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  1. Hi there, As I've promised a couple of times now, I'm posting all the resources I have - of course, while excluding leaks, hacks and so on and so forth. Since some of the resources I have are already posted on M2DL, I just copied their links here. Clients and Serverfiles Generic clients [RELEASE] Client by abesgaara v3.0 - CATACLYSM.rar, with pictures here Client by abesgaara v3.7 - Fall of the Cataclysm.rar Client by abesgaara v3.5 - Evolution CATACLYSM.rar Client metin2.it Omega [NEW]Client By SasuKe v3.0.rar 2011 Client by pilli_96.exe crank_client_v2.exe Modifizierter-2010-Client.rar Unofficial 2009-2010 Gameforge PL client.zip Private server clients ClujanMt2 v1.0.7z eMetin2V1.3.exe eQauLityMt2.rar metin2gx.exe metin2tim.exe Metin2UnitedUS-Setup.exe Metin2Vendetta.rar metin35.rar (password: Metin35) Client + serverfiles packs Daroo Serverfiles 1678-RC-B4: 2011 Client for 1678 Files.rar and Serverfiles1678-RC-B4.exe (password: germany) Profizocker files: Client_by_Profizocker94.exe (password: elitepvpers.de) and Serverfiles_by_Profizocker94_v2.exe (password: elitepvpers.de) Serverfiles only 2009 leaked serverfiles 2009 serverfiles by Rain/InstantServer.exe (password: mcncc.com) 2014 leaked serverfiles Serverfiles by computerkrank v2 2009 serverfiles by Hikaru & AciDDreaM.rar db2010.US.tar File Server 2010 n00b Ediction by Daroo.7z Fully untouched 34083 server files & DB.7z Metin2.tar.gz (EmpireMMORPG Serverfiles) Game content Alles für die Map - Tal von Ascaria (Devildown).rar Armi By Sandoz.rar Ascaria by DanyBany (2011.05.15).rar Ascaria by DanyBany (2011.11.06).rar DevilCatacomt+Quest+RegenDateien #FIXX.7z Handels-Map.rar Ingame-Itemshop.rar M2(cz)_EterPacks_17.0.12.7z Metin2 official archives - lollo_9_1 (martysama0134).exe neue+rüstungen+v5+by+EYvil.rar New Files (Game-Db-Client etc.).rar - this is a bundle made by pasha37 on 01.01.2014 (lol!), containing some useful things such as: GF .DE data/locale/protos, various game/db/client binaries, 2013 hybrid keys, 2013 non-Cython root from Yitian2, the original Windows Serverfiles release and some other miscellanea. Nuova Mappa.rar NW3 Maps & Quests.rar official_shops.rar Packfiles.rar quest_germany.tar.gz Miscellaneous tools Since probably there's little use for this, I decided to upload them in a single archive. It includes things such as archivers, client starters, libs, game diffs, autopatchers, map editors. And a Portmap I translated into Romanian. Web/web-related The same goes for this category as well. These are all old, crappy resources, probably full of exploits. Use at your own risk. I'm happy to complete this collection with your submissions once they're uploaded on M2DL. Regards, Exynox.
    79 points
  2. Patch v24.1.1.0: *New easter stuff. [Hidden Content] [Hidden Content] MEGA or M2DL
    61 points
  3. Download Updated at 2023.08.05. Alternative download links: Client & Serverfiles + VDI + Extension Pack [40250] Reference Serverfile + Client + Src [15 Available Languages] My goal was to make a reference r40250 serverfile as official as possible compared to what GF had back when their files got leaked in early 2014. No new systems added, only bug fixes. While I spent several hours testing, there may still be bugs. Please report bugs to me so I can fix them in the future, I want to make this project as bug free as possible. Available languages: EN/DE/HU/FR/CZ/DK/ES/GR/IT/NL/PL/PT/RO/RU/TR Please read Languages.txt to learn how to change the default EN language. SSH for VM: root/123456789 MySQL: root/123456789 Ingame: admin/123456789 Aliases and it's commands: start cd /usr/metin2/server && sh start.sh close cd /usr/metin2/server && sh close.sh clean cd /usr/metin2/server && sh clean.sh backup cd /usr/metin2/server && sh backup.sh questcompile cd /usr/metin2/server/share/locale/english/quest && python2.7 make.py dbclean cd /usr/metin2/src/server/db/src && gmake clean dbdep cd /usr/metin2/src/server/db/src && gmake dep dbcompile cd /usr/metin2/src/server/db/src && gmake -j9 gameclean cd /usr/metin2/src/server/game/src && gmake clean gamedep cd /usr/metin2/src/server/game/src && gmake dep gamecompile cd /usr/metin2/src/server/game/src && gmake -j9 Please read Changelog.txt to find more about the changes I made. Special thanks to: @Mali for the clean and updated client & server src files. @Sanchez for the 2014 base client. @Veltor88 for the translate.lua pack. @Fazer for the locale_string pack I made a little video about installing the serverfile (vm) and changing the language: PS: I know it's pretty late in 2021 but better than ever Sincerely, TMP4
