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monarchis2

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  1. Thanks for sharing and working on that. What's the camera does exactly?
  2. def RefreshQuest(self): questCount = self.GetCount() for i in xrange(questCount): (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(i) if i >= questCount or i >= QuestCategoryWindow.MAX_QUEST: break if questCounterName != "": self.SetCounterText(i, "%s : %d" % (questCounterName, questCounterValue)) else: self.SetCounterText(i, "") self.RefreshClock()
  3. Hello. Recently i installed the Quest Category system and everything work just fine, except the hunting quest part. In levelup.quest goes to Main quest and gives this syserr. 0723 11:27:20057 :: File "ui.py", line 1462, in CallEvent 0723 11:27:20057 :: File "ui.py", line 88, in __call__ 0723 11:27:20057 :: File "ui.py", line 79, in __call__ 0723 11:27:20057 :: File "uiQuestCategory.py", line 238, in __OnClickQuestCategory 0723 11:27:20057 :: File "uiQuestCategory.py", line 34, in Open 0723 11:27:20057 :: File "uiQuestCategory.py", line 118, in RefreshQuest 0723 11:27:20057 :: TypeError 0723 11:27:20057 :: : 0723 11:27:20057 :: 'NoneType' object is not iterable 0723 11:27:20057 :: 0723 11:27:21690 :: Traceback (most recent call last): // Line 34: self.RefreshQuest() // Line 118: (questName, questIcon, questCounterName, questCounterValue) = quest.GetQuestData(i) // Line 238: self.__questList[categoryIndex].Open()
  4. Hi. Can i think it has bug with hunt quests.. official levelup.quest . Otherwise is working perfectly!!
  5. I fix this. Now i need to fix the owner is null. GetWear: CHARACTER::GetWear: invalid wear cell 173
  6. Hey guys. I have crazy lag after teleport. I run 'top' command to see the stats. Here's a photo. Can anyone help me?
  7. The problem is that this will remove the first dragon stone. Not the one you gave.
  8. Hey guys. I "Stole" an idea from Rubinum that trades one Dragon Alchemy Stone with a new one with new bonuses. But the function item.remove() doesn't work. Any help? when 20001.take with item.vnum == 124400 and game.get_event_flag("perlen") == 1 begin say(gameforge[get_lang()].dss_trade._010) say(gameforge[get_lang()].dss_trade._020) say(gameforge[get_lang()].dss_trade._030) say("") if pc.count_item(124400) >= 1 and pc.money>= 5000000 then item.remove() pc.give_item2(124300, 1) pc.change_gold(-5000000) say(gameforge[get_lang()].dss_trade._040) say(gameforge[get_lang()].dss_trade._050) say("") else say(gameforge[get_lang()].dss_trade._060) say(gameforge[get_lang()].dss_trade._070) end end
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