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Showing content with the highest reputation on 12/17/19 in all areas

  1. Bug: Find in Client/UserInterface/PythonPlayerInputMouse.cpp: if (pkInstMain->NEW_GetDistanceFromDestPixelPosition(kPPosPickedItem)<20.0f) Change: float distance = 20.0f; if (pkInstMain->IsMountingHorse() || pkInstMain->IsNewMount()) distance = 110.0f; if (pkInstMain->NEW_GetDistanceFromDestPixelPosition(kPPosPickedItem) < distance)
    1 point
  2. I am not quite sure but I think @.ZeNu is the owner of this system. If you bought the system from him - just write him. I am sure he will support you as long you are his customer. Regards Raylee
    1 point
  3. A1 : there is a lot of serverfiles with a lot of systems like the systems you mentioned above ( pet , belt , acce (shoulder sash) , dungeons and some creepy systems A2: you can implement or delete any system or make changes on systems but of course you need to know some programming languages for it like C++ , Python , Lua adding or removing any system isn't big problem since there is a lot of systems included how to ( tutorials ) but I recommended to start with a clean serverfiles and you can add or remove anything A3: the language of the files doesn't matter , it's possible to translate to any language you want if it was english or any other language you can change it easily since you know C you can learn C++ and other language it will be more easy to understand other languages . if you do any change in the source (server side or client side ) you need to compile it . and yes there is tutorials to compile the binary or server side sorry for my bad english
    1 point
  4. M2 Download Center Download Here ( Internal ) Hello guys, It was long time when i release free mount/Pet to metin for free. I want to share this pet with your community. Its Fenrir pet which have mde mask. [Hidden Content] Best Regards meisterViper
    1 point
  5. A few ways to fix it.. for example; 0. increase follow frequency 1. call function follow checking dwElapsedTime in void CHARACTER::StateMove() (like that) if (IsMonster() && GetVictim()) { LPCHARACTER victim = GetVictim(); UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1)); if (dwElapsedTime > 500) { __CHARACTER_GotoNearTarget(this, victim); } } gl guys
    1 point
  6. Thread 2014... Refresh: ACMD(do_shutdown) change with this ; ACMD(do_shutdown) { if (!ch) return; if (!ch->IsGM()) return; TPacketGGShutdown p; p.bHeader = HEADER_GG_SHUTDOWN; P2P_MANAGER::instance().Send(&p, sizeof(TPacketGGShutdown)); sys_err("Accept shutdown command from %s.", ch->GetName()); Shutdown(10); }
    0 points
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