Meruem
Banned-
Posts
20 -
Joined
-
Last visited
-
Feedback
0%
Content Type
Forums
Store
Third Party - Providers Directory
Feature Plan
Release Notes
Docs
Events
Everything posted by Meruem
-
that makes him think that this image is made in c + it's absurd to create something like that in c ++ if you're going to need to create code in python.
-
Paid Service - Ikarus Developer - New Systems
Meruem commented on Ikarus_'s product in Third Party - Providers Directory
excellent work. good luck with your sales -
Paid Service - Ikarus Developer - New Systems
Meruem commented on Ikarus_'s product in Third Party - Providers Directory
I like the idea of your offline shop. recommended -
I am not promoted is not something for sale ?
-
Nice contribution although I did something different.
-
it's the same as I put it?
-
if you use mounts by value it is better that way. elif itemType == item.ITEM_TYPE_COSTUME and itemSubType == item.COSTUME_TYPE_MOUNT: MountVnum = item.GetValue(3) if MountVnum != 0: self._ModelPreview(MountVnum ) if not, use the style of the code that showed if you want something better in tec post the complete code.
-
I will install the code and do the test.
-
DWORD vnum = pItem->GetIndex(); if (pItem->GetSubType() == CItemData::ARMOR_PENDANT) { if (vnum == ITEMVNUM) { m_armorRefineEffect = EFFECT_REFINED+EFFECTXD; break; } } maybe this way it can work but you must specify more details in the binary.
-
good has worked for me, since I do not get This function v3Pos.z += float(m_GraphicThingInstance.GetHeight());
-
You can find many guides in German, or Spanish forums
-
If you are a programmer, I recommend reading some basic principles guides. The rest must realize how it works since it is not very different from the usual.
-
Refresh real time maintenance by vegas
Meruem replied to emanuel's topic in Community Support - Questions & Answers
that is not an error of the code of vegas but of your source code. -
[Searching] Fix Auto Potions / Transmutation
Meruem replied to apocalyptic's topic in Paid Support / Searching / Recruiting
error in the binary -
problem in System scale -Acce
Meruem replied to TheEnd's topic in Community Support - Questions & Answers
binary -
good contribution it works perfectly
-
make this improvement I hope it's useful if itemVnum >= 53001 and itemVnum <= 53026: self.AppendSpace(5) self.__AppendPetIcon(itemVnum) for g in xrange(item.ITEM_APPLY_MAX_NUM): (affectType, affectValue) = item.GetAffect(g) affectString = self.__GetAffectString(affectType, affectValue) if affectString: # affectColor = self.GetChangeTextLineColor(affectValue) affectColor = grp.GenerateColor(0.3824, 0.5804, 0.9824, 1.0) # You can play here for the text color. self.AppendTextLine(affectString, affectColor) self.__AppendAttributeInformation(attrSlot) bHasRealtimeFlag = 0 for i in xrange(item.LIMIT_MAX_NUM): (limitType, limitValue) = item.GetLimit(i) if item.LIMIT_REAL_TIME == limitType: bHasRealtimeFlag = 1 if bHasRealtimeFlag == 1: self.AppendMallItemLastTime(metinSlot[0]) search:def __AppendItemIcon(self, itemVnum):paste: def __AppendPetIcon(self, itemVnum): itemImage = ui.ImageBox() itemImage.SetParent(self) itemImage.Show() itemImage.LoadImage(item.GetIconImageFileName()) itemImage.SetPosition((self.toolTipWidth/2) - itemImage.GetWidth()/2, self.toolTipHeight) self.toolTipHeight += itemImage.GetHeight() self.childrenList.append(itemImage) self.ResizeToolTip()