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Traceur3RUN

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Everything posted by Traceur3RUN

  1. im not sure it will really dos my db, check another games like tibia, they have items on serverside and there no dos.
  2. Hello, i have a small job, i need only server side item_proto and mob_proto. what you need to-do: make client(binary) side work with server side to get the mob_proto from MySQL database. thats all. if you can do this, please contact with me there via pm. Please also include price
  3. i understand it, but there no newest version than this [M2] BR Python core 15.03.18.7z ? when i try use this BR Python core root files i got "split" error so its broken and one more question how and where i can get these files if not cythonized?
  4. Hello, i compile dump_proto from source and can compile, but now how i can decompile item_proto
  5. When i add SELFONLY on skill 109, healing working only on SELFONLY but if i remove SELFONLY i don't get any health from skill. Can someone fix it?
  6. there no flag -> ATTACK_SLOW in source so it mean SLOW, not ATTACK_SLOW im right?
  7. 1.Now is 2019.01.11 2. Download doesn't work. I need root from 2019
  8. Hello, can someone send to me official root files?
  9. skilltable.txt 1 »ďż¬Âü 1 1 1 0 HP -(1.1*atk+(0.5*atk+1.5*str)*k) 40+100*k 12 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 5 1 0 200 2 ĆČąćÇłżě 1 1 1 0 HP -(3*atk+(0.8*atk+str*5+dex*3+con)*k) 50+130*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 12 1 0 200 3 Ŕü±ÍČĄ 1 1 1 0 ATT_SPEED 50*k 50+140*k 60+90*k 63+90*k SELFONLY 14 MOV_SPEED 20*k 60+90*k 14 0 0 NORMAL 1 1 0 0 4 °Ë°ć 1 1 1 0 ATT_GRADE (100+str+lv*3)*k 100+200*k 30+50*k 33+50*k SELFONLY 15 NONE 15 0 0 NORMAL 1 1 0 0 16 ±â°řÂü 1 1 1 0 HP -(2.3*atk+(4*atk+str*4+con)*k) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 4 1 0 100 17 °Ý»ęŸżě 1 1 1 0 HP -(2.3*atk+(3*atk+str*4+con*3)*k) 60+150*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 8 1 0 200 18 ´ëÁř°˘ 1 1 1 0 HP -(2*atk+(2*atk+2*dex+2*con+str*4)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,ATTACK_STUN NONE 100+k*1000/6 2 0 0 MELEE 10 1 0 400 19 õ±ŮĂß 1 1 1 0 DEF_GRADE (200+str*0.2+con*0.5)*k 80+220*k 60+90*k 63+90*k SELFONLY 16 MOV_SPEED -(1+9*k) 60+90*k 16 0 0 NORMAL 1 1 0 0 47 °ü°ÝĽú 2 1 1 0 HP -(atk+(1.7*atk+dex*2+str*2)*k)*0.8 30+130*k 18 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 8 1 2500 0 48 Č­Á¶ĆÄ 2 1 1 0 HP -(1.5*atk+(2.6*atk+number(100,300))*k) 50+130*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE NONE 0 0 RANGE 12 0.6 2500 300 46 ż¬»ç 2 1 1 0 HP -(atk+0.2*atk*floor(2+k*6)+(0.8*atk+dex*8*ar)*k) 40+130*k 