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Adrian1997 last won the day on May 1 2018

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  1. Adrian1997

    open (GDB) Crash Core

    I don't have an alternative, so...for a server with 100-150 players on it's ok.
  2. Adrian1997

    open (GDB) Crash Core

    Yes. I figured out when martysama told me. It's not a realy crappy offline shop, but it's better than ken.
  3. Adrian1997

    open (GDB) Crash Core

    Thank you. Can I find out where this memory leak is from? My knowledge is quite small...
  4. Adrian1997

    open (GDB) Crash Core

    I have a problem sometimes with my server, the channel 1 crash. I debugged the game.core and this is the results: With gdb: bt Core was generated by `./core_1'. Program terminated with signal SIGABRT, Aborted. #0 0x28cf0b5f in thr_kill () from /usr/lib32/ [Current thread is 1 (LWP 100495)] (gdb) bt #0 0x28cf0b5f in thr_kill () from /usr/lib32/ #1 0x28cf0b3b in raise () from /usr/lib32/ #2 0x28cf0a9f in abort () from /usr/lib32/ #3 0x2864ef75 in __gnu_cxx::__verbose_terminate_handler () at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ #4 0x2864bc15 in __cxxabiv1::__terminate ( handler=0x2864ede0 <__gnu_cxx::__verbose_terminate_handler()>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ #5 0x2864bcac in std::terminate () at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ #6 0x2864bf07 in __cxxabiv1::__cxa_throw (obj=0x299c8860, tinfo=0x286e1c00 <typeinfo for std::bad_alloc>, dest=0x286499c0 <std::bad_alloc::~bad_alloc()>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ #7 0x2864d4d2 in operator new (sz=<optimized out>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ #8 0x080dda31 in CHARACTER_MANAGER::CreateCharacter (this=0xffffc5cc, name=0xf9eb611d "Salbatic devotat", dwPID=0) at char_manager.cpp:84 #9 0x080de056 in CHARACTER_MANAGER::SpawnMob (this=0xffffc5cc, dwVnum=502, lMapIndex=43, x=857352, y=269470, z=0, bSpawnMotion=true, iRot=-1, bShow=true) at char_manager.cpp:415 #10 0x080de6c6 in CHARACTER_MANAGER::SpawnMobRange (this=0xffffc5cc, dwVnum=502, lMapIndex=43, sx=855616, sy=268838, ex=857616, ey=270838, --Type <RET> for more, q to quit, c to continue without paging-- eption=true, bSpawnMotion=true, bAggressive=false) at char_manager.cpp:466 #11 0x080de89a in CHARACTER_MANAGER::SpawnGroup (this=0xffffc5cc, dwVnum=502, lMapIndex=43, sx=855616, sy=268838, ex=857616, ey=270838, pkRegen=0x0, bAggressive_=false, pDungeon=0x0) at char_manager.cpp:596 #12 0x080f871d in CHARACTER::__StateIdle_Stone (this=0xe5e0f800) at char_state.cpp:413 #13 0x0808e698 in CHARACTER::UpdateStateMachine (this=0xe5e0f800, dwPulse=15766990) at char.cpp:5017 #14 0x080e03c4 in std::mem_fun1_t<void, CHARACTER, unsigned int>::operator() ( __x=<optimized out>, __p=<optimized out>, this=<optimized out>) at /usr/include/c++/4.2/bits/stl_function.h:656 #15 std::binder2nd<std::mem_fun1_t<void, CHARACTER, unsigned int> >::operator() (__x=<optimized out>, this=<optimized out>) at /usr/include/c++/4.2/bits/stl_function.h:446 #16 std::for_each<__gnu_cxx::__normal_iterator<CHARACTER**, std::vector<CHARACTER*, std::allocator<CHARACTER*> > >, std::binder2nd<std::mem_fun1_t<void, CHARACTER, unsigned int> > > (__first=..., __last=..., __f=...) at /usr/include/c++/4.2/bits/stl_algo.h:159 #17 0x080dfe21 in CHARACTER_MANAGER::Update (this=0xffffc5cc, iPulse=15766990) at char_manager.cpp:695 #18 0x082acc38 in idle () at main.cpp:962 #19 0x082ae326 in main (argc=1, argv=0xffffdbc8) at main.cpp:628 bt full #0 0x28cf0b5f in thr_kill () from /usr/lib32/ No symbol table info available. #1 0x28cf0b3b in raise () from /usr/lib32/ No symbol table info available. #2 0x28cf0a9f in abort () from /usr/lib32/ No symbol table info available. #3 0x2864ef75 in __gnu_cxx::__verbose_terminate_handler () at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ terminating = true t = <optimized out> #4 0x2864bc15 in __cxxabiv1::__terminate ( handler=0x2864ede0 <__gnu_cxx::__verbose_terminate_handler()>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ No locals. #5 0x2864bcac in std::terminate () at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ No locals. #6 0x2864bf07 in __cxxabiv1::__cxa_throw (obj=0x299c8860, tinfo=0x286e1c00 <typeinfo for std::bad_alloc>, dest=0x286499c0 <std::bad_alloc::~bad_alloc()>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ header = <optimized out> #7 0x2864d4d2 in operator new (sz=<optimized out>) at ../../.././../gcc-4.9-20130505/libstdc++-v3/libsupc++/ handler = <optimized out> p = 0x0 #8 0x080dda31 in CHARACTER_MANAGER::CreateCharacter (this=0xffffc5cc, name=0xf9eb611d "Salbatic devotat", dwPID=0) at char_manager.cpp:84 dwVID = <optimized out> ch = <optimized out> Now I know that is from mob 502, but I don't know what problem...I looked to regen and mob_proto and looks fine.... Thanks in advanced.
  5. Adrian1997

