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xP3NG3Rx

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Everything posted by xP3NG3Rx

  1. Most probably after the popup window shows, the code returns before the mouseModule could have detached the icon instance. Start looking in the game.py (OnMouseLeftButtonUp function) Also you can check with a simple debug message if the DeattachObject of the mouseModule runs or it doesn't, if it runs then the problem may be there inside the Detach function.
  2. BR v24.0.3. Root Meta Alternative download links → M2DL GF v24.0.4. Root Meta Alternative download links → M2DL
  3. The reason behind this bug is, there are some models especially the newer ones that they have/had different bone names of the hand/fingers of the character. I've resolved this thing with a small extension that I gave more boneNames into the skill's script (example below)
  4. Snow-mode atlases and minimaps for basic maps from late 2020. [Hidden Content] [Hidden Content] Path and filename are might different from the code of the system, it's for my codes which didn't follow the official reversed one.
  5. You have to dig deep into this if you don't know where are those files and what they are. To get started with the source here is a tut: Later these:
  6. Check always the last lines in the syserr. Your syserr tells nothing which file you should fix. In this case I recommend to try to compile the last modified python scripts, that will tell where the problem is. (path/)python.exe -m py_compile filename.py
  7. GF 23.3.5 Root Meta Alternative download link → M2DL BR v24.0.0. Root Meta Alternative download link → M2DL
  8. @ DemOnJR & @ TAUMP You just need to block the second action in uiInventory.py def __CanUseSrcItemToDstItem(self, srcItemVnum, srcSlotWindow, srcSlotPos, dstSlotWindow, dstSlotPos): if srcSlotWindow == dstSlotWindow and srcSlotPos == dstSlotPos: return False if self.interface.IsShowDlgQuestionWindow(): return False or, if you are not using the latest root files like so: def __CanUseSrcItemToDstItem(self, srcItemVnum, srcSlotWindow, srcSlotPos, dstSlotWindow, dstSlotPos): if srcSlotWindow == dstSlotWindow and srcSlotPos == dstSlotPos: return False if self.attachMetinDialog and self.attachMetinDialog.IsShow(): return False I noticed and fixed it long time ago, but I didn't care about the topic anymore, due the many many different files, systems, environment etc. I gave the ingredients, so everyone should bake the bird for themselves. /sometimes it needs some salt./
  9. I added a little python modification to the bottom of the first post to avoid this flooding caused mistake. Moved the password saving method to a different function from the Accept so now it will save the password when the Safebox opens up.
  10. @Filachilla Done, let me know if there is something wrong with it.
  11. The official fix is almost the same.
  12. Don't argue with experienced ones, they will win. Anyway, anyone who is using modern c++ on their source has the brain to convert anything they want to adapt to their code without even mention it.
  13. Is this something to increase the character count of the source files, without any effect on it?
  14. 23.1.4 Root Meta Alternative download links → Mega 23.2.5 Root Meta Alternative download links → Mega
  15. GF rootmeta v23.0.7 + dumped binary for debug or M2DL I rolled back the builtin module names to their original names.
  16. @ Mali Here you go. It seems they rolled back to the original module names. DE rootmeta v23.0.6 + dumped binary for dbg or M2DL
  17. masodi made it by himself from scratch, analyzing the rendercode itself, how it works, afaik. When he finished it back then, the official servers didn't even had that feature in the binary. They are us, to collect ideas which can make money or can be useful. About the pain around RE, when you finish something and it works, that's the best, the pain floats away.
  18. Nice, but it could be even more valuable if the texts would be editable (from psd), regarding to the multilanguage.
  19. For someone who might need v22.1.7 bin + root_meta (or Metin2 Download) v22.2.3 bin + root_meta (or Metin2 Download)
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