Elzza
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Is it possible to move characters to my new arena, using duel arena? how to do it? How do I use this function? Pls, give me sample quest or corrected function
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[src]Global variable not work
Elzza replied to Elzza's topic in Community Support - Questions & Answers
In my full code, I've done it earlier, but error is still. edited code: test.h class test { public: int global_var[3]; // Global Variable test(); void write(int nmb); int read(); }; extern test testt; test.cpp #include "test.h" ... test::test() { global_var[0] = 0; global_var[1] = 0; global_var[2] = 0; } void test::write(int nmb) { global_var[0] = nmb; } int test::read() { return global_var[0]; } I did it because I want to use only one class object in different functions. How can I do it differently? -
I wrote a function that uses a global variable, but this variable isn't working properly. A function that reads / records the number to this variable, not always doing it properly, why? test.h int global_var[3]; // Global Variable class test { public: void write(int nmb); int read(); }; extern test testt; test.cpp #include "test.h" ... void test::write(int nmb) { global_var[0] = nmb; } int test::read() { return global_var[0]; } questlua_pc.cpp ... #include "test.h" ... test testt; int pc_test_func_write(lua_State* L) { testt.write(lua_tonumber(L,1)); return 1; } int pc_test_func_read(lua_State* L) { lua_pushnumber(L, testt.read()); return 1; } ... {"test_func_write", pc_test_func_write }, {"test_func_read", pc_test_func_read }, This is a sample code. How can I fix it?
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1.Could somebody tell me how to create a new function, which will verify when the player is dead? In quest could look like this: while pc.dead begin Or only using lua.
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I wrote a code which should send the number to lua (quest), but something is wrong. This code isn't sending number to lua, why? Plik questlua_pc.cpp: ... int pc_my_func(lua_State* L) { ... lua_pushnumber(L, 0); return 0; ... } ... and quest test.quest: quest test begin state start begin when blacksmith.chat."test" begin say("test") local var = pc.my_func() say(var) end end end
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[c++]how to set a ban on the use of potions?
Elzza replied to Elzza's topic in Community Support - Questions & Answers
@ref -
[c++]how to set a ban on the use of potions?
Elzza replied to Elzza's topic in Community Support - Questions & Answers
When players are fighting, they can't use the potions, like red, blue etc. I want give them prohibit the use of potions. -
Thank You!
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I have problem, my code isn't reading properly data from MySQL, type: smallint. There is number: 64, but this function show me number: 54. I don't know what is wrong. My code: short MyFunction() { ... std::auto_ptr<SQLMsg> msg(DBManager::instance().DirectQuery("SELECT coins FROM player.itemshop WHERE name='%s';", pCharName)); MYSQL_ROW row_coins = mysql_fetch_row(msg->Get()->pSQLResult); return row_coints[0][0]; }
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@refresh
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Metin2 Auction, Ticket and Coupon System
Elzza replied to ErxWinner's topic in Community Support - Questions & Answers
You can add new tables in MySQL, like: id_account | id_item | item_count | attr_type1 | attr_value | ... | attr_value6 | socket1 | socket2 | ... | socket5 And add new quest function which will add new data to your tables and delete old item from game or use only quest. Write quest and it's all -
Yea, I should use pc.myfunction but "CPVPManager::instance().Insert()" isn't starting pvp but giving invitation to fight. Hm?
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It's not work. #edit I have to do somewere mistake, because my code looks like this: int pc_start_pvp(lua_State* L) { LPCHARACTER pChar1 = CQuestManager::instance().GetCurrentCharacterPtr(); //DWORD pid1 = pChar1->GetPlayerID(); LPCHARACTER pChar2 = CHARACTER_MANAGER::instance().FindPC(lua_tostring(L,1)); //DWORD pid2 = pChar2->GetPlayerID; if ( pChar1 == NULL || pChar2 == NULL ) { //lua_pushnumber(L, 0); return 0; } CPVPManager::instance().Insert(pChar1, pChar2); pChar1->ChatPacket(CHAT_TYPE_INFO, "It's not work1!"); pChar2->ChatPacket(CHAT_TYPE_INFO, "It's not work2!"); return 1; } 1. I include: "#include "pvp.h" and add: "{ "start_pvp", pc_start_pvp }," to "void RegisterPCFunctionTable()". 2. I was add this: "start_pvp()" in "quest_funcitons" and I was create quest: quest pvp begin state start begin when blacksmith.chat."test_pvp" begin say("Nick") local nick= input() start_pvp(nick) say("done!") end end end But when I wirte nick, nothing happened.
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Yes