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Posts posted by kevin
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The script it's not builded yet. Probably I will make it open-source once I reach a stable and goon enough working version.
I will try Koray's method then retry Helia01's method (last time I tried that script It didn't worked. I renamed the .dll into .mix, it runs with the client but the problem is it doesn't run the .py script, when I run it in the loader nothing happens).
The moment I will be able to run a .py script into the official [GF] server I will also start building the checker script, for me there's no point into building it before that because I'm only interested in using such a script for account cross-checking on the official server.
Are there any other (better) ways to successfully run .py scripts in the current [GF] server (version 19.4) ?
Still looking for some opinions from somebody that actually managed to do it and knows how to.
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Thanks for the brainstorming guys, I thought about asking Slait for some pointers with regards to how he managed to integrate that python loader into M2Bob and make it work with the current version [GF], I'm sure he played with something like CheatEngine to find the binaries of the actual process because of course if you know what you're looking for it's more easier this way then actually unpacking the root and write the checker inside the root then repack it.
I already messaged VegaS and Penger with regards to the injection method and also unpacking/repacking the current encripted [GF] root.
Also I'm going to open a metin2 server on my machine and play around with running the script and write the checker in the meantime.
I'm still opened to ideas on how can I run a .py script in the actual [GF] client (once I finished the checker script).
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Hey wazzup guys & girls!
I'm looking to find out how could I run a .py file (script) in the current Metin2 [GF] client (version 19.4).
The first problem I encountered was the fact that I can't unpack/repack the root of the client, if I could do that it would be easy to run my .py script inside the game, obviously.
If you don't know how to do this or can't point me in a direction to solve this problem -> then do you know other ways to load a .py script into the current [GF] client ?
The script I intend to run (build) and use on the current [GF] client is basically an account checker. I already managed to code a C# website-based checker and I also want to get into and learn how to build a client-side checker but first I need a way to inject the script into the game. Any ideas ?
I've got a video VegaS posted a long time ago on YouTube, just to get an idea of what this thing (script ) would look like once I manage to run it inside the client successfully.
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I've spoken with the author David Villegas because I was curious how these amazing artworks came to life.
QuoteHi Kevin,Thanks for the inquiry. My work for Metin2 was commissioned by the private server Rubinum. The high res versions are only available to them.Hope that answers your questions.Regards,David -
I was wondering in your opinion as a coder, programmer, hacker or developer:
Where do you think it's easier to bruteforce or check account and passwords on the official GF servers, client-side or website-side ?
Please tell why would you choose one or another ? Arguments!
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Hi,
I'm a guy that enjoys to find and exploit vulnerabilities.
So far I've been able to clear a few accounts of their items, but I'm looking forward to made the whole process easier.
My question has to do with the fact that I know the username of a big metin2 gameforge partner and I want to bruteforce the password on the metin2.gameforge.com website.
How can I do that ? How would the bruteforce script for metin2.gameforge.com would look like ?
I've tried with Burp Suite but wasn't able to work it out.
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Very well done server. The gameplay it is mid to hard in terms of time it takes you to reach the max level and to craft your items. What I like about this server is that it has the Anniversary Sash and the Gaya System. Also the costumes and skins are a privilege on this server because you can only obtain them from beta boses or events. It's hard to get bored on this server therefore I recommend it to anyone.
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I get it bro! I did it because I liked doing it. Whatever Vegas decided to do I'm good with it. He didn't saved any money, maybe most of the people didn't rised to his expectations of how in his perspective a signature contest would look like
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Spoiler
For this signature I used Adobe Photoshop CS6 and I played around with this warrior lady render by adding some light effects, displacement map and for the background I used some pattern, little bit of topaz clean and some snow texture. As a text I used Metin2 official text and turning it into ice to fit into the winter theme. It's just my way of having fun sometimes, cheers brothers and sisters!
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It looks like this:
SpoilerYou can unpack all pack files with EterNexus and in order to run the client it you can make a .bat file with start metin2.bin text inside it.
MEGA:
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Here's the .mse files for each version. Make sure to use the .tga files of ymirred, not .jpg ones because you'll get that white background if you're using .jpg.
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Looks like this:
Spoiler
This is how you use it:
Unpack locale_ro from your client and replace the old ymirred.tga from effect folder with the new ymirred.tga offered by me. note1.you should make a backup. in case you won't like it you can restore the old ymirred file.
MEGA: https://mega.nz/#!UYoCDKjY!5x3knFrYcNOzAB4qJNWU-LruB3sUS7WYGqzHNmemkcY
I want a proof from you that you succed to put it in your client. Good luck!- 6
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Spoiler
How to use them ?
1. Unpack locale_xx, go to ui > loading.
2. Replace loading0, loading1, loading2, loading3.
(you can do some backup of the original files before replacing them)
4. Pack locale_xx and enjoy.MEGA: https://mega.nz/#!EFwUwS7A!sk3Ljva512kSi_iieKQVmjl4qHG2iyKXFlj71TsTdeg
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Max Bonus in Description
in Features & Metin2 Systems
Posted · Edited by kevin
You didn't indent spaces correctly in the uiToolTip.py file. Make sure the spaces are indented correctly with the [Tab] button. This is important in any programing language.