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Everything posted by Galet

  1. Why do we still have this kid here? He also uses the ressources for his outdated 2010 port of the game that he sells for 120k (or 10k because of the accurate 50% discount)
  2. "Why do you help the community moving on". No matter what system one server can have, a shitty server stays a shitty server due to many other reasons
  3. Compilling will take ages on it, I mean, it will be kinda long. But you can use it to host your local server if you want
  4. You just relieved the guy I was in 2007, frustrated of having a +9 shield that I was unable to show and that was unable to shine. Continue on this project! If you can pull out a better model (maybe bigger and with a more "professional" texture) I'm sure your system will become a must have. Congratulations!
  5. Hello, Do you mean something like that? But instead of % you want seconds? https://en-wiki.metin2.gameforge.com/index.php/Stone_of_Cooldown
  6. Wonderful, you are a madman
  7. New link (v2.8.9) : https://drive.google.com/open?id=10Z3I-t8gMOOLqNHFmHb-nzLlqs1tu6KR
  8. That's really cool the way you did, thanks! However, there is also the good old "time.strftime('[%X]')" that does the same as the thing he asked for
  9. Hello, You need to use sources... It's a "SetSyncOwner" default
  10. That's already in the sources, you need to define it if it is not working right off the bat, then put the video in your client and name it "logo1.avi"
  11. How dares he share a complete update of a skill with a wrong path to an image in the effect?! I would ten times keep the old skill without effect error
  12. I advise you to follow the tutorial and place the effect here : d:/ymir work/effect/etc/boss_effect/boss.mse Your path (d:/locale/es/effect/boss.mse) is incorrect, thus the effect won't load.
  13. You installed this system. Joke aside, you compile under VS2008 toolset which actually doesn't really like uint32_t, either upgrade the solution to a newer toolset version, or use this workaround (add it in the header). typedef __int32 int32_t; typedef unsigned __int32 uint32_t;
  14. What? If you are speaking about this site, Metin2Dev is not a game itself
  15. MoustiKk was a fucking legend back then though
  16. Great, thanks for sharing! Another good thing is CCache, which drastically decreases compilation time by using cache, though it can sometimes be buggy for small modifications. Though I rarely use it
  17. Do you just really bumped a question inside a release post?
  18. Where did you get such wonderful piece?
  19. Prototype armors are dope
  20. Pro-tip : You look at them, you remove them (and check if they don't have any "dependencies")
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