    30 points
  4. GF Protos 24.0.4.0 Alternative download links → MEGA I did not include the item proto mask types and sub types.
    20 points
  5. [Hidden Content] [Hidden Content] Item icons will appear in the hyperlink tooltip OLD: NOW:
    17 points
  6. BR v24.0.3. Root Meta Alternative download links → M2DL GF v24.0.4. Root Meta Alternative download links → M2DL
    17 points
  7. M2 Download Center Download Here ( Internal 2.9 ) Download Here ( Last Release ) This is an archiver I've created, and it looks quite stable so far. The PackMakerLite (PML) supports type 0-1-2-3-4-5-6. As a summarize, the metin2 types are handled like this: Type 0 - only storage (no encryption/compression; it can be read fully from the .epk) Type 1 - compressed - lzo(file) Type 2 - compressed and encrypted - xtea(lzo(file)) Type 3 - encrypted with Panama - you must save an .iv key server-side in the panama/ folder. (content readable only after auth phase) The official used it only for patch2. Type 4 - encrypted with a mix of ciphers (cshybridcrypt) - you must save a .dat key server-side in the package/ folder. (content readable only after auth phase) Practically all the metin2_patch files. Type 5 - like type 4, but a server-side map/<map_name> is also provided. (content readable only after accessing the <map_name> map as a player) The official used it only for the catacomb data. Type 6 - compressed and encrypted - xtea(snappy(file)) Usage: Its settings (xtea keys, extensions, pack types to use) can be changed inside PackMakerLite.json: You can actually integrate the tool in the menu context (running the .reg files) for packing folders and unpacking .eix files: Remove "--nolog" from the .bat files if you want to see the logs again. Command-line options get overwritten by JSON config options. Last but not least: since the client handles all the filenames in lowercase, this tools automatically converts them as well. Thanks also to: blackdragonx61 / Mali - type4-5 extract code / type 6 compress code metin2team - type6 extract code By martysama0134
    14 points
  8. Download Center Google Drive or Metin2 Download The files are uploaded to Google Drive. Hello! Im here again. I made more changes and im going to share it with you. This V2 have more changes, take a look: Currently, I dont know any problem with the systems/modifications what I added, but if something is missing, please let me know and I'll try to add it/fix it. Datas: Last but not least, have a nice day.
    13 points
  9. M2 Download Center Download Here ( Internal ) Hello guys.. So much people got problem with this system then i do FULL TuT exclusive for metin2dev All is tested and all works TuT included in all FILES.. New Link: Pass: When you find some bug post it here.. I will try to fix it.. Have Fun //EnZi EDITED: #New Link UPDATE cmd_general.cpp - Added some new code char_battle.cpp - Added some new code ProtoReader.cpp - Added some new code questlua_pc - Repaired code item_proto - Query for navicat Quest added UP LINK UPDATED fixed quest: [Hidden Content]
    12 points
  10. M2 Download Center Download Here ( Internal ) Since i always get help from vegas and others, i wanted to give back something, maybe it helps someone. Here i have a system which is shared by a friend of another board, i made it like official and fixed the bugs. Download: [Hidden Content] Virustotal: [Hidden Content]
    11 points
  11. Introduction I think everyone know about this famous bug. I profiled the game and checked granny documentation why it happens because we also faced this on MAP1s since we have a lot of offline shops. Actually the game not even freezes, it runs well and the updates happen. What eventually happens there is just that update time takes too long so it will skip rendering. What makes update times longer? The answer is granny controls. When you minimize your game, the completed controls never get freed. It's because the game frees them in CGrannyModelInstance::UpdateWorldPose which is called from CPythonApplication::RenderGame in a long way. There are just more and more of them that are never freed and that makes GrannySetModelClock take more and more time so when you open up your client from the minimized state it will never finish the update fast enough to call RenderGame in which they would be freed again. [Hidden Content] Thats all, you won't face the "black screen bug" again! Good luck guys!
    11 points
  12. Download Center Internal Mega.nz GitHub Hi devs, I wanted to add this feature to my mainlines, being that this system is now considered standard in all servers. I downloaded the public version that emulated how the Pet System worked, but I decided to make my own (and am sharing it so you can test it for me as well) In game pic: Pros: Fewer lines of code (50 or so, versus 1200+ in the public system) By not using apply_type and value to assign the monster to ride, we will not lose a usable bonus Being horse-based, trivially it is code that has been tested for years. If you are on the mount and warp, you will still be on the mount at login (being that we use EnterHorse) You can take advantage of the horse name system with a few modifications You only get mount bonuses if you are riding it and not while it is summoned Cons: I couldn't find any Thanks to @ HFWhite for testing. You should at least have the mount costume system.
