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What text editor you use for game source?
Fuzzer replied to duwen123's topic in Community Support - Questions & Answers
Visual Studio Code for python lua Visual Studio 2022 for binarny & serwer -
Plugin Gr2 for 3ds max 2014
Fuzzer replied to N1poRa's topic in Community Support - Questions & Answers
For 3ds max 2k14 is plugin from 3ds max 2013 in package kraizy.tgz -
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if someone have problem with view big models. Scaling is the solution EterGrnLib\ThingInstance.cpp after: float CGraphicThingInstance::GetHeight() add: bool CGraphicThingInstance::GetSize(float & fHeight, float & fWidth, float & fDepth) { fHeight = fWidth = fDepth = 0.0f; if (m_LODControllerVector.empty()) return false; CGrannyModelInstance* pModelInstance = m_LODControllerVector[0]->GetModelInstance(); if (!pModelInstance) return false; D3DXVECTOR3 vtMin, vtMax; pModelInstance->GetBoundBox(&vtMin, &vtMax); fHeight = fabs(vtMin.z - vtMax.z); fWidth = fabs(vtMin.x - vtMax.x); fDepth = fabs(vtMin.y - vtMax.y); return true; } EterGrnLib\ThingInstance.h after: float GetHeight(); add: bool GetSize(float & fHeight, float & fWidth, float & fDepth); UserInterface\InstanceBase.cpp after: void CInstanceBase::SetInstanceType(int iInstanceType) add: bool CInstanceBase::GetInstanceSize(float & fHeight, float & fWidth, float & fDepth) { return m_GraphicThingInstance.GetSize(fHeight, fWidth, fDepth); } void CInstanceBase::SetScale(float fScale) { m_GraphicThingInstance.SetScale(fScale, fScale, fScale, true); } void CInstanceBase::SetScale(float fx, float fy, float fz) { m_GraphicThingInstance.SetScale(fx, fy, fz, true); } UserInterface\InstanceBase.h after: void SetInstanceType(int iInstanceType); add: bool GetInstanceSize(float & fHeight, float & fWidth, float & fDepth); void SetScale(float fScale); void SetScale(float fx, float fy, float fz); in your CRenderTraget function use: if (m_pModel) { float fHieght = 0.0f, fWidth = 0.0f, fDepth = 0.0f; if(m_pModel->GetInstanceSize(fHieght, fWidth, fDepth)) { // 150.0f is max height / width / depth of model float fsh = 150.0f / fHieght; float fsw = 150.0f / fWidth; float fsd = 150.0f / fDepth; // here u can use float fMin = std::min({fsh,fsw,fsd}); float fMin = fsh < fsw ? fsh : fsw; fMin = fsd < fMin ? fsd : fMin; m_pModel->SetScale(fMin); } } like:
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good idea
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Thanks! Before i work with py in vs.. its better than n++ but solution with Visual Code is perfect Thanks
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Why not ovh? i have server of 3 years with 1k+ online and i dont have any problems with ovh.
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NOT FOR SALE ! Dont write to me about this costumes. Just only shows
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For me its ussles, because we have gr2 to fbx with SKIN. Format obj can export only MESH without SKIN, bones etc. And this is not 100% u work, because in kraizy pack is preprocessor, and this "MeshDumper" its in this program.
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M2 Download Center Download Here ( Internal ) Hi everyone! I recently saw that some people who create something in 3ds max use very old solutions like bones from 3ds max 7 or 3ds max 7 program. So i give u full UNBUGED bones for 2014 max. (exporter from 2013 version works on 2014 version of max, granny version 2.9.12.0) (for rig armors / costumes i prefer modifier SKIN) Have FUN!
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Just template on MediaWiki ? or write content of serwer? or code in client?
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Auto import, scale (to pet), export to gr2 with all need parameters, and export animations with all need paramets for walk / run too. https://metin2.download/video/2382ronhCz0O07wmJtc5x6i9e6ez5mG2/.mp4 Half Automation https://metin2.download/video/33WUCM543CK00Xg2ivKbEdGItV1H4140/.mp4 Auto export acce / sash https://metin2.download/video/IpTW520SuO4Vc3F42l51H8jKcZ7SiC5J/.mp4 Auto render and save icons https://metin2.download/video/V33NMdxG5KAwMqrbgeJA1Ee3i447o1Lz/.mp4 and more scripts for automatic my work How u automatic u work?
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DeathBlow - More Damage for 3 Classes Without Warrior
Fuzzer replied to Fuzzer's topic in Programming & Scripts
Yes that's better i dont accept lycan .