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martysama0134 last won the day on April 3

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  1. martysama0134

    open GCC8 Compilation problem

    clean & rebuild at the very least. If the same error reappears, you're missing their definition in the .cpp files.
  2. martysama0134

    open Game.core

    In /etc/rc.conf you must have this line to generate core dumps: dumpdev="AUTO"
  3. martysama0134

    Meme - Thread

  4. martysama0134 fix

    The problem of using this function is that it's not refreshed at re-warp, so it will show an old date.
  5. martysama0134

    [EterPack Archiver] PackMakerLite

    FoxFS is public, idem its source
  6. martysama0134

    [EterPack Archiver] PackMakerLite

    v1.8 fixed packing/unpacking files/folders with spaces in filenames (issue present only in the .bats)
  7. martysama0134

    Meme - Thread

  8. martysama0134

    [EterPack Archiver] PackMakerLite

    UPDATED v1.3 added install.bat for installing everything (must be runned as admin) v1.4 added "force_filename_lowercase" config field v1.5 fixed packing of non all-lower-named packs v1.6 fixed extraction of 0kb files v1.7 fixed extraction of 2-len packs names
  9. martysama0134

    Meme - Thread

  10. martysama0134

    Meme - Thread

  11. martysama0134

    solved shouder sash problem bonus

  12. martysama0134

    open Dedicated server OVH game - Mysql problem

    your mysql server is getting laggy due to the crappy machine hardware (ram or cpu mostly) or your website is opening lots of connection or your machine network is crap
  13. martysama0134

    WorldEditor ReMIX Try either 1) the .manifest or 2) to set the dpi scale to 100%
  14. martysama0134

    c++ Json converter for server data files

    Boost PropertyTree is not a json library (but it uses internally one). It drops tons of functionality from the JSON format. I also think it treats integers as strings. It's 20 times slower than the most used json libraries. Its implementation looks very oldish. It's basically legacy code in its utmost definition. Also, with the new c++ standards, many boost functionality can be replaced quite easily. Boost remains a bloatware for small projects, so I try to avoid it when possible. As for other alternatives, these two are header-only (easily to implement/copy-paste on Extern/include/ or from "pkg install") and much more beautiful: