jeddawee

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About jeddawee

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  1. jeddawee

    solved jump party to different position

    fixed, thank you man so much i know my explanation was bad but you could get what i need exactly xD
  2. jeddawee

    solved jump party to different position

    yes your code worked i just had to x100 the number(0, 15 ) xDD But yeah as @VegaS™ said , i want the party warp in fixed order not random order thank you for helping
  3. jeddawee

    solved jump party to different position

    Unfortunately not fixed after warp all party members warp to same position
  4. jeddawee

    solved jump party to different position

    thank you but this will only warp one player what i want is to warp all party members .. using this function .. pParty->ForEachNearMember(f);
  5. jeddawee

    solved jump party to different position

    i mean that nothing changed in game ..
  6. Hi Let us get into it straight away well i did this function void CParty::JumpParty(LPPARTY pParty, int x, int y) { FWarpToPosition f(x, y); pParty->ForEachNearMember(f); } in party.cpp it is for warp all party members the thing is that after warp all players will be in same position , i want that after warp each party member have some distance between each other ( not all in same position ) some dev gave me this but it didn't work void CParty::JumpParty(LPPARTY pParty, int x, int y) { /// POSITION_MARKING int iPixelPos[PARTY_MAX_MEMBER][2] = { {50, 50}, {50, 0}, {50, -50}, {50, 50}, {50, 0}, {50, -50}, {50, 0}, {50, -50}, }; /// END_OF_POSITION_MARKING int n = 0; while (n < GetNearMemberCount()) { FWarpToPosition f(x + iPixelPos[n][0], y + iPixelPos[n][1]); pParty->ForEachNearMember(f); ++n; } } any clue ?
  7. jeddawee

    Render Target by CxL, edited by Volvox

    Stop being rude, I think he is trying to help you by asking you to add him on discord
  8. jeddawee

    Render Target by CxL, edited by Volvox

    Thanks I will test that when I got time
  9. jeddawee

    Render Target by CxL, edited by Volvox

    I think it is better to make the item render target appear when pressing "alt + right click or left click or what ever" to the item Anyway thank you for sharing
  10. jeddawee

    [RLS]Improving: Loading about players

    I'll pay for your funeral xD Anyway thank you
  11. jeddawee

    [RLS]Improving: Loading about players

    Anyone please write the tutorial again
  12. jeddawee

    open Bug in soul bind system <video>

    @cjunior2011 there is other soulbind system with different coding , search for it i suggest you to delete this system and install the other one
  13. jeddawee

    c++ One player per IP in certain maps.

    the ip check can bypass easily using proxy as you said , but hwid is not familiar for normal players and i don't care if he used another pc
  14. jeddawee

    c++ One player per IP in certain maps.

    Thank you so much .. I which someone can do the same using HWID
  15. jeddawee

    c++ [C++] Increase safebox/warehouse

    Nice thanks ..