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Orange

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Everything posted by Orange

  1. The second mistake is really an annoyance on PvP servers, whoever has had a PvP server with people who know this error will know how annoying it is
  2. The antifly hack used in the gif is this: [GLOBAL] AntiFly #link deleted (2.4) Content) From what I could read from the creator, modify __ProcessDataAttackSuccess Does anyone know how to fix this?
  3. Version of Files : XXX Hi I have found a hack called "AntiFly" that prevents pushing the character when you hit it, this hack works with mobs and normal players, my question is: Is there a way to block this hack ?, I use svside.com but it is not capable of block this 1. Screenshots [Hidden Content] Thanks
  4. Yes, what you have shared are good ideas to reduce fps drop when approaching a character, but I think my mistake goes beyond the FPS and the client side. I have been looking for a long time on the subject and still cannot find anything that can find the cause, even having a large OVH machine that does not consume even 8% of processes per nucleus, this happens. At the moment I am still looking, if I find something I will share it here, if any of the forum knows any possible cause or can give an indication of the problem it would be great
  5. Version of Files : 40k Hi. [[ It is a template to help you with your problem... ]] 1. Description of the problem / Question : When 20 or more players are hitting each other, the server is lag in its actions, for example when writing or doing damage it responds after 2 or 3 seconds. 2. SysErr ( Client / Server ) / SysLog ( Server ) There is no error that could have linked to the problem, during the war I checked the files and there is nothing that can cause it 3. How to reproduce it ? Since players started hitting each other in large amounts this happens, but in small amounts or duels it does not happen 4. Screenshots ? I do not have any at the moment, if necessary I will add it Thanks
  6. At the moment it seems that yes, I have had no problems since yesterday I was testing it, thanks to @DrTurk
  7. Hi, I am looking for an anti hack system that protects from damage hack in specific, does anyone know of any that is not [Hidden Content]? Thanks
  8. int DESC::ProcessInput() { ssize_t bytes_read; if (!m_lpInputBuffer) { sys_err("DESC::ProcessInput : nil input buffer"); return -1; } buffer_adjust_size(m_lpInputBuffer, m_iMinInputBufferLen); bytes_read = socket_read(m_sock, (char *) buffer_write_peek(m_lpInputBuffer), buffer_has_space(m_lpInputBuffer)); if (bytes_read < 0) return -1; else if (bytes_read == 0) return 0; buffer_write_proceed(m_lpInputBuffer, bytes_read); if (!m_pInputProcessor) sys_err("no input processor"); #ifdef _IMPROVED_PACKET_ENCRYPTION_ else { if (cipher_.activated()) { cipher_.Decrypt(const_cast<void*>(buffer_read_peek(m_lpInputBuffer)), buffer_size(m_lpInputBuffer)); } int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(m_lpInputBuffer), buffer_size(m_lpInputBuffer), iBytesProceed)) { buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } #else else if (!m_bEncrypted) { int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(m_lpInputBuffer), buffer_size(m_lpInputBuffer), iBytesProceed)) { buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } else { int iSizeBuffer = buffer_size(m_lpInputBuffer); // 8바이트 단위로만 처리한다. 8바이트 단위에 부족하면 잘못된 암호화 버퍼를 복호화 // 할 가능성이 있으므로 짤라서 처리하기로 한다. if (iSizeBuffer & 7) // & 7은 % 8과 같다. 2의 승수에서만 가능 iSizeBuffer -= iSizeBuffer & 7; if (iSizeBuffer > 0) { TEMP_BUFFER tempbuf; LPBUFFER lpBufferDecrypt = tempbuf.getptr(); buffer_adjust_size(lpBufferDecrypt, iSizeBuffer); int iSizeAfter = TEA_Decrypt((DWORD *) buffer_write_peek(lpBufferDecrypt), (DWORD *) buffer_read_peek(m_lpInputBuffer), GetDecryptionKey(), iSizeBuffer); buffer_write_proceed(lpBufferDecrypt, iSizeAfter); int iBytesProceed = 0; // false가 리턴 되면 다른 phase로 바뀐 것이므로 다시 프로세스로 돌입한다! while (!m_pInputProcessor->Process(this, buffer_read_peek(lpBufferDecrypt), buffer_size(lpBufferDecrypt), iBytesProceed)) { if (iBytesProceed > iSizeBuffer) { buffer_read_proceed(m_lpInputBuffer, iSizeBuffer); iSizeBuffer = 0; iBytesProceed = 0; break; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); iSizeBuffer -= iBytesProceed; buffer_read_proceed(lpBufferDecrypt, iBytesProceed); iBytesProceed = 0; } buffer_read_proceed(m_lpInputBuffer, iBytesProceed); } } #endif // _IMPROVED_PACKET_ENCRYPTION_ return (bytes_read); }
  9. Yes, other people have had this problem but nobody has apparently solved those threads have already died without answer
  10. There is no generation of game.core, the pid_init happens that I myself took the channel to restart it, otherwise the channel is forever frozen and ejects when entering and doing any action
  11. Hello, I have a problem with the channels, sometimes the channel freezes and I get this error in sysser I am interested in paying whoever can correct it SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 134, LAST HEADER: 50(255), REMAIN BYTES: 14, fd: 24 SYSERR: Mar 29 15:03:12 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:12 :: Process: UNKNOWN HEADER: 95, LAST HEADER: 10(255), REMAIN BYTES: 8, fd: 32 SYSERR: Mar 29 15:03:13 :: Process: UNKNOWN HEADER: 149, LAST HEADER: 7(255), REMAIN BYTES: 16, fd: 33 SYSERR: Mar 29 15:03:15 :: Process: UNKNOWN HEADER: 245, LAST HEADER: 0(19), REMAIN BYTES: 16, fd: 35 SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:15 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 244, LAST HEADER: 255(0), REMAIN BYTES: 8, fd: 41 SYSERR: Mar 29 15:03:16 :: Process: UNKNOWN HEADER: 79, LAST HEADER: 7(0), REMAIN BYTES: 8, fd: 31 SYSERR: Mar 29 15:03:19 :: buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0) SYSERR: Mar 29 15:03:19 :: Process: UNKNOWN HEADER: 216, LAST HEADER: 255(10), REMAIN BYTES: 16, fd: 37 SYSERR: Mar 29 15:03:27 :: pid_init: Start of pid: 38338
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