    10 points
  13. M2 Download Center Download Here ( Internal ) [Replica] Old Metin2 Website & ItemShop This is a working replica of the old Metin2 website and ItemShop. The project originally made in 2013 for a possible server but we never opened it. For now I just refactored it to be compatible with PHP7/8, tidied the code a little but honestly, expect real old shit procedural style code! While you can use "as is", I highly recommend to check it for old vulnerabilities before you take it live because of it's deprecated nature. The language is hungarian, you can use web.archive.org to speed up your translation. Website: ItemShop: Download: [Hidden Content] Regards, TMP4
    10 points
  14. M2 Download Center Download Here ( Internal ) Download Here ( Latest Version ) This WE is a version compiled directly by me which includes infinite fixes and features. It's certain that you won't longer use the worldeditor_en! To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) ; Info: ; -) 100% translated ; -) granny2.11 ; -) F6 as Insert alternative ; -) many default features not present inside the worldeditor_en (probably, that binary was taken out from an SVN long time ago and resource hacked) such as Ins for all regions and skyboxes ; -) WASD UPLEFTDOWNRIGHT to move around (+asynchronous diagonally movements) ; -) UP-LEFT-DOWN-RIGHT to move around*10 (+asynchronous diagonally movements) ; -) config file for few things ; Output options by default ; few others such as default WASD movement ; whether or not Insert should let you go where you were before the press ; no MAI dump when saving atlas ; whether or not DevIL should compress and remove alpha from minimap.dds ; whether or not loading .mdatr building heights ; default textureset when creating maps ; overlapped tabs ; other stuff ; -) several bugfixes ; default title app name ; attempting to write to an empty textureset name when creating new maps ; ViewRadius doubled every load&save ; shadowmap.dds creation ; assert when saving atlas ; crash when adjusting height ; many buffer under/overflows ; *.mdc collision data saving (for game_test) ; not checking output options when loading maps ; water brush waterid bug (the id was increased until 256 each time the function was called; now it's based on the water height just like it should be) ; init texture map reload map crash and last 2px always blank ; square shape even for up/down height brushes ; add textureset texture button (+multiselection) ; remove textureset texture feature (just selecting a texture from the list and pressing DELETE) ; creation of empty textureset with index -1 (changed to 0) ; change baseposition button ; misspelled stuff ; skybox bottom image (nb: you also need a fixed launcher for this) ; removed boring CTRL requirement (to move the camera) when editing daylight/attr ; fixed refresh texture imagebox onKey pressing the down/up keys (like when onClicking them) ; fixed TextureSet file creation if not existing ; fixed new wolfman motion event handling ; fixed crash when editing animation attack bones and 00010.gr2 was missing ; fixed locale/ymir/mob_proto load (it autodetects the most common structures) and <map>/regen.txt load/save ; fixed ./group.txt load ; fixed load/save/edit <map>/regen.txt (very nice for "m" regens, untested for "g") ; load from PACK is available if pack/property is present! Be sure pack/Index exists! ; fixed multi-object selection crash ; fixed crash when previewing a missing texture ; fixed not clearing of old environment (e.g. skybox) when switching maps ; fixed not creating property folders in root tree (object tab) ; fixed object attachment in Model Tab ; fixed newly particles names in Effect Tab ; fixed crash when saving a .mse script with no mesh model ; fixed crash when inserting a lower gradient ; -) created new TextureSet field when creating new maps ; -) created new Change/Delete Texture buttons when double-clicking a texture ; -) created Background Music playback and Shadow Recalculate buttons ; -) created water height "set 0z", "+1z", "-1z" buttons ; -) server_attr generator ; -) every crash will generate a logs/WorldEditorRemix_{target}_{date}.dmp file useful for debugging ; -) implemented a "water path" mapsettings option (the launcher requires additional code) ; -) implemented a "wind strength" msenv option (the launcher requires additional code) ; -) the "encrypt data" feature does nothing (unimplemented) ; Note: ; 0) there are no regressions in this version! a bug here means it'd also be present in older WE versions too! ; 1) the shadow output option is tricky: when UpdateUI is called, shadows are hidden although the check is pressed (i implemented the shadow recalculate function for that) #fixed since v11 ; 2) the bgm player requires /miles and the fadein/out doesn't work until you load the map ; 3) the adjusting height button works only if mdatr height is detected ; 4) the Debug version is laggy when working on maps such as n_flame_dungeon and n_ice_dungeon (by default, because SphereRadius are intensively checked in SphereLib\spherepack.h) ; 5) if you load a map, the script panels (where you load .msa et similia) will have the camera perspective a little fucked up (0z instead