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Denny2399

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Everything posted by Denny2399

  1. Better? Also, I've been trying to find help for this one for a quite a while, so I don't know what's bad about bumping it so that someone experienced might notice. Many questions stay unresolved even for 3 years. And before I posted this I spend 4 days looking for answers and resolving it myself. I know you are not an expert, just trying to find someone who knows something about this.
  2. Trying to upgrade v120 toolset to v141 toolset. And I don't know if this is a common way to answer by the way, very unpleasant. If you just looked at the title and the error you would have known.
  3. Look into source, it should be in userinterface.cpp
  4. Hey guys, Got this error while compiling on vs2017: Tried to upgrade the toolset, upgraded extern to v141, resolved all other errors and this one is still unclear to me. Could you help me please?
  5. Hello, so I've tried to upgrade from v120 toolset to v141.. Upgraded my extern to that toolset, but I'm still getting 2 errors. One is with directx8 lib and the second one is with the eterlib.lib. I've searched the internet for a directx8 SDK, but no luck. Any solution? Regards.
  6. For the launcher, you would need a source of an official client which is not obtainable at the moment.
  7. Hello, is there a way to port a source so that it compiles on the newest version of freebsd? Also 64bit? Regards.
  8. I already solved it /w him. It had something to do with broken packer..so I edited dump_proto source to be compatible with his files and now it is working.
  9. Hello, I've recently seen someone asking on the different forum and they sent this to him. Makes sense to me Have a nice day. Regards.
  10. Hello, does anyone know how to save text files with greek symbols so the metin2 can read it? My locale.cfg is has 1253 in it. Thanks in advance.
  11. You can have any version of freebsd. Hit me up on skype: dany231999 I'll help you to set up a server.
  12. I did edit it this way before, then I returned it back how it was:) I knew there has to be true, but even then it doesn't work how it should. I had it exactly the way you have it, but something is probably wrong. Anyway just to be sure I will try it again and report you back in a moment. EDIT: I used your function and the marking is red in every situation, even when I can add the bonus. Might something be wrong in my source? I'm using mainline released.
  13. My python skills are limited more than yours I bet Anyway.. I want the python script to check correctly if I can add a bonus into an item. When you hover with bonus over an item it should show green or red color, depending on if you can add it or not. The script is not correct, however, because it doesn't do so. Example: If I have 4 bonuses, it should be red when hovering with normal bonuses over it and green if not, but it's always green. Also when I have 4 bonuses I would like 5th bonus to show green and when you have 5 bonuses to mark it as red If 6/7.. you understand me don't you?
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