15 ATTACK,USE_ARROW_DAMAGE NONE 0 0 RANGE 1 1 2500 0 49 °ć°řĽú 2 1 1 0 MOV_SPEED 60*k 30+40*k 15+30*k 30+30*k SELFONLY 17 NONE 17 0 0 NORMAL 1 1 0 0 31 ľĎ˝Ŕ 2 1 1 0 HP -(atk+(1.2*atk+number(500,700)+dex*4+str*4)*k) 40+160*k 15 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 0 0 32 ±Ă˝ĹĹşżµ 2 1 1 0 HP -(atk+(1.6*atk+number(200,300)+dex*7+str*7)*k) 40+160*k 20 ATTACK,USE_MELEE_DAMAGE NONE 0 0 MELEE 6 0.8 800 0 33 Â÷·ű»ě 2 1 1 0 HP -(2*atk+(0.5*atk+dex*9+str*7)*k) 50+140*k 25 ATTACK,USE_MELEE_DAMAGE,ATTACK_POISON NONE 40*k 0 0 MELEE 12 0.8 0 0 34 ŔşÇüąý 2 1 1 0 NONE 30+60*k 15+30*k 60 SELFONLY 18 NONE 18 0 0 NORMAL 1 1 0 0 76 ¸¶·É 3 1 1 0 HP -(40+5*lv+2*iq+(13*iq+6*mwep+number(50,100))*ar*k) 30+140*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.6 1500 200 77 Č­ż°Ćř 3 1 1 0 HP -(5*lv+2*iq+(10*iq+6*mwep+str*4+con*2+number(180,200))*k) 60+140*k 12 ATTACK,SELFONLY,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 15 0.8 0 500 78 ą«żµÁř 3 1 1 0 HP -(30+2*lv+2*iq+(7*iq+6*mwep+number(200,500))*ar*k) 20+30*k 40+30*k 5+40*k 43+30*k ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,TOGGLE NONE 0 0 MAGIC 1 1 800 0 80 ĹőĽÓ¸¶·É 3 1 1 0 HP -(40+2*lv+2*iq+(2*con+2*dex+13*iq+6*mwep+number(180,200))*ar*k) 40+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,ATTACK_SLOW NONE 333+300*k 10+10*k 0 0 MAGIC 9 0.8 1200 400 61 Ľâ·ÉÁö 3 1 1 0 HP -(atk+2*lv+iq*2+(2*atk+str*4+iq*14)*k) 30+140*k 10 ATTACK,USE_MELEE_DAMAGE,PENETRATE NONE 1+k*9 0 0 MELEE 4 1 0 0 62 żë±ÇĆÄ 3 1 1 0 HP -(1.1*atk+2*lv+iq*2+(1.5*atk+str+iq*12)*k) 50+150*k 15 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,IGNORE_TARGET_RATING NONE 1+k*9 0 0 MELEE 12 1 0 500 63 ±Í°Ë 3 1 1 0 ATT_GRADE (3*iq+2*lv)*k 20+240*k 50+100*k 2+23*k 0 SELFONLY,TOGGLE 19 HIT_HP_RECOVER 10*k 50+80*k 19 0 0 NORMAL 1 1 0 0 64 °řĆ÷ 3 1 1 0 DODGE 1+29*k 60+120*k 60+100*k 100 SELFONLY 20 NONE 20 0 0 NORMAL 1 1 0 0 65 ÁÖ¸¶°© 3 1 1 0 DEF_GRADE (iq+30)*k 70+170*k 30+120*k 33+140*k SELFONLY 21 REFLECT_MELEE (iq/4+10)*k 30+120*k 21 0 0 NORMAL 1 1 0 0 92 żëĆÄ»ę 4 1 1 0 HP -(60+5*lv+(18*iq+6*mwep+120)*ar*k) 50+160*k 8 ATTACK,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 10 0.8 0 0 93 ĆĐ·ćĆř 4 1 1 0 HP -(70+3*lv+(22*iq+13*mwep+100)*ar*k) 50+160*k 20 ATTACK,SELFONLY,SPLASH,ATTACK_FIRE_CONT NONE lv+5*iq*k iq*0.2*k 0 0 MAGIC 15 0.8 0 500 94 ČŁ˝Ĺ 4 1 1 0 RESIST_NORMAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+200*k 10 22 NONE 22 0 0 NORMAL 1 1 800 0 95 ąÝ»ç 4 1 1 0 REFLECT_MELEE 5+(iq*0.3+5)*k 40+160*k 60+200*k 10 23 NONE 23 0 0 NORMAL 1 1 1000 0 106 łúŔü·É 4 1 1 0 HP -(60+4*lv+(7*iq+8*mwep+number(iq*5,iq*15))*ar*k) 30+150*k 7 ATTACK,SPLASH NONE 0 0 MAGIC 5 0.6 1800 200 107 ş­¶ô 4 1 1 0 