of -32767z or 0x 0y -163,94z) ; 6) few tree objects are not movable and/or highlightable after placed on the ground and their selection is invisible (you can still delete 'em) ; trick: draw a square selecting a normal building and 'em, then move the building and you'll see all of 'em will be moved! ; 7) the server_attr generator will clean all the unused flags! attr[idx]&=~0xFFFFFFF8; ; 8) you can read files from pack/Index 'n stuff but be aware that Property will not be considered! #fixed since v15 ; 9) the MonsterAreaInfo features are laggy and buggy as fuck ; 10) even though you can select many textures at once (using ctrl+click on textureset list; for brushing or initializing a base texture), you can't delete more than one at the same time ; 11) the .mdatr height is tricky; if you move a building, the height will not be refreshed until you put a new building or whatever you want to trigger the update event ; 12) by default, the worldeditor tries to render only the first 8 terrain textures of a 32x32px region (nb: a 1x1 map is a 256x256 px region) ; 13) the minimap rendering cannot catch the buildings/trees inside the first 2x2 regions due a ymir cache fault and you need to set the camera to "see" them ; 14) when the textureset, environment, etc load fails, the old filename still remains loaded ; 15) the attr flag "3" (three) has no implementation, so don't use it! ; 16) load from PACK doesn't load texturesets from files for first (if they are already in pack/), and the object placer's object list will remain empty because it takes the list from property/ (and not from pack/property) ; 17) to save the regen.txt you press CTRL+S ; 18) if you enable the wireframe (f4) when on Attr Tab, you see the terrain all white ; 19) the water brush disappears when the camera renders the waterwheel small/big effect ; 20) the monster area info goes under ground if you're outside the relative sectree ; 21) the full skybox may be displayed only after the top picture has been added (if the other textures have already been inserted) ; 22) the slider in the Attr Tab is something like "16 photoshop layers" in which you can split your attrs; not so helpful and quite confusing sometimes ; 23) the fixed model - object attachment attaches static objects (hairs'skeleton will not mirror the playing animation) ; 24) in environment tab, if you insert lower gradients, you may end up with an out of range crash #fixed since v30 ; 25) brushes working out-of-screen/map-range may affect random terrain places ; TODO: ; A) look at more than 8 textures for region -> DONE ; B) create a shortcut to fix the #5 note -> DONE ; C) disable the radius <= GetRadius()+0.0001f check to fix the #4 note -> REJECTED ; the worldeditor_en calls this assert and, if ignored, the lag ceases to exist (this will not occur in source version) ; at least, if the release version is not a problem for you, use that in those few cases when .mse are abused and try to kill the debug one ; D) translation in more languages other than english -> REJECTED ; english should be enough! ; E) alternative path for d: -> REJECTED ; you can mount d as a subpath of c like this: ; subst d: "c:\mt2stuff" ; F) need to fix note #19 #25 -> TODO [shortcuts] ; ### SHORTCUTS ; # ESC(ape) Clean cursor ; # Canc(el|Delete) Delete stuff such as selected buildings ; # Ctrl+S Save map ; # Ins(ert) or F6 Save shadowmap|minimap.dds ; # F3 BoundGrid Show/Hide ; # F4 Render UI Show/Hide ; # F11 WireFrame Show/Hide ; # R Reload Texture ; # Z and X Decrease/Increase Texture Splat by 0.1 ; # CapsLock Show GaussianCubic effect if shadows are displayed ; # L-Shift+1-6 Show TextureCountThreshold flags (&2-7) as colors on the ground ; # L-Shift+8 Set Max Showable texture to 8 (de-fix note 12) ; # L-Shift+0 Set Max Showable texture to 255 (fix note 12) ; # H Refresh MDATR Heights (useful when you move an object) (fix note 11) ; # Y Set Perspective as default (fix note 5) ; # T Set the Camera to catch all the object on the screen (w/a note 13) then you'll be ready to press Insert/F6 ; # DO NOT HAVE AN OBJECT SELECTED WHEN USING THOSE SHORTCUTS (MW1-7) ; # MouseWheel+1 move cursor x rotation ; # MouseWheel+2 move cursor y rotation ; # MouseWheel+3 move cursor z rotation ; # MouseWheel+4 move cursor height base (1x) ; # MouseWheel+5 move cursor height base (0.5x) ; # MouseWheel+6 move cursor height base (0.05x) ; # MouseWheel+7 move cursor ambience scale (1x) ; # MouseWheel+Q move selected object height base (1x) ; # MouseWheel+9 move selected object x position (1x) (+asyncronous) ; # MouseWheel+0 move selected object y position (1x) (+asyncronous) ; # MW+RSHIFT+9|0 as above but *10x (+asyncronous) ; # MW+RCONTROL+9|0 as above but *100x (+asyncronous) ; # MouseLeft Insert Objects ; # MouseRight Move camera (it could require CTRL too) ; # SPACE Start move/selected animation in Object/Effect/Fly CB ; # ESC Stop animation in Effect/Fly CB [config] ; ### CONFIG OPTIONS VIEW_CHAR_OUTPUT_BY_DEFAULT = 1 VIEW_SHADOW_OUTPUT_BY_DEFAULT = 1 VIEW_WATER_OUTPUT_BY_DEFAULT = 1 ; WINDOW_HEIGHT_SIZE = 1080 ; WINDOW_WIDTH_SIZE = 1920 WINDOW_FOV_SIZE = 45 ; #100 = 1px (minimal px movement when pressing WASD) WASD_MINIMAL_MOVE = 100 ; came back from where you