_boss\" ] and DevilTower . InDungeon ( ) and d . getf ( \"dungeon_floor\" ) == 3 then local data = DevilTower . GetData ( ) ; \nfor _ , item_data"..., code_size=6307, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1810 qs = {co = 0x39ee2160, ico = 3, args = 0, suspend_state = 0 '\000', iIndex = 0, bStart = false, st = 0, quest_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7338 ""}, _M_string_length = 0, {_M_local_buf = '\000' <repeats 15 times>, _M_allocated_capacity = 0}}, _title = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7350 ""}, _M_string_length = 0, { _M_local_buf = "\000\000\000\000\000\220\262(\000\000\000\000\000\ --Type <RET> for more, q to quit, c to continue without paging-- 220\262(", _M_allocated_capacity = 0}}, _clock_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7368 ""}, _M_string_length = 0, { _M_local_buf = "\000\000\000\000Ȉ5[\200\355\262(\210t\377\377", _M_allocated_capacity = 0}}, _counter_name = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff7380 ""}, _M_string_length = 0, { _M_local_buf = "\000\030\000\000\000\000\000\000\330s\377\377\034\ 002\036\b", _M_allocated_capacity = 6144}}, _clock_value = 0, _counter_value = 0, _icon_file = { _M_dataplus = {<std::allocator<char>> = {<__gnu_cxx::new_allocator<c har>> = {<No data fields>}, <No data fields>}, _M_p = 0xffff73a0 ""}, _M_string_length = 0, { _M_local_buf = "\000\221\262(\000\060u)\000\000\000\000\264\256\00 1\071", _M_allocated_capacity = 682791168}}, chat_scripts = {<std::_Vector_base<quest::AArgScript*, std::allocator< quest::AArgScript*> >> = { _M_impl = {<std::allocator<quest::AArgScript*>> = {<__gnu_cxx::new _allocator<quest::AArgScript*>> = {<No data fields>}, <No data fields>}, <std::_ Vector_base<quest::AArgScript*, std::allocator<quest::AArgScript*> >::_Vector_im pl_data> = {_M_start = 0x0, _M_finish = 0x0, --Type <RET> for more, q to quit, c to continue without paging-- _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields> }} rqs = <optimized out> #12 0x081f2cb8 in quest::FuncMatchHandleReceiveAllEvent::operator() ( itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itPCQuest=<error reading variable: access outside bounds of object reference d via synthetic pointer>, itQuestMap=<error reading variable: access outside bounds of object referenc ed via synthetic pointer>, this=<synthetic pointer>) at questnpc.cpp:591 QuestScript = @0x297fd914: {_M_t = { _M_impl = {<std::allocator<std::_Rb_tree_node<std::pair<int const, q uest::AStateScriptType> > >> = {<__gnu_cxx::new_allocator<std::_Rb_tree_node<std ::pair<int const, quest::AStateScriptType> > >> = {<No data fields>}, <No data f ields>}, <std::_Rb_tree_key_compare<std::less<int> >> = { _M_key_compare = {<std::binary_function<int, int, bool>> = {<No data fields>}, <No data fields>}}, <std::_Rb_tree_header> = {_M_header = { _M_color = std::_S_red, _M_parent = 0x2978c960, _M_left = 0x2978c960, _M_right = 0x2978c960}, _M_node_count = 1}, <No data fields>}}} iPCState = 0 itQuestScript = <optimized out> #13 quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int, quest::AState --Type <RET> for more, q to quit, c to continue without paging-- ScriptType, std::less<int>, std::allocator<std::pair<int const, quest::AStateScr iptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned int con st, std::map<int, quest::AStateScriptType, std::less<int>, std::allocator<std::p air<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceive AllEvent, quest::FuncMissHandleReceiveAllEvent> (this=0x29a43314, fMiss=<synthetic pointer>..., fMatch=<synthetic pointer>..., QuestMap=..., pc=...) at /Sorgente/Server/game/src/questnpc.h:134 itPCQuest = {_M_node = 0x391bd340} itQuestMap = {_M_node = 0x297fd900} itPCQuest = <optimized out> itQuestMap = <optimized out> #14 quest::NPC::HandleReceiveAllEvent (this=0x29a43314, pc=..., EventIndex=1) at questnpc.cpp:626 __FUNCTION__ = "HandleReceiveAllEvent" fMiss = {bHandled = false} fMatch = {bHandled = true} #15 0x081f404c in quest::NPC::OnKill (this=0x29a43314, pc=...) at questnpc.cpp:322 No locals. #16 0x081e7d5a in quest::CQuestManager::Kill (this=0xffffa7f8, pc=285, npc=<optimized out>) at questmanager.cpp:590 ch = <optimized out> pParty = <optimized out> --Type <RET> for more, q to quit, c to continue without paging-- leader = <optimized out> pPC = 0x3901aeb4 __FUNCTION__ = "Kill" #17 0x080a0833 in CHARACTER::Reward (this=0x39f1f3c0, bItemDrop=true) at /Sorgente/Server/game/src/char.h:876 monstersList = {<std::_Vector_base<int, std::allocator<int> >> = { _M_impl = {<std::allocator<int>> = {<__gnu_cxx::new_allocator<int>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<int, std::allocator< int> >::_Vector_impl_data> = {_M_start = 0x39010180, _M_finish = 0x39010248, _M_end_of_storage = 0x39010248}, <No data fields>}}, <No data fi elds>} pkAttacker = 0x397e39c0 pos = {x = 926608, y = 2266089, z = 0} item = <optimized out> s_vec_item = {<std::_Vector_base<CItem*, std::allocator<CItem*> >> = { _M_impl = {<std::allocator<CItem*>> = {<__gnu_cxx::new_allocator<CIt em*>> = {<No data fields>}, <No data fields>}, <std::_Vector_base<CItem*, std::a llocator<CItem*> >::_Vector_impl_data> = {_M_start = 0x0, _M_finish = 0x0, _M_end_of_storage = 0x0}, <No data fields>}}, <No data fields>} __FUNCTION__ = "Reward" #18 0x080a2b8f in CHARACTER::Dead (this=this@entry=0x39f1f3c0, pkKiller=<optimized out>, pkKiller@entry=0x0, bImmediateDead=bImmediateDead@entry=false) at char_battle.cpp:1647 --Type <RET> for more, q to quit, c to continue without paging-- I also collected a lot of ASAN debug, if everyone want to read them i will be happy to show. I will also pay if someone have a solution for that or an indication for find a solution. Thanks to everyone.
  5. This is true, they removed FreeBSD from the default configuration but you can easily install FreeBSD trought OpenStack.
  6. I can upgrade your source. I sent you a PM.
  7. Check skill proto database for the double damage in "iMaxHit" table, and for the far range check client side skill_proto last string (on db is dwSplashRange) make sure is not set on 0, If you have it on 0 you will get unlimited range.
  8. Failed to load script file : UIScript/PopupDialog.py what else you need?
  9. Lol, he's talking about the offlineshop name. Anyway i have the same bug too and now i handling to fix these as soon as possible and share the fix.
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