metin2united

Cripplez

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  1. Cripplez

    open Metin Stone stackable ?

    Hi, i'm trying to make the metin stones stackable. If i pick up the stone from the ground it stacks normally on the other stone I have in my inventory, but if I split them and then i try to stack I receive the error that i can't use the stone on this item, like it would be a necklace, bracelet etc.. Do you know what should I change to fix this? Thank you
  2. Cripplez

    solved edit: wrong thread

    EDITED: error wasn't caused from what i thought was the problem.
  3. Hello, I'd like to remove the option shinsoo from this part of the quest I think my problem is here "local ret = pc.change_empire(emp)" because i can't simply remove shinsoo from le local select emp when 71054.use begin say("Select new empire:[ENTER]") local emp = select("Shinsoo","Chunjo", "Jinno", "Exit") if emp == 4 then return end local ret = pc.change_empire(emp) if ret == 999 then pc.remove_item(item.get_vnum(), 1) say("you changed empire") elseif ret == 1 then say("You can't change empire") elseif ret == 2 then say("You can't change empire") elseif ret == 3 then say("You can't change empire") end end
  4. Hi, i'd like to add the symbol " % " in my Bonus Page. For example i have this line and in game i see the result of bonus 45*2, how can i add the symbol % at the end of the result? Thank you self.GetChild2("Text_Slot29").SetText(str((player.GetStatus(45)*2)))
  5. Hi, i need to make this result with decimals in char_battle.cpp dam *= 1.2 + (iTestDamage / 100); if the result of (iTestDamage/100) is 0 then the damage is applied correctly for 1.2, but if the result of iTestDamage is 0.3, the dam will not be 1.5 but it is still 1.2 If the result of iTestDamage is 1.0 then the dam is 2.2 How can i make that the result of (iTestDamage/100) is applied with decimals and not truncated to 0 ? Thank you EDIT: solved, i just needed to use 100.0f
  6. Cripplez

    [Collection] File Requests

    Do you have this .dds file for the Shaman Male?
  7. I noticed that I have this syserr only when i click on the "bugged scroll", if I don't click on it the client doesn't give me any syserr
  8. Cripplez

    Render Target by CxL, edited by Volvox

    How can i make this system to show ONLY if i press a key (CTRL or ALT), because if it is always active it is kinda annoying And I have a small problem too, if I am a male Ninja or female Warrior for example in the preview of a Sword I see a Male Ninja or a Female Warrior with the Sword, but if want to see a Bow, Dagger or Armors it will show me a Female Ninja or Male Warrior, how can i fix this? Maybe the problem is here?
  9. Cripplez

    Render Target by CxL, edited by Volvox

    delete 1 [tab] from "if test == 1" and the other 7 lines below too renderTarget renderTarget rendertarget.SelectMode1(RENDER_ if test == 1 renderTarget.SetHair elif
  10. Cripplez

    open [Help] Add normal Bonus for Sash system

    Thank you, the code is almost the same, I tried 1/2 changes but it still doesn't work Aug 30 00:30:15 :: QUERY_FLUSH: REPLACE INTO item (id, owner_id, `window`, pos, count, vnum, socket0, socket1, socket2) VALUES(10000052, 6, 1, 17, 1, 85006, 1, 0, 0) Even in Item of my Mysql doesn't create the apply_max_hp 10000
  11. Cripplez

    Render Target by CxL, edited by Volvox

    Yes i added the new files, I copy/pasted the files in the right folder, do I have to do something else too other than add them in the folder?
  12. Cripplez

    Render Target by CxL, edited by Volvox

    Yes I did both of these: //1.1 Search: #include "MovieMan.h" //1.2 add after: #include "../eterLib/CRenderTarget.h" #include "../eterLib/CRenderTargetManager.h" //2.1 Search: CPythonSystem m_pySystem; //2.2 Add after: CRenderTargetManager m_kRenderTargetManager;
  13. Cripplez

    open [Help] Add normal Bonus for Sash system

    Could you send me your item.cpp ? So i will check if there are some difference in CItem::ModifyPoints(bool bAdd) and in the ENABLE_ACCE_SYSTEM thank you
  14. Cripplez

    open [Help] Add normal Bonus for Sash system

    LOL, I don't understand why it is not working for me ahah
  15. Cripplez

    open [Help] Add normal Bonus for Sash system

    Yea exactly, I don't understand why it doesn't work.. I did this but when i equip it i don't receive the HP Bonus, could you maybe try it too and see if it works for you?