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Typical

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  1. Hello, can someone explain to me how to make a bonus that gives all stats (strength, agility, intelligence, vitality)? Thanks in advance.
  2. Hello everyone. I am looking for a sash system without absorbing any bonuses. I need a slot sash system to which bonuses can be applied via item_proto. Thanks in advance.
  3. Unfortunately, the solution does not work for me, the taskbar still does not hide. My mistake, however, everything works, thank you my friend.
  4. Nice, thanks bro! Unfortunately, I have one problem, hiding only works on the minimap, taskbar is not hiding. Clean sysser, all well added. Have any ideas?
  5. Thank you so much, it works. Could I still count on help regarding these group bonuses?
  6. It compiled, but after the transformation I do not get any bonuses. did something like this: Did I make a mistake somewhere?
  7. I did something like this: But it doesn't work. Log: polymorph.cpp:96: error: too many initializers for 'const uint16_t [40]' polymorph.cpp:102: error: 'POLYMORPH_GIVE_MONSTER' was not declared in this scope
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