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sxvoyz

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Everything posted by sxvoyz

  1. Add preprocessor define _USE_32BIT_TIME_T to your project's.
  2. In CPythonNetworkStream::RecvItemUpdatePacket() we got 2x `RefreshInventory` function' callback. First in rkPlayer.SetItemCount(packet_item_update.Cell, packet_item_update.count); Second is in before `return true;` You can comment `RefreshInventory` callback in SetItemCount but you have to remember about dss refine window. After remove that line, stones will not update themselves.
  3. Send gm level via EncodeInsertPacket or UpdatePacket.
  4. void CHARACTER::Initialize() { memset(&m_pointsInstant, 0, sizeof(m_pointsInstant)); } That's why somebody got crash. Try define map/unordered_map outside this structure then everything will be alright.
  5. yes, it's possible but depends on your skills with creating/editing 3d objects and animations
  6. [Hidden Content] [Hidden Content]
  7. reupload: [Hidden Content] [Hidden Content]
  8. add condition here like "if (GetRaceNum() == 101) return true;" before number expr
  9. Change in defensewave_pawn/motlist.txt From GENERAL SPECIAL normal_attack1.msa 100 To GENERAL NORMAL_ATTACK normal_attack1.msa 100 /// Or set 100% chance to use skill by this monster
  10. sxvoyz

    Gameforge sucks

    https://board.de.metin2.gameforge.com/index.php/Thread/109951-Neue-Server-neuer-Name-Rubinum/
  11. you have to add affect flag here and add effect to client AddAffect(AFFECT_DRAGON_SOUL_DECK_0 + deck_idx, APPLY_NONE, 0, AFF_NONE, INFINITE_AFFECT_DURATION, 0, false);
  12. sxvoyz

    Gameforge sucks

    webzen should make private servers legal and get profit from that. i think its more profitable than gf servers. true fact and wet dream. anyway private servers are illegal and webzen/gf can close it cuz copyrights
  13. sxvoyz

    Gameforge sucks

    i think gayforge can close only german p-servers
  14. sxvoyz

    Gameforge sucks

    https://board.tr.metin2.gameforge.com/index.php/Thread/586927-Yayıncılara-inen-derindarbe/?postID=6908952#post6908952 https://board.de.metin2.gameforge.com/index.php/Thread/109951-Neue-Server-neuer-Name-Rubinum/
  15. static const std::list<UINT> affectContainer { CInstanceBase::AFFECT_INVISIBILITY , CInstanceBase::AFFECT_POISON, CInstanceBase::AFFECT_FIRE #ifdef ENABLE_WOLFMAN_CHARACTER , CInstanceBase::AFFECT_BLEEDING #endif }; PyObject * IsAffect(PyObject * poSelf, PyObject * poArgs) { int iVID; if (!(PyTuple_GetInteger(poArgs, 0, &iVID))) return Py_BuildException(); int uAffect; if (!(PyTuple_GetInteger(poArgs, 1, &uAffect))) return Py_BuildException(); if (std::find(affectContainer.begin(), affectContainer.end(), (UINT)uAffect) == affectContainer.end()) return Py_BuildValue("b", false); auto pInstance = CPythonCharacterManager::Instance().GetInstancePtr(iVID); return Py_BuildValue("b", pInstance ? pInstance->IsAffect((UINT)uAffect) : false); }
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