TRBizeps
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TRBizeps last won the day on February 23 2018
TRBizeps had the most liked content!
About TRBizeps
- Birthday 10/05/1998
Core X
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BAN_NOTICE
Yes
Metin2 Dev
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TRBizeps's Achievements
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Switch-notification disable?
TRBizeps replied to Crypto2Team's topic in Community Support - Questions & Answers
Should be in char_item.cpp just Search for stype -
Quest ESC syserr
TRBizeps replied to daradevil124's topic in Community Support - Questions & Answers
Well, can you tell us why he should publish the solution? I mean look at the posts above .. ridiculous. -
Characterdetails - need a function :)
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Thank's very much im currently fixxing an error that appends bonus not correctly, if i'm done i will share a tutorial to implement this system, so everyone can use it. Thanks @Abel(Tiger) for spending your time again! -
Characterdetails - need a function :)
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Thanks for your useful post, i really appreciate it, but i won't pay for something which is done in minutes. If you don't want to help, then don't help..I can not do anything with your incomplete contributions, that should not sound mean -
Characterdetails - need a function :)
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Thanks for your reply, but as i've said im not a developer i don't understand what i should do (I kinda know, but i can't do what you've said) -
Characterdetails - need a function :)
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Thanks very much for your reply After i implemented that function, i received a new error called: "Type Error. an integer is required" Line 222 def RefreshLabel(self): self.ScollPos = int(self.ScrollBar.GetPos() * self.Diff) for i in xrange(self.UI_MAX_COUNT) : idx = i + self.ScollPos text = self.InfoList[idx][self.INFO_TEXT] type = self.InfoList[idx][self.INFO_VALUE] if type == self.CATEGORY_STARTLINE: self.__LabelTitleLine(i, text) elif type == self.CATEGORY_ENDLINE: self.__EmptyLine(i) else: value = playerm2g2.GetStatus(type) self.__LabelLine(i, text, value) The Line 222 is "def RefreshLabel(self):" I do think it's because of GetPos() but im not a developer so i dont know anything €dit: i think the above posted function doesn't work. -
Hey community, does anyone have a function that returns the apply point in the clip self.InfoList.append( [ localeInfo.DETAILS_36, localeInfo.DETAILS_TOOLTIP_36, item.GetApplyPoint( item.APPLY_ATTBONUS_WARRIOR ) ] ) This System is from the official metin2 root, it's the bonus board of metin2. (item.GetApplyPoint is missing in binary) Thanks for Abel, if anyone provide me this function, i could rerelease this system with how2to in abel's thread.
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Thanks bro!
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Offline shop bug by great
TRBizeps replied to Metin2Place's topic in Community Support - Questions & Answers
You're wrong there are 2 unpublic exploits. -
Offline shop bug by great
TRBizeps replied to Metin2Place's topic in Community Support - Questions & Answers
BUY IT!! BUY IT TO GET SUPPORT FROM GREAT! Also this public version is full of exploits, i don't recommend. -
official GF-Like Inventory Slot Marking System
TRBizeps replied to xP3NG3Rx's topic in Features & Metin2 Systems
if i change the inventory pages, the effect disappears, any solution provideable? €dit: fxd -
Question about unsummon horse :)
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Let me explain you my Situation a bit more detailed. I've defined the Mounts as Horse, and just because i dont want the new costume_mount slot being useless i kept the mount in there Slots. Since they're Horses, if you run the Command "do_user_horse_back" it doesn't unequip the weared mount (which is defined as horse) because you Dont usually wear the Horsebooks. May you Please Show me the Solution? I' m Not able to implement the null Pointer Check also i dont think my Code is fine -
ACMD(do_user_horse_back) { CItem* pCostumeMount = ch->GetWear(WEAR_COSTUME_MOUNT); if (pCostumeMount->IsEquipped()) { if (ch->GetHorse() != NULL) ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("HAS_UNEQUIPPED_MOUNT_ITEM")); ch->UnequipItem(pCostumeMount); ch->HorseSummon(false); return; } if (!pCostumeMount->IsEquipped() && ch->GetHorse() != NULL) { ch->HorseSummon(false); ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸»À» µ¹·Áº¸³Â½À´Ï´Ù.")); } else if (ch->IsHorseRiding() == true) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸»¿¡¼ ¸ÕÀú ³»·Á¾ß ÇÕ´Ï´Ù.")); //Du musst absteigen. } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("¸»À» ¸ÕÀú ¼ÒȯÇØÁÖ¼¼¿ä.")); // Bitte ruf zuerst Dein Pferd. } } Hello Community, To explain you my situation i'll describe my problem shortly. I've implemented the horse appearance via database table & i need to unequip the "Costume Mount" Item if i use strg + B <- the problem is, i do not know anything about c++ my method is working == Player wears costume_mount uses strg +b and the Mount (Which is defined as a horse) unsummons. But if i summon my horse (not the mounts, which are defined as horse i mean the horse you get by horselevel) && use this command core crashes. In this spoiler i've posted my function without my changes.
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Question about pet.is_equipped
TRBizeps replied to TRBizeps's topic in Community Support - Questions & Answers
Bump zu dem B.u.m.p -
Look at the Monster Number 20109 in the game source, then complete the list.
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