tester12

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  1. tester12

    open 6th skill ninja

    up
  2. tester12

    open 6th skill ninja

    nobody dont know how fix?
  3. tester12

    open 6th skill ninja

    up
  4. tester12

    open 6th skill ninja

    up
  5. tester12

    open 6th skill ninja

    szCooldownPoly is the same
  6. tester12

    open 6th skill ninja

    up
  7. tester12

    open 6th skill ninja

    Hello, i find a problem. When ninja use 6th skill, damage for mobs\players does not pass. I try change skill(id 51) in skill proto(db) and skill_table(client) from other SF but the same problem.. How can fix it?
  8. tester12

    open range attack c++

    up
  9. tester12

    open range attack c++

    up
  10. tester12

    open range attack c++

    hello, can anybody help with block this cheat: range attack : some skills at warrior and ninja can be used without keeping a normal distance, victim can be at 100 m distance and attacker have damage against victim. i think need does in serverside check really distance on skills..
  11. tester12

    open game.core

    dont find another nemere quest which compile good. If you have can you give any another quest nemere?
  12. tester12

    open game.core

    hello, after 2-3h game online, channel1 crush syserr: GetQuestStateName: QUEST wrong quest state file QUEST_CHAT_TEMP_QUEST.0 SYSERR: Oct 1 23:52:08.871586 :: WriteRunningStateToSyserr: LUA_ERROR: quest QUEST_CHAT_TEMP_QUEST. leave game.core: (gdb) bt #0 0x081859af in CItem::UpdatePacket (this=0x4544e100) at item.cpp:213 #1 0x08186fa8 in CItem::SetSocket (this=0x4544e100, i=1, v=0, bLog=true) at item.cpp:1339 #2 0x081eb90b in quest::item_set_socket (L=0x437afde0) at questlua_item.cpp:134 #3 0x083de28a in luaD_precall (L=0x437afde0, func=0x43f0aed8) at ldo.c:260 #4 0x083e6056 in luaV_execute (L=0x437afde0) at lvm.c:627 #5 0x083de57d in resume (L=0x437afde0, ud=0xffff9644) at ldo.c:344 #6 0x083ddf0b in luaD_rawrunprotected (L=0x437afde0, f=0x83de550 <resume>, ud=0xffff9644) at ldo.c:88 #7 0x083de0ab in lua_resume (L=0x437afde0, nargs=0) at ldo.c:371 #8 0x081d08e2 in quest::CQuestManager::RunState (this=0xffffd750, qs=@0x448610c4) at questlua.cpp:806 #9 0x082042eb in quest::CQuestManager::ExecuteQuestScript (pc=@0x43ba6a54, quest_name=@0x29765914, state=0, code=0x2972d000 "if snow_dungeon . is_nemeres_dungeon ( ) == true then \nlocal set = snow_dungeon . get_settings ( ) \nlocal next_jump_time = set . NextJumpTime local level = d . getf ( \"level\" ) \nlocal stone_level_6 = "..., code_size=2063, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1628 #10 0x08204506 in quest::CQuestManager::ExecuteQuestScript (pc=@0x43ba6a54, quest_index=84, state=0, code=0x2972d000 "if snow_dungeon . is_nemeres_dungeon ( ) == true then \nlocal set = snow_dungeon . get_settings ( ) \nlocal next_jump_time = set . NextJump---Type <return> to continue, or q <return> to quit--- Time local level = d . getf ( \"level\" ) \nlocal stone_level_6 = "..., code_size=2063, pChatScripts=0x0, bUseCache=true) at questmanager.cpp:1574 #11 0x0821a7e4 in quest::NPC::MatchingQuest<std::map<unsigned int, std::map<int,ateScriptType> > >, std::less<unsigned int>, std::allocator<std::pair<unsigned ir<int const, quest::AStateScriptType> > > > > >, quest::FuncMatchHandleReceiveAl this=0x29918414, pc=@0x43ba6a54, QuestMap=@0x29918430, fMatch=@0xffff97da, fMiss=@0xffff97db) at questnpc.cpp:582 #12 0x08217094 in quest::NPC::HandleReceiveAllEvent (this=0x29918414, pc=@0x43ba6a54, EventIndex=1) at questnpc.cpp:612 #13 0x08219c45 in quest::NPC::OnKill (this=0x29918414, pc=@0x43ba6a54) at questnpc.cpp:322 #14 0x0820dfcd in quest::CQuestManager::Kill (this=0xffffd750, pc=111635, npc=6103, pc2=0) at questmanager.cpp:457 #15 0x0809cc83 in CHARACTER::Reward (this=0x4747d000, bItemDrop=true) at char_battle.cpp:813 #16 0x0809e4c7 in CHARACTER::Dead (this=0x4747d000, pkKiller=0x47b04000, bImmediateDead=false) at char_battle.cpp:1465 #17 0x080a1dc5 in CHARACTER::Damage (this=0x4747d000, pAttacker=0x47b04000, dam=4139, type=DAMAGE_TYPE_NORMAL) at char_battle.cpp:2298 #18 0x0806560e in battle_hit (pkAttacker=0x47b04000, pkVictim=0x4747d000, ---Type <return> to continue, or q <return> to quit--- iRetDam=@0xffff9d54) at battle.cpp:670 #19 0x0806598a in battle_melee_attack (ch=0x47b04000, victim=0x4747d000) at battle.cpp:168 #20 0x080a3a9f in CHARACTER::Attack (this=0x47b04000, pkVictim=0x4747d000, bType=0 '\0') at char_battle.cpp:250 #21 0x08176a2a in CInputMain::Attack (this=0x297db09c, ch=0x47b04000, header=225 'А', data=0x45080489 "А") at input_main.cpp:1956 #22 0x0817df15 in CInputMain::Analyze (this=0x297db09c, d=0x297db000, bHeader=225 'А', c_pData=0x45080489 "А") at input_main.cpp:3442 #23 0x0816301e in CInputProcessor::Process (this=0x297db09c, lpDesc=0x297db000, c_pvOrig=0x45080480, iBytes=27, r_iBytesProceed=@0xffffa430) at input.cpp:104 #24 0x08127426 in DESC::ProcessInput (this=0x297db000, ip=@0xffffa568) at desc.cpp:337 #25 0x082a8719 in io_loop (fdw=0x28e708c0) at main.cpp:1082 #26 0x082a8c60 in idle () at main.cpp:959 #27 0x082aa667 in main (argc=1, argv=0xffffdc18) at main.cpp:615 where can be problem?
  13. tester12

    open stack polymorph

    hello, how can stack polymorph`s? he use 1x id for all mobs polymorph..