filipw1

Member
  • Content Count

    132
  • Joined

  • Last visited

  • Days Won

    1

filipw1 last won the day on February 21 2016

filipw1 had the most liked content!

Community Reputation

18 Good

About filipw1

  • Rank
    Friendly

Profile Information

  • Gender
    Male

Recent Profile Visitors

757 profile views
  1. filipw1

    Loading topic

    I'm sorry for that. Updated main post
  2. filipw1

    Loading topic

    There is a problem with loading pages in topic, video describes it better. I use Chrome, didn't try another browsers
  3. filipw1

    solved [HowTo] QUEST_STATE_MAX_LEN

    Why would I change that?
  4. filipw1

    Render Target by CxL, edited by Volvox

    I don't know how your source is organized, but I bet it is located in each solution folder. It should be named after compilation configuration, for example "debug" etc
  5. filipw1

    Render Target by CxL, edited by Volvox

    I have never encountered this kind of problem. Stack says, try to delete whole output folder and then compile it
  6. filipw1

    Render Target by CxL, edited by Volvox

    Rebuild whole solution
  7. filipw1

    [C++] Skill toggle when dead

    This is a bad idea. Why don't you use packet client receives when characters dies? I mean OnUpdate is poor solution for this problem. You should execute this code exactly from binary for example inside CPythonPlayer::NotifyCharacterDead(DWORD dwVID). Anyways, thanks, I didn't think about that
  8. filipw1

    Render Target by CxL, edited by Volvox

    Yes, in Visual Studio right click on User Interface solution, then Add, Existing file and select those new files
  9. filipw1

    Render Target by CxL, edited by Volvox

    OK. Then you didn't add new files to project
  10. I didn't test that yet but he could be right anyways. If it works there is a simplier solution for that problem
  11. Open more in game windows and tell me what happens, I'm curious about that
  12. filipw1

    Render Target by CxL, edited by Volvox

    Make sure you did PythonApplication.h part
  13. I didn't analyze code but I'm sure it would decrease performance
  14. Why wouldn't you use ui.Bar instead of creating a new window? The idea is nice, but I must say that it used to be this kind of window on Polish servers and people complained about it. You should make option to disable this, because it can be annoying when you have a lot of friends
  15. filipw1

    [Mini] Python Open Link (Chrome)

    import os os.system("start "" https://www.google.com/") That would make a deal without any C++ code