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djmester

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  1. the source modification is not complicated, but there is more behind it than that, I asked the question here to save time before I start digging deeper.
  2. Hello guys, Has anyone worked on increasing attack speed? Because I know that above 255 it doesn't really matter, since the value is stored in byte type in 2 packages as well. But apart from that, if I increase it a lot, when the warrior attack with two-handed sword on horse, every 2nd hit only does damage....i try editing msa files client and server side too but I was unsuccessful, how to solve this error? Thanks for help.
  3. someone install ingame wiki with this rendes target?..I'm confused about a couple of methods.
  4. how can i stop the auto sorting :d when i open the shop? and this cmd: { "click_premium_private_shop", do_click_premium_private_shop, 0, POS_DEAD, GM_IMPLEMENTOR }, why GM_IMPLEMENTOR ?
  5. thanks for help its work but u have one more question. i fount why crash my server but i dont know why.. so : itertype(m_map_pkDropItemGroup) it; for (std::map<DWORD, CDropItemGroup*>::iterator it = m_map_pkDropItemGroup.begin(); it != m_map_pkDropItemGroup.end(); it++) { if (it != m_map_pkDropItemGroup.end()) { typeof(it->second->GetVector()) v = it->second->GetVector(); for (DWORD i = 0; i < v.size(); ++i) { TItemTable* Titem = ITEM_MANAGER::instance().GetTable(v[i].dwVnum); bool nume = (name_item.length() ? strstr(Titem->szLocaleName, name_item.c_str()) != NULL : true); const CMob* pMob = CMobManager::instance().Get(it->first); std::string name_monster(pMob->m_table.szLocaleName); //ch->ChatPacket(CHAT_TYPE_INFO, "DWORD %d", it->first); when i try get parameters from pMob.m_table i got all time crash . .when i just try wrote out it->first (dword) i got crash.. but if i list all "v[i].dwVnum" i have items .. but i dont know what is problem on pMob and it-first value. .. have any ideas?
  6. it i use ch->ChatPacket(CHAT_TYPE_INFO, "argumentum: %s , nume_item : %s", argument, nume_item.c_str()); server is crash :'D no crash its my bad xd.. but ye now i see correctly words. but just first 3 character..
  7. Hi! i try fix one system. so starting debugging so i have one func in cmd_general. client send one word to server. and i try check is correctly. char arg1[4096]; one_argument(argument, arg1, sizeof(arg1)); if (!*arg1) return; int size_array = sizeof(argument) / sizeof(char); std::string nume_item(arg1); ch->ChatPacket(CHAT_TYPE_INFO, "argumentum: %s , nume_item : %s", argument, nume_item); so argument or arg1 is correclty but when i pass it on to a string i got wrong characters.. What do I do wrong?? gcc8
  8. if i change this line in cmd_general.ccp i got error when i build.. : In file included from /usr/local/lib/gcc8/include/c++/algorithm:62, from stdafx.h:19, from cmd_general.cpp:1: /usr/local/lib/gcc8/include/c++/bits/stl_algo.h: In instantiation of 'void std::replace(_FIter, _FIter, const _Tp&, const _Tp&) [with _FIter = __gnu_cxx::__normal_iterator<char*, std::__cxx11::basic_string<char> >; _Tp = char [2]]': cmd_general.cpp:2756:59: required from here /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:4375:15: error: ISO C++ forbids comparison between pointer and integer [-fpermissive] if (*__first == __old_value) ~~~~~~~~~^~~~~~~~~~~~~~ /usr/local/lib/gcc8/include/c++/bits/stl_algo.h:4376:13: error: invalid conversion from 'const char*' to 'char' [-fpermissive] *__first = __new_value; ~~~~~~~~~^~~~~~~~~~~~~ gmake[1]: *** [Makefile:183: .obj/cmd_general.o] Error 1 gmake[1]: Leaving directory '/Srcs/Server/game/src' gmake: *** [Makefile:111: all] Error 2
  9. i have this line in game Makefile but not working.
  10. Hello! I try use the find drop by item system. But when i try search game is crashed.. so i started debugging and i fount if i print the char[] arg1 in server this is my word what i wrote in client. But next step is std::string item_name(arg1) and if i print item_name i got interesting text.. look the screenshot. so i how can i solved this problem? i read that i need to add the boost to Makefile but i don't know what to enter.. and when i commented some line and just add string to FindItemMonster(ch,"sword") now crash just after in the the FindItemMonster function and this is line what is problem std::string name_monster(pMob->m_table.szLocaleName); so maybe std::string there is something wrong with it Anyone have any ideas? Thanks and sorry my bad English
  11. Same my.. anybody have solution? :/
  12. Hello!(sorry my bad englisgh)i need little help for costume system.Its work but when i grag or ctrl+g (for unmount) i get 1-2 sec lagg. i'm leaving the Lion (71124) but icon it will come down later.i try change quest.. but nothing.Anybody?Thanks.
  13. Hi I took in 7-8 skills and they work perfectly but if I add skill points they dissappear And I get this error : 0310 22:23:20450 :: File "game.py", line 850, in RefreshSkill0310 22:23:20460 :: File "interfaceModule.py", line 583, in RefreshSkill0310 22:23:20460 :: File "uiCharacter.py", line 858, in RefreshSkill0310 22:23:20460 :: File "uiCharacter.py", line 795, in __RefreshSkillPage0310 22:23:20460 :: File "uiCharacter.py", line 1212, in __GetRealSkillSlot0310 22:23:20460 :: RuntimeError0310 22:23:20460 :: : 0310 22:23:20460 :: skill.GetSkillType - Failed to find skill by 00310 22:23:20460 :: thanks!
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