were before pressing Insert/F6 NO_GOTO_AFTER_INSERT = 1 ; disable MAI dumps when saving atlas and/or pressing Insert/F6 NOMAI_ATLAS_DUMP = 1 ; disable minimap.dds alpha saving and enable compression NOMINIMAP_RAWALPHA = 1 ; enable .mdatr height collision loading when moving on buildings or adjusting terrain DETECT_MDATR_HEIGHT = 1 ; disable fog when loading maps NOFOG_ONMAPLOAD = 1 ; refresh all checkbox configurations when loading maps 'n stuff REFRESHALL_ONUPDATEUI = 0 ; set a default mapname prefix when creating new maps ("" to disable) NEW_MAP_MAPNAME_PREFIX = "metin2_map_" ; display a default textureset when creating new maps ("" to disable) ; note: it loads the filepath if exists, otherwise it will create an empty textureset file NEWMAP_TEXTURESETLOADPATH = "textureset\metin2_a1.txt" ; create a default textureset as "textureset/{mapname}.txt" ; note: this option is not considered if NEWMAP_TEXTURESETLOADPATH is not empty. [before v24] ; note: this option is not considered if the TextureSet path input is not empty when creating a new map [since v24] NEWMAP_TEXTURESETSAVEASMAPNAME = 1 ; remove the weird attr flags from the generated server_attr SERVERATTR_REMOVE_WEIRD_FLAGS = 1 ; show diffuse lighting to object VIEW_OBJECT_LIGHTING = 1 ; path of mob_proto used for regen MOB_PROTO_PATH = "locale/ymir/mob_proto" ; select monster area info checkbox at startup VIEW_MONSTER_AREA_INFO = 0 ; brush cursor / object selection color RGB float between 0.0 to 1.0 (default: green -> 0 1 0) RENDER_CURSOR_COLOR_R = 0.0 RENDER_CURSOR_COLOR_G = 1.0 RENDER_CURSOR_COLOR_B = 0.0 Download: [Hidden Content] How To Map: This release will not cover this part. Look at CryPrime`s tutorials to understand how to do it. About the ServerAttr Generator: (since v14) This is a beta function but it should work fine. I tested it on gm_guild_build (1x1), metin2_map_a1 (4x5), metin2_map_trent (2x2), metin2_n_snowm_01 (6x6) and the result was the same as the blackyuko map editor. (I use a different lzo version and I clean deprecated and useless flags, so the size is different from this last one but the "final image" will be the same; using game_test to fix his server_attr will let mine and his perfectly equal byte per byte) I also give you the source code of my server_attr generator function. CLICK A server_attr file is based on all the attr.atr files merged into a one raw RGBA image and each one scaled from 256x256 to 512x512. After that, the image will be splitted into sectors of 128x128 px and each one compressed using lzo compression. The server_attr header is composed by the size of the map*4. (e.g. a 4x4 will have a 16x16 size with 256 sectors inside) (gj ymir CLICK) An uncompressed server_attr sector is just like this: CLICK (the sub 4 byte header is the size returned by the LzoCompress which indicates how much the compressed sector data are large) Each attr.atr is just like this: CLICK (the header is composed of 6 byte in total: 3 WORDs respectively for version, width and height; they are always 2634, 1, 1 so don't bother about it) A single attr.atr scaled from 256x256 to 512x512 will be just like this: CLICK You can use the game_test (from source) to perform few tasks like: Create a server_attr from a .mcd file (I won't suggest it) a <collision data filename> <map directory> Regenerate an old server_attr to server_attr.new using the current lzo compression and cleaning useless flag CLICK c <filename> Other stuff such as b to create a character instance or q to quit About the SkyBox Bottom pic fix: (since v21) Both metin2launch.exe and worldeditor.exe should be edited to see the bottom pic of the skybox. Ymir messed up the code wrongly flipping the bottom image. Open ./Srcs/Client/EterLib/SkyBox.cpp and replace: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); with: ////// Face 5: BOTTOM v3QuadPoints[0] = D3DXVECTOR3(1.0f, 1.0f, -1.0f); v3QuadPoints[1] = D3DXVECTOR3(1.0f, -1.0f, -1.0f); v3QuadPoints[2] = D3DXVECTOR3(-1.0f, 1.0f, -1.0f); v3QuadPoints[3] = D3DXVECTOR3(-1.0f, -1.0f, -1.0f); then recompile. Credits:
    10 points
  15. Download Metin2 Download or Github Time of loading each fragment of the game before and after
    10 points
  16. M2 Download Center Download Here ( Google Drive ) Download Here ( Internal ) I made a collection of official login, loading screens and wallpapers. There are over 100 picture, here is a quick preview: Don't worry, you will find categorized folders at the link, not in bulk. I may extend it in the future since there are more, mostly newer images. Regards, TMP4
    9 points
  17. Hi, [Hidden Content] [Hidden Content] This quest is responsible for granting basic costumes to players when they reach certain levels in the game. The quest is triggered when a player logs in or levels up in the game. It checks the player's level and grants various cosmetic items if certain conditions are met. Basic Costume: Players receive a basic costume based on their gender. Basic Hairstyle: Players receive a basic hairstyle and an additional cosmetic item. Basic Pet: Players receive a basic pet at a certain level. Basic Weapon: Players receive a basic weapon based on their class. Basic Mount: Players receive a basic mount at a certain level.
