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ezonyo123

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  1. Hi! Does anybody has this bug? When I first use Aura of Sword, the affect image is put on the upper left corner of the screen, but if I teleport and then use the skill the affect image won`t show, but the effect works(I get the hit bonus) EDIT: I realised that CTRL+Q wont show the quest scrolls on the left side neither. After a teleport
  2. POINT_NONE, // 0 POINT_LEVEL, // 1 POINT_VOICE, // 2 POINT_EXP, // 3 POINT_NEXT_EXP, // 4 POINT_HP, // 5 POINT_MAX_HP, // 6 POINT_SP, // 7 POINT_MAX_SP, // 8 POINT_STAMINA, // 9 POINT_MAX_STAMINA, // 10 POINT_GOLD, // 11 POINT_ST, // 12 POINT_HT, // 13 POINT_DX, // 14 POINT_IQ, // 15 POINT_ATT_POWER, // 16 POINT_ATT_SPEED, // 17 POINT_EVADE_RATE, // 18 POINT_MOV_SPEED, // 19 POINT_DEF_GRADE, // 20 POINT_CASTING_SPEED, // 21 POINT_MAGIC_ATT_GRADE, // 22 POINT_MAGIC_DEF_GRADE, // 23 POINT_EMPIRE_POINT, // 24 POINT_LEVEL_STEP, // 25 POINT_STAT, // 26 POINT_SUB_SKILL, // 27 POINT_SKILL, // 28 // POINT_BLANK, // 27 // POINT_BLANK, // 28 POINT_MIN_ATK, // 29 POINT_MAX_ATK, // 30 POINT_PLAYTIME, // 31 POINT_HP_REGEN, // 32 POINT_SP_REGEN, // 33 POINT_BOW_DISTANCE, // 34 POINT_HP_RECOVERY, // 35 POINT_SP_RECOVERY, // 36 POINT_POISON_PCT, // 37 POINT_STUN_PCT, // 38 POINT_SLOW_PCT, // 39 POINT_CRITICAL_PCT, // 40 POINT_PENETRATE_PCT, // 41 POINT_CURSE_PCT, // 42 POINT_ATTBONUS_HUMAN, // 43 POINT_ATTBONUS_ANIMAL, // 44 POINT_ATTBONUS_ORC, // 45 POINT_ATTBONUS_MILGYO, // 46 POINT_ATTBONUS_UNDEAD, // 47 POINT_ATTBONUS_DEVIL, // 48 POINT_ATTBONUS_INSECT, // 49 POINT_ATTBONUS_FIRE, // 50 POINT_ATTBONUS_ICE, // 51 POINT_ATTBONUS_DESERT, // 52 POINT_ATTBONUS_MONSTER, // 53 POINT_ATTBONUS_WARRIOR, // 54 POINT_ATTBONUS_ASSASSIN, // 55 POINT_ATTBONUS_SURA, // 56 POINT_ATTBONUS_SHAMAN, // 57 POINT_ATTBONUS_UNUSED5, // 58 POINT_RESIST_WARRIOR, // 59 POINT_RESIST_ASSASSIN, // 60 POINT_RESIST_SURA, // 61 POINT_RESIST_SHAMAN, // 62 POINT_STEAL_HP, // 63 POINT_STEAL_SP, // 64 POINT_MANA_BURN_PCT, // 65 POINT_DAMAGE_SP_RECOVER, // 66 POINT_BLOCK, // 67 POINT_DODGE, // 68 POINT_RESIST_SWORD, // 69 POINT_RESIST_TWOHAND, // 70 POINT_RESIST_DAGGER, // 71 POINT_RESIST_BELL, // 72 POINT_RESIST_FAN, // 73 POINT_RESIST_BOW, // 74 POINT_RESIST_FIRE, // 75 POINT_RESIST_ELEC, // 76 POINT_RESIST_MAGIC, // 77 POINT_RESIST_WIND, // 78 POINT_REFLECT_MELEE, // 79 POINT_REFLECT_CURSE, // 80 POINT_POISON_REDUCE, // 81 POINT_KILL_SP_RECOVER, // 82 POINT_EXP_DOUBLE_BONUS, // 