alphavladim
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I just set up some serverfiles and here is syserr: SYSERR from Auth SYSERR: Aug 9 01:15:47 :: load: ANI directory = (null) SYSERR from Channel1 SYSERR: Aug 9 01:15:52 :: load: ANI directory = (null) SYSERR: Aug 9 01:15:53 :: Boot: mob table size error SYSERR from DB SYSERR: Aug 9 01:15:42 :: Start: TABLE_POSTFIX not configured use default SYSERR: Aug 9 01:15:53 :: Process: FDWATCH: peer null in event: ident 21 SYSERR: Aug 9 01:15:58 :: Process: FDWATCH: peer null in event: ident 21 SYSERR from Game99 SYSERR: Aug 9 01:15:57 :: load: ANI directory = (null) SYSERR: Aug 9 01:15:58 :: Boot: mob table size error Any help is appreciated !
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I am using Syron's source : [Hidden Content] Compiled them with gcc48. Here is the backtrace: Starting program: /usr/home/main/Server/game/game [New Thread 29403080 (LWP 100137)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 29403080 (LWP 100137)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x28b420f4 in __cxxabiv1::__dynamic_cast (src_ptr=0x28be4620 <(anonymous namespace)::ctype_c>, src_type=0x28bda67c <typeinfo for std::locale::facet>, dst_type=0x28bda540 <typeinfo for std::ctype<char>>, src2dst=0) at ../../.././../gcc-4.8.3/libstdc++-v3/libsupc++/dyncast.cc:60 #2 0x28b70c5b in std::has_facet<std::ctype<char> > (__loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/locale_classes.tcc:110 #3 0x28b64491 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale ( this=this@entry=0x28be3904 <std::cout+4>, __loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:159 #4 0x28b64600 in std::basic_ios<char, std::char_traits<char> >::init (this=this@entry=0x28be3904 <std::cout+4>, __sb=__sb@entry=0x28be3500 <__gnu_internal::buf_cout_sync>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:132 #5 0x28b5634b in basic_ostream (__sb=<optimized out>, this=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/ostream:85 #6 std::ios_base::Init::Init (this=0x288e8edc) at ../../../.././../gcc-4.8.3/libstdc++-v3/src/c++98/ios_init.cc:91 #7 0x286a163e in ?? () from /usr/local/lib/libcryptopp.so #8 0x284524fb in ?? () from /libexec/ld-elf.so.1 #9 0x28451aaf in ?? () from /libexec/ld-elf.so.1 #10 0x2844ff3e in ?? () from /libexec/ld-elf.so.1 Can anyone help me with this ?
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I get segmentation fault when I try to run the game. Does anyone know why ? This is what GDB says. It is compiled with GCC 4.8 Starting program: /usr/home/main/Server/game/game [New Thread 29403080 (LWP 100137)] Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 29403080 (LWP 100137)] 0x00000000 in ?? () (gdb) backtrace #0 0x00000000 in ?? () #1 0x28b420f4 in __cxxabiv1::__dynamic_cast (src_ptr=0x28be4620 <(anonymous namespace)::ctype_c>, src_type=0x28bda67c <typeinfo for std::locale::facet>, dst_type=0x28bda540 <typeinfo for std::ctype<char>>, src2dst=0) at ../../.././../gcc-4.8.3/libstdc++-v3/libsupc++/dyncast.cc:60 #2 0x28b70c5b in std::has_facet<std::ctype<char> > (__loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/locale_classes.tcc:110 #3 0x28b64491 in std::basic_ios<char, std::char_traits<char> >::_M_cache_locale ( this=this@entry=0x28be3904 <std::cout+4>, __loc=...) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:159 #4 0x28b64600 in std::basic_ios<char, std::char_traits<char> >::init (this=this@entry=0x28be3904 <std::cout+4>, __sb=__sb@entry=0x28be3500 <__gnu_internal::buf_cout_sync>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/bits/basic_ios.tcc:132 #5 0x28b5634b in basic_ostream (__sb=<optimized out>, this=<optimized out>, __in_chrg=<optimized out>, __vtt_parm=<optimized out>) at /usr/ports/lang/gcc/work/build/i386-portbld-freebsd10.1/libstdc++-v3/include/ostream:85 #6 std::ios_base::Init::Init (this=0x288e8edc) at ../../../.././../gcc-4.8.3/libstdc++-v3/src/c++98/ios_init.cc:91 #7 0x286a163e in ?? () from /usr/local/lib/libcryptopp.so #8 0x284524fb in ?? () from /libexec/ld-elf.so.1 #9 0x28451aaf in ?? () from /libexec/ld-elf.so.1 #10 0x2844ff3e in ?? () from /libexec/ld-elf.so.1
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undefined reference to symbol '_Znaj'
alphavladim replied to alphavladim's topic in Community Support - Questions & Answers
Solved myself. -
undefined reference to symbol '_Znaj'
alphavladim replied to alphavladim's topic in Community Support - Questions & Answers
7up -
Did you even google the error ? I a simple search of the error and found out the fix : [Hidden Content] here is all you need to know. Firstly : You should go to Control Panel - System and Security - Windows Update click search for updates and let it do it's job. Check if the update named KB976656 is in the list. If not, FIND AND DOWNLOAD KB976656.exe. For everything else, google is your friend.
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linking ../game_r65730_Lycan_32 with gcc49 -Wall -fPIC -m32 -pipe -fexceptions -D_THREAD_SAFE -Wl,-rpath=/usr/lib -Wno-strict-aliasing -lpthread -ffast-math -ftracer -funroll-loops -finline-functions -funswitch-loops -ftree-vectorize -ftree-slp-vectorize.... /usr/local/bin/ld: OBJDIR/char.o: undefined reference to symbol '_Znaj' /usr/lib/libc++.so.1: error adding symbols: DSO missing from command line collect2: error: ld returned 1 exit status Makefile:146: recipe for target '../game_r65730_Lycan_32' failed gmake: *** [../game_r65730_32] Error 1 Does anyone know how to solve this ? Should I paste my Makefile too ? Thank you!
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Monsters Health in Percentage
alphavladim replied to DasSchwarzeT's topic in Features & Metin2 Systems
Modify this line : self.hpPercenttxt.SetPosition(200 + 7*self.nameLength-205, 13) -
Monsters Health in Percentage
alphavladim replied to DasSchwarzeT's topic in Features & Metin2 Systems
Nevermind. Found what i was looking for. -
I am a (junior to senior) C++, Java and UnityScript ( Unity3D ). I am looking for someone to teach me some basics. Implementing new items / buildings / etc Teach me basics on quest making Teach me basics on system making Willing to answer my noobish questions I am looking forward to building a server from scratch ( if i can say so ) and i need to learn first. Only serious DEVs only! Add me on @Skype : AlphaVladim or PM here. As i mentioned in the thread's title, i am willing to pay for this help. Thank you!