    9 points
  18. M2 Download Center Download Here ( Internal ) Heys guys, I just realized that so many of you still using that vdi from 2014 with an old bsd and an old gcc that was not even c++11 compatible. So that I just created a new image with a fresh FreeBSD (12.1) having gcc 9 and without an Extern directory (all externals are installed from pkg repo). I put on some (I think) unmodified sources that can be compiled on it but you can upload your own files there. I hope it will make many of yours life easier! Download: [Hidden Content]
    9 points
  19. M2 Download Center Download Here ( Internal ) Download Here ( GitHub )
    9 points
  20. M2 Download Center Download Here ( Internal ) Hello together, today i want to share something with you for christmas. But before we start let me tell you, this system isn't in is final form! I will update this thread (if metin2dev will still exist in the new year) to complete this system. Anyways let's get startet. What kind of System is it? You can use inbuilt animations on objects (map objects) and weapons (currently not working, just if the weapon is a ground item instance! I'm working on it). Here is a preview: [Hidden Content] First you can see a placed object on the map with inbuilt animation (sorry it is really far away :O) Later you can see a weapon (thanks to @Tatsumaru) which has an inbuilt animation. But this is currently just working as ground instance and not in the player hands itself. How to implement it What is missing for now? Currently the deforming for weapons holden by the player won't work. But as i said in the first few lines, i will add it later. But for now i want to give this parts to you for christmas! (Sorry i'm currently out of time to finish it before 2019 ends... Maybe someone of you want to complet it in his on way). The attachments Animated Object: [Hidden Content] <- Thanks to KillMoves who did this sometime ago!!! (Animated Weapon: [Hidden Content] <- Thanks to Tatsumaru!!! Have fun with it, your B4RC0D3
    9 points
  21. Patch v24.0.4.0: *contains whatever they added Download or M2DL
    9 points
  22. GF 23.3.5 Root Meta Alternative download link → M2DL BR v24.0.0. Root Meta Alternative download link → M2DL
    9 points
  23. BRAZIL-24.0.0.0: Contains files like the latest atlas update that are not in GF From now on mob_drop_item.txt will be in client too! npc_location_01.dds Read More: [Hidden Content] [Hidden Content] BRAZIL-24.0.3.0: [Hidden Content] [Hidden Content] [Hidden Content] [Hidden Content] pw:blackdragonx61
    9 points
  24. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Create app at here:[Hidden Content] Copy CLIENT ID Then change Discord.h/DiscordClientID Add images at here: example my image's name is image1 You can also use smallImageKey and smallImageText
    8 points
  25. M2 Download Center Download Here ( Internal ) I know many people like me come here or try to find in another forums this select new character official.. and is just a part or is incomplete.. but i find a full version and i come here to reupload. so GL on servers. For make large description on characters / kingdoms: Check change BOX_VISIBLE_LINE_COUNT from 5 to 14 in PythonEventManager.h Thanks @Lajk Download: [Hidden Content]
    8 points
  26. Download [hide][Hidden Content] [Hidden Content]] Designed by @ TuoraArts using CMS by @ IonutRO
    8 points
  27. Reversed From Official Binary [Hidden Content] [Hidden Content] Requirements:
    8 points
  28. Download Alternative download links → Github Hi, This is all interface about SungmaHee Tower Like official servers and the first floor like Official Servers, In this files we have 2k or 3k LOC, maybe more, I'm tired and I don't have information about all floor's tower, but if you want complete this system, you can contact with some-developer and providing the information about the floors or modifying all floors like your concept for Metin2, you'll be a nice dungeon. I already did the hardest part. You can extract all visual part with the official patchs from this forum. This dungeon is Full C++, Python and SQL. PLEASE: Not more messages for my person if you don't want to pay money, I only sell systems "not personal systems" you need understand about my time, my help, code or resolve some problem, needs time. If you want something (not offlineshop, this world has different options with this system) you can contact me but, you will need understand that I will charge you. I'm a nice person (I think), but this world needs money and if I invest time in one project, I will cancel other projects and is overmoney.
    8 points
  29. Download Alternative download links → M2DL (Without VDI) The file uploaded to Google Drive. Hello! Today i want to share my modifications what i changed on the @ TMP4 base. (Thanks for your work guys.♥) So whats inside in this modified TMP4 base? Quest message shown faster. GIF Sash system. GIF Infinity Bravery cape + the percentage of the pulled mobs increased to 80% (default was 50%) If you kill a mob, will despawn faster. 3 sec. (default was 10 sec) GIF Emoji in textline. GIF ID, Type, Subtype in tooltip, only for GMs. GIF Mount's rotate speed increased. GIF Offline shop (Great) + offline shop search. GIF Weapon costume.(The costumes are only illustration for better understand.) GIF Mount follow + mount item goes to the costume window. GIF Shining system by Sanii. GIF Inbuilt GR2 animation. GIF Won system. DS slot active effect. GIF Mount - unmount delay fix. GIF Fast exit button(The client will close immediately if you click on 'Exit game' button.) Multilanguage. (Only for item names (client side)) GIF Clickable buttons in inventory for open off shop and itemshop storage. Add 10x statpoints by pressing CTRL+Lclick. GIF 4 inventory, 6th skills. Known bugs/problems: The sash is not attached to the character's back properly when mounting. (This is a common bug/problem. If you know a fix for it, share it with us, please.) The multilanguage is only translating the item names, cuz the mob names arent read from client. Last but not least, i hope i did'nt brake any rules with this "release", cuz i really dont want to. Link for V2: Sincerely: Ulthar
    8 points
  30. M2 Download Center Download Here ( Internal ) Hi, here I publish my edit of the public Render Target System. I hate it, when people earn money with public systems. Preview: [Hidden Content] DL: [Hidden Content] Original Thread [Hidden Content]
    8 points
  31. M2 Download Center Download Here ( Internal ) Hello, Here is the translation of translate.lua file (about 95%) Language available (and tested): Missing language: Translate AIO + Quest GF
    8 points