83 POINT_GOLD_DOUBLE_BONUS, // 84 POINT_ITEM_DROP_BONUS, // 85 POINT_POTION_BONUS, // 86 POINT_KILL_HP_RECOVER, // 87 POINT_IMMUNE_STUN, // 88 POINT_IMMUNE_SLOW, // 89 POINT_IMMUNE_FALL, // 90 POINT_PARTY_ATT_GRADE, // 91 POINT_PARTY_DEF_GRADE, // 92 POINT_ATT_BONUS, // 93 POINT_DEF_BONUS, // 94 POINT_ATT_GRADE_BONUS, // 95 POINT_DEF_GRADE_BONUS, // 96 POINT_MAGIC_ATT_GRADE_BONUS, // 97 POINT_MAGIC_DEF_GRADE_BONUS, // 98 POINT_RESIST_NORMAL_DAMAGE, // 99 POINT_STAT_RESET_COUNT = 112, POINT_HORSE_SKILL = 113, POINT_MALL_ATTBONUS, // 114 POINT_MALL_DEFBONUS, // 115 POINT_MALL_EXPBONUS, // 116 POINT_MALL_ITEMBONUS, // 117 POINT_MALL_GOLDBONUS, // 118 POINT_MAX_HP_PCT, // 119 POINT_MAX_SP_PCT, // 120 POINT_SKILL_DAMAGE_BONUS, // 121 POINT_NORMAL_HIT_DAMAGE_BONUS, // 122 POINT_SKILL_DEFEND_BONUS, // 123 POINT_NORMAL_HIT_DEFEND_BONUS, // 124 POINT_PC_BANG_EXP_BONUS, // 125 POINT_PC_BANG_DROP_BONUS, // 126 POINT_ENERGY = 128, POINT_ENERGY_END_TIME = 129, POINT_COSTUME_ATTR_BONUS = 130, POINT_MAGIC_ATT_BONUS_PER = 131, POINT_MELEE_MAGIC_ATT_BONUS_PER = 132, POINT_RESIST_ICE = 133, POINT_RESIST_EARTH = 134, POINT_RESIST_DARK = 135, POINT_RESIST_CRITICAL = 136, POINT_RESIST_PENETRATE = 137, POINT_MIN_WEP = 200, POINT_MAX_WEP, POINT_MIN_MAGIC_WEP, POINT_MAX_MAGIC_WEP, POINT_HIT_RATE,
  3. Solved, kinda: In char.cpp, search for : void CHARACTER::ComputePoints() and in this function search: RefreshAffect(); Move that above this: for (int i = 0 ; i < WEAR_MAX_NUM; i++) { LPITEM pItem = GetWear(i); if (pItem) { pItem->ModifyPoints(true); SET_BIT(m_pointsInstant.dwImmuneFlag, GetWear(i)->GetImmuneFlag()); } }
  4. Okay, can you be more precise? Where do I find the passenger seconds speed?
  5. I checked again and is happening when I reach 140 move speed and got sash and costumes equipped. You got bellow a picture. With sash and costumes uneqquiped it`s working fine.
  6. I've tried with the original horse, the one that you get from the stable... But same result... if my moving speed is higher than 170 and I have equipped weapon costume, sash, costume the player stutter...
  7. Hi, I have a small problem: i.gyazo.com/5f6b3927b360724022a2024d42b5f99d.mp4 I've searched the fix but I only got something about a function for WEAR that is useless... But I can`t find it.
  8. I`ve found some mismatch, but if I try to make them look alike, I got errors when I build the client... I just changed just the uiTarget.py... isn`t the problem just from there?
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