    c++ [RLS] Image Cool Time

    I tried to replace in chat_type_notice your version but the message remain on screen forever...not disappear On vegas version if i put cleanmission it's not work, if I deteled it, it's works but the same problem, message remain forever, not disapper alone
  6. Adrian1997

    open Sash System Exploit (Lennt)

    Delete the effect on equip and done. Easy. Or put a timer on effect, like maniac said. Effects creates lag and you got kicked.
  7. Adrian1997

    open Polymorph on Private Shop

    char.cpp in OpenMyShop, comment this SetPolymorph(30000, true); like //SetPolymorph(30000, true); or delete.
  8. Adrian1997

    solved solved

  9. Adrian1997

    c++ Hide Objects

    Same error...
  10. Adrian1997

    Horse does not follow the player

    char.cpp search for: if (m_bCharType == CHAR_TYPE_HORSE || GetRaceNum() == 20101 || GetRaceNum() == 20102 || GetRaceNum() == 20103 || GetRaceNum() == 20104 || GetRaceNum() == 20105 || GetRaceNum() == 20106 || GetRaceNum() == 20107 || GetRaceNum() == 20108 || GetRaceNum() == 20109 )
  11. //solved - packet problem Hi. I have a problem with sash(LeNnT version) in great offline shop window...does not show the correct bonuses...the last 4 bonuses are like 5565% and another type, not the real value/type(if sash have more than 7 bonuses) and if sash have like 4 bonuses all dont show correctly... Thanks in advance.
  12. //solved this is function bool CItem::HasAttrOnlyProtos(BYTE bApply) { for (int i = 0; i < ITEM_APPLY_MAX_NUM; ++i) if (m_pProto->aApplies[i].bType == bApply) return true; return false; }
  13. Adrian1997

    open Solution

    UserInterface/PythonNetworkStreamModule.cpp Search: #include "AbstractPlayer.h" add after #ifdef ENABLE_FIX_D_YMIR_WORK #include <windows.h> #include <string> bool WrongPathYmir(const std::string& dirName_in) { DWORD type = GetFileAttributesA(dirName_in.c_str()); if (type == INVALID_FILE_ATTRIBUTES) return false; if (type & FILE_ATTRIBUTE_DIRECTORY) return true; return false; } #endif search: PyObject* netSetLoginInfo(PyObject* poSelf, PyObject* poArgs) { before char* szName; add: #ifdef ENABLE_FIX_D_YMIR_WORK std::string moduleFake = "**D:\\ymir work\\**"; if (WrongPathYmir(std::string("D") + std::string(":\\") + std::string("ymir") + std::string(" work\\"))) { TraceError("D:\\ymir work folder detected."); ::Sleep(500); exit(0); } #endif It's not made by me This checks the folder when you login in game.
  14. Adrian1997

    open Anti fishbot

    if (g_bChannel != 1) { ChatPacket(CHAT_TYPE_INFO, "You can fish only on ch1."); return; } Should work..i don't know
  15. Adrian1997

    open Random number?

    local money = number(10000, 50000)