HP -(40+4*lv+(13*iq+7*mwep+number(iq*5,iq*16))*ar*k) 50+150*k 15 ATTACK,SPLASH,ATTACK_STUN NONE 50+1000*k/6 5 0 0 MAGIC 15 0.8 1500 400 108 Ćř·Ú°Ý 4 1 1 0 HP -(50+5*lv+(6*iq+6*mwep+number(1,800))*ar*k)*(1-chain*0.13) 40+180*k 10 ATTACK NONE 0 0 MAGIC 7 0.8 2500 0 109 Á¤ľ÷ŔÎ 4 1 1 0 HP 200+4*lv+(10*iq+6*mwep+number(600,800))*k 40+200*k 10 REMOVE_BAD_AFFECT NONE 20+80*k 0 0 0 NORMAL 1 1 1000 0 110 ÄčĽÓ 4 1 1 0 MOV_SPEED 5+35*k 60+120*k 60+100*k 10 24 CASTING_SPEED 3+33*k 60+100*k 24 0 0 NORMAL 1 1 1000 0 79 Čć˝ĹĽöČŁ 3 1 1 0 DEF_GRADE (0.5*iq+15)*k 20+30*k 60+120*k 5+10*k 63+120*k SELFONLY,TOGGLE 25 MANASHIELD 100-((iq*0.84)*k) 60+120*k 25 0 0 MAGIC 1 0.8 0 0 157 ÁÖą®Ľú 0 1 7 0 CASTING_SPEED 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 156 żë˝ĹŔǺгë 0 1 7 0 CRITICAL 50*k 150+150*k 180 480 SELFONLY NONE 0 0 NORMAL 0 1 0 0 155 °ˇĽÓČ­ 0 1 7 0 MOV_SPEED 15*k 150+150*k 180 480 ATT_SPEED 15*k 180 0 0 NORMAL 0 1 0 0 154 ĽşČÖ°© 0 1 7 0 DEF_GRADE odef*0.1*k 150+150*k 180 480 NONE 0 0 NORMAL 0 1 0 0 153 żë˝ĹŔÇĂŕşą 0 1 7 0 MAX_SP maxsp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 151 żëľČ 0 1 7 0 NONE NONE 0 0 NORMAL 0 1 0 0 91 şńĆĺΠ4 1 1 0 HP -(70+4*lv+(20*iq+5*mwep+50)*ar*k) 30+160*k 7 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 5 0.5 1800 201 5 źȯ°Ý 1 1 1 0 HP -(2*atk+(atk+dex*3+str*7+con)*k) 60+120*k 12 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH MOV_SPEED 150 3 0 0 MELEE 4 1 0 200 20 °ËÇł 1 1 1 0 HP -(2*atk+(atk+dex*3+str*5+con)*k) 40+120*k 20 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 10 0.5 1200 200 35 »ę°řşĐ 2 1 1 0 HP -(lv*2+(atk+str*3+dex*18)*k) 40+130*k 25 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 60*k 5+25*k 0 0 MAGIC 0 0.5 800 200 50 µ¶±â±Ă 2 1 1 0 HP -(atk+(1.2*atk+number(100,200)+dex*6+str*2)*k) 40+160*k 25 ATTACK,SPLASH,USE_ARROW_DAMAGE,CRUSH,ATTACK_POISON NONE 80*k 15+30*k 0 0 RANGE 12 0.5 2500 300 66 ĆÄąýĽú 3 1 1 0 HP -(40+5*lv+2*iq+(10*iq+7*mwep+number(50,100))*ar*k) 30+120*k 12 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH,REMOVE_GOOD_AFFECT NONE 10+40*k 7+23*k 0 0 NORMAL 5 0.6 1800 200 81 ¸¶ČŻ°Ý 3 1 1 0 HP -(120+6*lv+(5*con+5*dex+29*iq+9*mwep)*ar*k) 80+220*k 24 ATTACK,COMPUTE_MAGIC_DAMAGE,SPLASH NONE 0 0 MAGIC 9 0.4 1500 200 96 ±âõ´ë°ř 4 1 1 0 CRITICAL (iq*0.3+5)*(2*k+0.5)/(k+1.5) 40+160*k 60+100*k 10 29 NONE 29 0 0 NORMAL 1 1 1000 0 111 Áő·ÂĽú 4 1 1 0 ATT_GRADE 5+(iq*0.2+15)*k 60+120*k 60+100*k 10 30 NONE 30 0 0 NORMAL 1 1 1000 0 126 ˝ĹĽöľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 122 ż¬°č±â 0 1 2 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 121 ĹëĽÖ·Â 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 125 şŻ˝Ĺ 0 1 40 0 NONE 10+1000*k 0 