WLsj24

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WLsj24 last won the day on December 18 2018

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About WLsj24

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  • Birthday August 8

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  1. WLsj24

    open button problem

    Miss this: "DungeonButtonBoard" in uiscript/dungeoninfowindow.py
  2. Group DragonSoulExtTables { Group Default { #실패 부산물 #--# Prob ByProduct GRADE_NORMAL 100 30270 GRADE_BRILLIANT 100 30270 GRADE_RARE 100 30270 GRADE_ANCIENT 100 30270 GRADE_LEGENDARY 100 30270 } }
  3. WLsj24

    solved Normal horse attack

    Try in pvp.cpp bool CPVPManager::CanAttack
  4. WLsj24

    open Effect icon

    Nope, I have tried this and many other things but still have the same problem. Honestly I like to use notepad ++ before sublimetext (although I also use it for some things). The solution I found was to install an old version (to edit files with different encoding) and in turn to have the latest version installed for normal things. btw, I think we're talking about a different subject than the question itself ... hahaha, I'm sorry @Cunoo
  5. WLsj24

    open Effect icon

    Lastest version have problems like if you have text translated in locale_string, notepad++ change all, same problem with localeinfo.py with special korean characters.
  6. WLsj24

    solved Render target interesting bug ¿

    https://metin2.dev/board/index.php?/topic/20550-rlsrendertarget/&page=2&tab=comments#comment-111540
  7. Hello, I have a doubt. I saw several codes in which the cases of the switch statement have keys {}. So my question is: When do I know that keys should be put or not? For example, in "if statement" must be set keys if the content of the "if" has more than one line. Does the same thing happen with the cases? Excuse my bad English.
  8. WLsj24

    open Hero's Medal effect

    Hi, I was wondering if anyone here has the .dds of the Hero's Medal. I want to put the effect when equipping that item, but I can not get the .dds Thanks!
  9. It is a great idea to do this in this way and not complicate life by checking if it exists in the inventory. Many thanks!
  10. Nice! And how could we block the following? A player links an item in the chat, and then another player links the same item (without having it), doing the same process in the hyperlink. Basically copy the item visually. Is it possible to do that?
  11. WLsj24

    Official Pet System

    up
  12. WLsj24

    open Getting ???? error and client crash

    Maybe this can help you https://github.com/martysama0134/how-to-mt2-general/blob/master/how-to-manually-debug-crashes-with-vs/README.md
  13. WLsj24

    solved Pet System Skill Slots Problem

    Search in: DWORD CNewPetActor::Summon(const char* petName, LPITEM pSummonItem, bool bSpawnFar) this: if (GetLevel() >= 80 && m_dwevolution == 3 ){ m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, m_dwskillslot[0], m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, m_dwskillslot[1], m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, m_dwskillslot[2], m_dwskill[2]); } else { m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, -1, m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, -1, m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, -1, m_dwskill[2]); } And replace with this: m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 0, m_dwskillslot[0], m_dwskill[0]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 1, m_dwskillslot[1], m_dwskill[1]); m_pkOwner->ChatPacket(CHAT_TYPE_COMMAND, "PetSkill %d %d %d", 2, m_dwskillslot[2], m_dwskill[2]);