wonderbra

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  1. wonderbra

    open Stackable

    Hello, i have a problem with Exorcism Scroll and Concentrated Reading. If I unstack a stack of 20, I can not trade 1 stack but the other yet. I have been told that it is due to a python file in the root folder
  2. wonderbra

    open Player Exp & Pet Exp

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  3. wonderbra

    open Player Exp & Pet Exp

    Hi Id like to set up in the Src Player exp and Pet exp over txt // START_OF_Player_EXP_TABLE_LOADING string temp_exp_line; char szExpTable[256]; snprintf(szExpTable, sizeof(szExpTable), "%s/exp.txt", LocaleService_GetBasePath().c_str()); ifstream exp_table_open(szExpTable); if (!exp_table_open.is_open()) { fprintf(stderr, "Failed to Load ExpTable from %s/exp.txt\n", LocaleService_GetBasePath().c_str()); sys_err("Failed to Load ExpTable from %s/exp.txt", LocaleService_GetBasePath().c_str()); return 0; } int exp_table_counter = 0; while (!exp_table_open.eof()) { exp_table_open >> temp_exp_line; str_to_number(exp_table_common[exp_table_counter], temp_exp_line.c_str()); exp_table_counter++; } fprintf(stderr, "EXP erfolgreich geladen von: %s\n", LocaleService_GetBasePath().c_str()); //sys_log(0, "EXP Table Loaded succsefully from %s", LocaleService_GetBasePath().c_str()); // END_OF_Player_EXP_TABLE_LOADING #ifdef NEW_PET_SYSTEM temp_exp_line = ""; //clearing std::ifstream exppet_table_open("/usr/home/game/share/exppettable.txt"); /*if (!exp_table_open.is_open()) return 0;*/ int exppet_table_counter = 0; int tmppet_exp = 0; while (!exppet_table_open.eof()) { exppet_table_open >> temp_exp_line; str_to_number(exppet_table_common[exppet_table_counter], temp_exp_line.c_str()); if (exppet_table_common[exppet_table_counter] < 2147483647) { sys_log(0, "Livelli Pet caricati da exppettable.txt: %d !", exppet_table_common[exppet_table_counter]); exppet_table_counter++; } else { fprintf(stderr, "[main] Impossibile caricare la tabella exp valore non valido\n"); break; } } #endif but it doesnt work the output: main.cpp: In function 'int main(int, char**)': main.cpp:550: error: 'string' was not declared in this scope main.cpp:550: error: expected `;' before 'temp_exp_line' main.cpp:553: error: 'ifstream' was not declared in this scope main.cpp:553: error: expected `;' before 'exp_table_open' main.cpp:554: error: 'exp_table_open' was not declared in this scope main.cpp:560: error: 'exp_table_open' was not declared in this scope main.cpp:562: error: 'temp_exp_line' was not declared in this scope main.cpp:571: error: 'temp_exp_line' was not declared in this scope gmake: *** [OBJDIR/main.o] Error 1
  4. wonderbra

    Search cube.txt /Crafting DE Like

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  5. wonderbra

    Search cube.txt /Crafting DE Like

    German: Ich suche eine cube.txt und/bzw alles was mit der Veredlung/Trankherstellung die DE Like ist English: i search a DE Like cube.txt and/or Refining / Potion production. NPC Name for prod. : Yu-Hwan
  6. wonderbra

    C++ Refine prob

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  7. wonderbra

    Search Horse Levelup Quest

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  8. wonderbra

    C++ Refine prob

    have you a picture? i dont know what y mean
  9. wonderbra

    C++ Refine prob

    brain.exe the prob in the refine proto is 19 :S
  10. wonderbra

    C++ Refine prob

    yeah. the prob is every 100%. in the cpp is 60% else if (pkItemScroll->GetValue(0) == BDRAGON_SCROLL) { success_prob = 65; szRefineType = "BDRAGON_SCROLL"; ingame is the prob 100
  11. wonderbra

    C++ Refine prob

    with memo its great. but dragon is does not work
  12. wonderbra

    Search Horse Levelup Quest

    German: hat jemand ne Pferde Quest DE Like fürs Leveln? Sprich für Militär und Kampfgaul? ggf sogar in Deutsch. Danke im vorraus English with translator: Does anyone have a horse quest DE Like for Levelup? i mean for military and fighting? Even in German or english Thanks in advance
  13. wonderbra

    C++ Refine prob

    Dragon Scroll are: 71032, 76009 and 39022? what is mustin scroll?
  14. wonderbra

    C++ Refine prob

    Can you descrition me what is Mustin, Memo and BDragon mean?
  15. wonderbra

    C++ Refine prob

    Hello, i wolud like change the prob from "Forging manual" vnum = 70039 and "Scroll of the dragon" vnum = 71032 because the prob is ingame 100% i know this is change in the char_item.cpp but i dont know how? i hope any one can help me