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xP3NG3Rx

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About xP3NG3Rx

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  1. Some locales have been added to the release topic.
  2. Hello guys! After job, before sleep here is the latest patch, the v19.2. Have fun Ramadan costumes, hairstyles, pets New minigame "samemonster" gui elements 6th7th attribute gui elements Download locale_de locale_en locale_hu
  3. xP3NG3Rx

    [RLS] Quiver-System

    This one is not happening to me. Put some debug message everywhere where the CalcMeleeDamage has been called and figure it out why it called with bow combined with quiver.
  4. xP3NG3Rx

    [RLS] Quiver-System

    Oh yes, I made an extra modification for that, because of the quivers gave me some meaningless errors in syserr. The remain time is stored in the sockets so basically the game recognised as a stone into it so I've put this: And @anagonda1 which errors you got?
  5. Don't give them ideas 2019 easter pet, costumes + hairs: Download Download(icons)
  6. xP3NG3Rx

    c++ [RLS]RenderTarget

    Have you tried in debug mode?
  7. xP3NG3Rx

    c++ [RLS]RenderTarget

    Errorlog, syserr could help.
  8. xP3NG3Rx

    solved which client version was released on 06.03.2017

    17.0 was released on 07.02.17 and 17.1 on 28.03.17
  9. xP3NG3Rx

    c++ [RLS]RenderTarget

    Ahhh, yes. I'm blind. I've read WoM instead of WoW . But to be honest, that is not necessary at all. In metin2 you can see all the time how your character looks like, so why would we put it on the inventory as well? I would understand if the game would have that much opportunity like wow has, you could customize your outfit or something, but doesn't.
  10. xP3NG3Rx

    c++ [RLS]RenderTarget

    I just closed the client, I didn't notice nothing special . Am I blind or what?
  11. Yeah, many languages have different ending of the words, but neither every word has the same ending too. Anyway, the initiation is good.
  12. xP3NG3Rx

    c++ [RLS]RenderTarget

    What do you mean with this? Btw, here is my reversed class for the Monstercard render target, you can check it for your own ideas. IllustratedManager.7z This one is still not compatible with this base, so you have to code it by yourself to make it work. Practice .
  13. xP3NG3Rx

    [RLS] Quiver-System

    I have almost the same idea . I want to extend this system because right now it's boring and make no sense to use the normal arrows anymore, so I wrote already this reneval stuff on my TODO list, to make two types of quiver, the normal which allows you to shoot till the time expires, but I have already a new medium item, which allowes to expand the real_time with custom delays, but that is also impossible to make an item for 2 years long, the max is it's default limit value, in case of the highest quiver 30 days, you cannot step over on it. The second quiver is what you mentioned too, but it would check which arrow has been placed into it to make it stronger a bit. I also want to enable the multiple arrow usage by skills, which takes more arrows anyway, for example the horse skill for assassins, and the Arrow rain or how it calls. They are using more arrows, but the game removes only one.. In the new quiver you could put maximum 1000 arrows, or perhaps with more types it could be iimproved as well, and when the quiver is going to empty it will turns into literally empty, turns red on the equipment slot like the dragonstones when their time expires, and you must to refill it.
  14. xP3NG3Rx

    [RLS] Quiver-System

    I know how the system works, and it's working like that way. You're welcome
  15. xP3NG3Rx

    [RLS] Quiver-System

    There is not exist ChangeArrow in the official.