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Syron last won the day on April 16 2015
Syron had the most liked content!
About Syron
- Birthday 02/20/1993
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syron.denisis
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All the files we're removed from my MEGA account. MEGA closed my account cause i passed the 50GB limit. At the moment, i don't have these files anymore. Sincerely apologise, Syron
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Time read between books
Syron replied to alin2894's topic in Community Support - Questions & Answers
SKILLBOOK_DELAY_MIN = 64800, SKILLBOOK_DELAY_MAX = 108000, length.h :))))))))) -
/reload a reloads the admin informations ( common -> gmlist ) , it does not update the prototype tables ( such as skill / item-mob_proto / etc ) /reload q reloads the quest table,which contains every single quest of a player, a server that have 100 players and biologist quest (30-94) [ 100 players above 30 or between 30-{maxlevel} ] will reload at least 300 lines for the 30 quest. If you didn't understand, let me explain it more clearly: A player that finished the biologist (30-94) {30,40,50,60,70,80,85,90,92,94} (10) will generate 60 lines in quest and 10 lines in affect. A server with 1000 players that completed the biologist will have over 6000 lines, there you have to add any box quest / any message quest or w/e. Conclusion: Never use /reload q. You can use reload prototype if you have a powerful dedicated server with high CPU and high internet speed or not to many players online.
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1 Problem about mainline_released
Syron replied to Kid0's topic in Community Support - Questions & Answers
Edit your Makefile: SVN_VERSION = $(shell svnversion -n .) to SVN_VERSION = 1337 $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__USER__="$(USER)" -D__HOSTNAME__="$(HOSTNAME)" -D__PWD__="$(PWD)" -D__P4_VERSION__="$(P4_VERSION)" -c $< -o $@ @echo compile $< to $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $< -o $@ @echo compile $<lt; -o $@ @echo compile $(OBJDIR)/version.o: version.cpp @$(CC) $(CFLAGS) -D__P4_VERSION__="$(SVN_VERSION)" -c $< -o $@ @echo compile $<lt; And, edit your entire version.cpp with this: #include <stdio.h> void WriteVersion() { #ifndef __WIN32__ FILE* fp = fopen("VERSION.txt", "w"); if (fp) { fprintf(fp, "game revision: %sn", __SVN_VERSION__); fclose(fp); } #endif } -
You can place game & db files wherever you want. You must use them in your start shell script only. Only the game/db file.
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Search in questlib function say_title(name) say(color256(255, 230, 186)..name..color256(196, 196, 196)) end function say_reward(name) say(color256(255, 200, 200)..name..color256(196, 196, 196)) end
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Try to place it in npc.txt instead of regen.txt (or vice versa)
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First village texture error
Syron replied to MANYAK's topic in Community Support - Questions & Answers
You must replace Terrain files from your pack folder. Check textureset archive to see which files are used for each map. -
You must place images under /icon/hair ( dds + .sub files ) You can download Lycan ones from here: [Hidden Content]
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Replace in questlib: function say_item(name, vnum, desc) say("[INSERT_IMAGE image_type;item|idx;"..vnum.."|title;"..name.."|desc;"..desc.."|index;".. 0 .."|total;".. 1 .."]") end
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UserInterface -> InstanceBaseEffect.cpp Search for: void CInstanceBase::UpdateTextTailLevel(DWORD level) { //static D3DXCOLOR s_kLevelColor = D3DXCOLOR(119.0f/255.0f, 246.0f/255.0f, 168.0f/255.0f, 1.0f); static D3DXCOLOR s_kLevelColor = D3DXCOLOR(152.0f/255.0f, 255.0f/255.0f, 51.0f/255.0f, 1.0f); char szText[256]; sprintf(szText, "Lv %d", level); CPythonTextTail::Instance().AttachLevel(GetVirtualID(), szText, s_kLevelColor); }
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Problem whits Gamecores
Syron replied to SolWayne's topic in Community Support - Questions & Answers
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fix Proper 4th Inventory CExchange::CheckSpace function
Syron replied to Metin2 Dev's topic in Bug Fixes
Any possible to adapt this for any number of inventories ? Trying to understand the code...