NONE 0 0 0 NORMAL 0 1 1000 0 127 õÁ¶ľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 128 Ářłëľî 0 1 20 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 158 ±ćµĺŔ̵ż 0 1 3 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 159 °ř°ŁŔÇą® 0 1 5 0 NONE SELFONLY NONE 0 0 NORMAL 0 1 0 0 160 °ˇĽÓČ­ 0 1 5 0 NONE 3*k 80-12*k 300 SELFONLY NONE 0 0 NORMAL 0 1 0 0 161 °ř°ŁŔÇą® 0 1 2 0 NONE 50 NONE 0 0 NORMAL 0 1 0 0 162 °ř°ŁŔ̵ż 0 1 2 0 NONE 20 NONE 0 0 NORMAL 0 1 0 0 256 CRUSH200˝şĹł 0 1 1 0 HP -5*k*atk 2 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 300 257 ŔϹݹüŔ§350˝şĹł 0 1 1 0 HP -5*k*atk 5 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 525 258 CRUSH300˝şĹł 0 1 1 0 HP -5*k*atk 7 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 450 259 ŔϹݹüŔ§200˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH NONE 0 0 MELEE 0 1 0 300 260 CURSH400˝şĹł 0 1 1 0 HP -5*k*atk 10 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH NONE 0 0 MELEE 0 1 0 600 261 µ¶250˝şĹł 0 1 1 0 HP -5*k*atk 9 ATTACK,USE_MELEE_DAMAGE,SPLASH,ATTACK_POISON NONE 80 0 0 MELEE 0 1 0 375 262 SLOW300˝şĹł 0 1 1 0 HP -5*k*atk 12 ATTACK,USE_MELEE_DAMAGE,SPLASH MOV_SPEED -20 10 0 0 MELEE 0 1 0 450 130 ˝Â¸¶ 0 1 1 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 137 ł­ą« 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 5-(4*k) ATTACK,USE_MELEE_DAMAGE,CRUSH NONE 0 0 MELEE 10 1 300 0 138 µą°Ý 5 1 1 52 HP -(2.4*(200+1.5*lv)+(3*200*k)) 60+120*k 15 ATTACK,USE_MELEE_DAMAGE,SPLASH,CRUSH_LONG MOV_SPEED 50 5 0 0 MELEE 6 1 400 100 139 Ĺ»Ăâ 5 1 1 55 HP -(2*(200+1.5*lv)+(3*200*k)) 60+160*k 20 ATTACK,USE_MELEE_DAMAGE,SELFONLY,SPLASH,CRUSH NONE 0 0 MELEE 12 1 400 250 140 ł­ą«(Č°) 5 1 1 50 HP -(atk+(2*atk*k)) 60+80*k 10 ATTACK,USE_ARROW_DAMAGE,CRUSH NONE 0 0 5 1 2500 0 131 ¸»ĽŇČŻ 0 1 10 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 124 䱤Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0 152 żë˝ĹŔÇÇÇ 0 1 7 0 MAX_HP maxhp*0.2*k 150+150*k 300 600 NONE 0 0 NORMAL 0 1 0 0 129 µĐ°©Ľú 0 1 40 0 NONE DISABLE_BY_POINT_UP NONE 0 0 NORMAL 0 1 0 0
  10. Hello, i have a problem because skill Healing doesn't work when i use it. It give me 0 hp Syslog: USE_SKILL: 109 pkVictim 0x0
  11. Hello, i use ToolForPatcher , but doesn't work when work2/not_work3/ there some better program to create crclist and lzpack that work on all directory? because this work only at pack/ not work when you have pack/pack/
  12. doesn't work try: send_letter(string.format("[MOB value;%d]", 172)) Screenshoot:
  13. GO TO client binary GameLib/ItemData.h search: ITEM_ANTIFLAG_MYSHOP add this under ITEM_ANTIFLAG_SAFEBOX = (1 << 17), // 합칠 수 없음
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