  32. [Hidden Content] There's a readme inside. Tested on 13.1 and 13.2. Probably won't work on 14.x
    8 points
  33. Download Metin2 Download or Github or Mega Hi guys, some people asked me for help with this trivial problem, so today I decided to release it. Now you can stack the stones and upgrade them. (obviously you did to changes the flag fields from item_proto server)
    7 points
  34. Hi, By pressing SHIFT + RIGHT CLICK on the items eligible for sale, an interface will appear showing you how much money you will receive and how many items you have selected. The selected items will have a special icon indicating that they have been selected. More information can be found in the README. [Hidden Content] [Hidden Content]
    7 points
  35. Download Center MEGA or M2DL Hello, guys and girls, This release is something sentimental to me, so either brace up or skip this story. It was late 2009 or early 2010 when I stumbled upon this post. It is the only remaining copy on the internet of the original Chinese forum post providing the leaked files. The files were originally distributed through a Chinese service called Rayfile, a quasi-P2P file sharing system based on the obscure FS2You protocol, described in this scientific paper. For us, mortals, a MegaUpload link was provided, and we all know of the famous bust that Thanos-snapped everything hosted there out of existence. (or maybe the hard drives are locked in some FBI basement somewhere, idk) I downloaded the files, but being just a young lad who only wanted to play some Metin2 (i.e. with no sysadmin experience), I meddled with the files, trying to somehow run them on my 3,06 GHz Pentium 4, socket 478, Windows XP potato computer. Check out the picture on the side. This bad boy could barely run the Metin2 client -- but I had dreams, dreams - I say! At the time I didn't even know FreeBSD existed. There were some tutorials around, but looking back, I think they were for Metin1, which was leaked at around the same time. Nonetheless, these guides required you to install VMware (rip ✝) Player, instead of Microsoft Virtual PC we got used to. It was rough, as at the time, VMware Player didn't have the ability to create new virtual machines - this was reserved only to VMware Workstation. Therefore, those guides also provided you empty virtual machine files. By some miracle, my machine could run the VM even without VT-d, which kind of kickstarted my interest in administrating computers. I promptly started playing around with Windows 98 VMs. I was sidetracked. I failed at getting the sweet Metin2 server running, so I deleted the files, thinking they were broken or something. I didn't know better. Then the mcncc.com InstantServer was released for the less talented like me, and that's how I started regaining interest in Metin2 servers. ...which brings back to the issue at hand. I soon realised how dumb I was for deleting the files. I couldn't even find the forum post, not to mention that in the meanwhile, MegaUpload was reduced to atoms. That was that, until a few days ago, when I somehow found the post. There it was, the original Rayfile link: fs2you://Y2FjaGVmaWxlOS5yYXlmaWxlLmNvbS96aC1jbi9kb3dubG9hZC9iYjBmMjFmODY0ZjgyMjJjNjAzNTBiNTRmOWRmMjQzYy95dDIucmFyfDE1NTU2NzA0Nw==/ And once the obvious base64 string was decoded, I was reunited with my old friend: cachefile9.rayfile.com/zh-cn/download/bb0f21f864f8222c60350b54f9df243c/yt2.rar|155567047 That's how we now know that the original file we're looking for is yt2.rar, with a length of 155567047 bytes (148,36 MiB). The original file is nowhere to be found: if you somehow have it, by any miracle, please contribute! Still, plugging "yt2.rar" into DuckDuckGo, led me to an epvp post, where I learned that one of the files in that archive was called "game0901.tar.gz". I kept digging, and found two traces of the file: [Hidden Content] [Hidden Content] The second website still had the listing for game0901.tar.gz saved in Google's cache. It sadly was deleted from the website itself, but based on the metadata, I then knew two things: game0901.tar.gz was 135,8 M(i)B in size. The other files in yt2.rar were probably: mysql.tar.gz, ports.tar.gz, and lib.tar.gz So I paid my 2€ to the Chomik website (lmao, what a name), which was in itself an adventure. I now had my hands on some of the files and on a 2007-2008 Gameforge Polish client, which I'll probably also upload, but can't verify its authenticity. To my disappointment, mysql.tar.gz seems to have been tampered with, seeing some 2017 timestamps in there. The tarballs for the other two files also had 2022 timestamps, not to mention that the file sizes wouldn't really add up, no matter how I arranged the files or what compression I used. Still, better than nothing. Now, at least I had some more information to continue my search. Luckily, I tended to hoard a lot of useless Metin2 junk, which would nowadays qualify as prime Pokemon server material. So out I pulled my DVD backups, and I searched for hours. And suddenly, there it was... but not in the way I expected it: A .tar.gz archive, precisely 135,798 MiB in size, which matched the one stored by our Chomik friend. And the timestamp inside the archive was promising too: 1251810149 - 01.09.2009, 13:02 UTC. Translated into Hong Kong time, that would still be September 1st, 20:02. Which matches with the "0901" in "game0901.tar.gz". Why is it called "filer.tar.gz" is anyone's guess. I saw that there are some tutorials using that name. My guess is that could be a Swedish or an incorrect Turkish plural for the English "file"... So, while "yt2.rar" is still at large, 15 years after that delete, I'm happy at last. I managed to find the most important file: Name: game0901.tar.gz / filer.tar.gz Size: 142394597 bytes (135 MiB) Date: Tue Sep 01 2009 13:02:29 GMT+0000 CRC32: 6CB5D7C0 SHA256: 09295B3EDC9A4F465038E80C702B0BCC1DBDCE61B0478FB72D37BDD9D2A21548 SHA1: E5DF2443F7997F4ED034590FD8DCA9D133DAC1B4 MD5: 9E954C11CF065BDD647BFBB6D6FA9344 If it's still unclear what the archives are for, here's a short description: game0901.tar.gz - 2009 server files from Yitian2, a Metin2 official server that ran in the Hong Kong SAR, China lib.tar.gz - shared object files required for running the various binaries mysql.tar.gz (modified in 2017 by a certain "Yusuf") - MySQL data files for the server database ports.tar.gz - FreeBSD ports tree, one of the ways through which you can install applications by building them. I hope we can preserve a bit of the private servers scene's history with this release. And please, if you somehow still have "yt2.rar", it would be amazing to upload it for us. Regards, Exynox.
    7 points
  36. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Prepared src packages: *Granny 2.11.8 *libjpeg-9a *Python-2.7 *Crypto++ 8.4.0 *DevIL-1.6.5 *lzo-2.10 Archive password: black
    7 points
  37. M2 Download Center Download Here ( Github Backup ) - Download Here ( GitHub ) Download Here ( VM 9.2 ) or Download Here ( VM 12 ) Use this source: [Hidden Content] or [Hidden Content]
    7 points
  38. Download Metin2 Download Hey, I will keep this short and simple. I had been playing around in the last days with exporting GR2 to a format that you can use in other software. Everything I found did not include skeleton / animation export. You can do stuff like this with it: [Hidden Content] Usage: Just drag and drop all gr2 files you want to export as an fbx file. Keep follwing in mind: Animations need a skeleton, always include one, if you are after the animation just put the lvl 1 armor of the class or the base model of the monster into it If you are selecting multiple files to drag on it select them with CTRL and select the file with the skeleton last This was basically created as POC, no fancy quality of life here Trees and collision files are not supported If you put the Textures to the correct D:\ymir work path they will be converted to PNG and put into the working folder too Credit for the base library that does most of the heavy lifting goes to: [Hidden Content] Download [Hidden Content]
    7 points
  39. Download Metin2 Download [Hidden Content] It's working without serverside.
    7 points
  40. [Hidden Content] [Hidden Content] You can do things like these with it: Reversed from 22.2.7.0 Official Binary. Experimental: Contains the modifications that I added that are not in the official.
    7 points
  41. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) [Hidden Content]
    7 points
  42. M2 Download Center Download Here ( Internal ) Hi, folks! With this guide you will be able to combine textlines with images, like rubinum does. Usage is simple: emojiTextLine.SetText("|Eemoji/key_ctrl|e + |Eemoji/key_x|e + |Eemoji/key_rclick|e - Direct sell") The files are located in the icon pack, so basically the code will load from icon/{GIVEN_PATH}.tga - in the sample the path for the X is: icon/emoji/key_x.tga Here are the images from rubinum client:  Howto: Have fun Sorry for arab players , for sure they have also developers, so let's go guys, finish it ? If you have problem, maybe I made a mistake in the guide of missed out something, just leave a comment below. PS.: Sometimes the code tag of the board puts an extra invisible character mostly the end of the lines, if your IDE cries for syntax error, but it seems correct, check that part of the file with notepad++, it will show a ?(question mark) where the problem is.
    7 points
  43. M2 Download Center Download Here ( Internal ) Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: [Hidden Content] Download : [Hidden Content]
    7 points
  44. Download Alternative download links → Metin2.download Original topic: Before: After: You may remember this design from the original launcher and Musicinstructor's autopatcher.
    7 points
  45. Download Alternative download links → Github
    7 points
  46. Reversed from 22.2.7.0 [Hidden Content] [Hidden Content] Example: chat.AppendAutoNoticeChat(chat.AUTO_NOTICE_CHAT_TYPE_GUILD_SITE_AUCTION_WAIT, chat.CHAT_TYPE_INFO, "blackdragonx61/Mali", 5, app.GetGlobalTimeStamp() + 60) #Add chat.EraseAutoNoticeChat(chat.AUTO_NOTICE_CHAT_TYPE_GUILD_SITE_AUCTION_WAIT) #Remove
    7 points
  47. Reversed From 22.2.7.0 It's an old bug. You probably fixed it with another method, here is the reversed ver. [Hidden Content] [Hidden Content]
    7 points
  48. M2 Download Center Download Here ( Internal ) Download Here ( GitHub )
    7 points
  49. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Github * This version is compatible with GF 21.1.3.0 Settings.json: * I'm using the current settings for convert to 2014 item and mob proto. Password: black
    7 points
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