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Showing content with the highest reputation on 09/29/19 in all areas

  1. M2 Download Center Download Here ( Internal ) [Hidden Content] GUIDE TO INSTALL: In README Github. Please big projects in PHP sucks. This is a simple Web Site on ASP.NET Core, It can run on Linux Ubuntu. It may harm some children with this. , i'm not a programmer Web, but i found it interesting that C # evolves and now not only allows its programs in Windows, so i have taken the liberty of making a Simple Web for Metin2 in C #, I share the code with you, you can change the design, etc. Advantages: Theirs would be that we move forward and start using more powerful languages and frameworks, PHP is falling behind in terms of these powerful tools and I see many pages programmed in PHP. Now programmers who know a little about C # will understand and be able to carry out projects that can work as a Web and Desktop project. There are other interesting Frameworks, but .NET is very extensive and offers many great alternatives that can be used. The Expert Web Programmers 't use PHP, If you get a big Web project in PHP, this is bullshit. A lower possibility of vulnerabilities. This page is missing a beautiful design, but in tems of functions, it's works correctly, although it could work better, if you need help regarding this issue, i can help you in things that are really worth it. Disadvantages To manipulate it, you need advanced programming knowledge Some cases you must solve them with great intelligence You must have Visual Studio. You can use other frameworks and languages, but i think this is a very powerful language. GUIDE TO INSTALL: In README Github.
    3 points
  2. I recently made a switchbot interface. It came out quite interesting, so i can boast:
    3 points
  3. M2 Download Center Download Here ( Internal ) I know is not a big deal but i just started the work with this pixelated images. I was just bored. I was thinking to add some more info to this skill icon. Regards, Cara
    2 points
  4. Thank you ? chr.NEW_AFFECT_SKILL_BOOK_BONUS, chr.NEW_AFFECT_SKILL_BOOK_NO_DELAY in the game;
    2 points
  5. M2 Download Center Download Here ( Github Backup ) - Download Here ( GitHub ) Download Here ( VM 9.2 ) or Download Here ( VM 12 ) Use this source: [Hidden Content] or [Hidden Content]
    1 point
  6. M2 Download Center Download ( Latest Version ) Greetings! The new beta is finished! I'm proud to present r71480. This time a few things have changed. And in this revision, we have a lot of new stuff. In the following I'll provide the download link along with the things I'd love you to test. *** DISCLAIMER *** The core is marked as stable. Anyway, I'll make it clear that I'm not responsible if you use this core since I can't give a warranty that I fixed every single security breach that potentially could happen - that's totally impossible. But we all together made the source great and secure so every public issue is fixed by now. You can use it in production environments now. So... What's new? boot-trigger for quests With this you can execute commands, timers, and all the stuff you'd like to have just on boot-time! revisioning of the 'unique class' (+ a ton of posibilities) added the functionality to create unique-groups temp-Variables for quests upgraded all libs moved completely to the newest clang version fixed some big security issues in the source code fixed the ingame ban and unban commands unified tables and gave them a new way: unify! file clean-up revisioned the makefiles gave the source a new, easier structure removed all external dependencies just install them by ports.. No external-folder necessary! removed 'boost' dependency (no boost lib needed yay) partial implementation of the wolfman (claws etc. are added, needs review) And basically everything that has been offered in the earlier versions of the vanilla core. Nothing should be missing. And if you miss something, just feel free to tell me! What needs testing? There are few things I'd love you to test out: Please check if the core is vulnerable to any security breaches you may know (also the public ones, don't know if I missed something) Please test out the new features! I'd really love to know if the new unique-functions and the boot-trigger does the job. Explanation to new features: Unique with container support Unique has evolved! This time you have a few new possibilities. Don't know what unique is? Here's a short explanation: With the unique-questfunctions you can spawn or set mobs, npcs and now even players to have a unique name. This name is stored into a unique-container. You can access this container and get all the vid's by their unique name (also called: the key) So for example you can spawn a boss with a key. Later on you can check if this specific mob has been killed or not. Or you can set his hp on-the-fly. There's basically no limits! And now with the revised system you'll have even more options. The new unique system works with containers. By default there are two containers reserved: __DEFAULT__ and __CHARACTER__. The first one is for all the basic stuff. And the second one is reserved for players. Now, as you may have noticed, there's a default one which means that the container-stuff is optional. If you just use the unique functions without specifying a container, it'll just use the default stuff. But you CAN use your own containers just as you want to. You can create, delete and list all the containers running. There is a list with all the quest-functions down below. boot-trigger This is pretty self-explanatory. With this release you can use "when boot begin" to specify a block of code that will be executed once the core has been booted. temp-variables With the new temp-variables you can set and remove player-specific variables. They are stored in the core and not written to disk or database. So be careful because they might get dropped once the core shutdowns. It's just a quick storage for people who want to have something like a cache for quick access. new quest functions nil unique.spawn_unique(string key, int vnum, string pos=unused, string container=optional) nil unique.set_unique(string key, int vid, string container=optional) nil unique.purge_unique(string key, string container=optional) nil unique.kill_unique(string key, string container=optional) bool unique.is_unique_dead(string key, string container=optional) int unique.get_hp_perc(string key, string container=optional) nil unique.set_def_grade(string key, int def, string container=optional) nil unique.set_hp(string key, int hp, string container=optional) nil unique.set_max_hp(string key, int maxhp, string container=optional) int unique.get_vid(string key, string container=optional) bool unique.exists(string key, string container=optional) table unique.get_container_list() this prints out all the unique containers table unique.get_container_list(string key) this prints out all the vids in the unique-container "key" nil unique.remove_container(string key) removes a whole container (flushes it when called on standard containers) nil pc.temp_var_set(string key, string value) string pc.temp_var_get(string key) nil pc.temp_var_delete(string key) Thanks a lot for participating! If there are any questions, this is the topic related to it. Further releases will be made public here too! If you'd like to contribute, just post code additions here. Changelog older changelogs Download Useful information: All necessary libs are included. If you're building your own vanilla binary you'll first have to move into every project of the Internal directory and rebuild the libs. The main makefile is not adapted yet, I was too lazy (ps: Still too lazy!) rev 71480 see this post: rev 70220 STABLE Core Sourcecode M2D Storage Password for the archive is: vanilla Password for older source archives: vanillamt2 Best Regards Vanilla
    1 point
  7. Hi. My name is Andrei, I am from Romania and I am looking for a capable man with whom to open a project Metin2. I'm not good at developing, but I'm going to invest in this project. I'm looking for a skilled man in C++, Pyton, putty, and so on. Those interested please leave a private message with your Facebook address
    1 point
  8. @Tatsumaru It's beautiful! ? Would be nice if you can do the change for item premium icon too.
    1 point
  9. Cool, I really liked that design, the gears give a very nice touch to it! Keep up the good work!
    1 point
  10. Guys you flew away with with the prices a little bit. There are many of examples in the source how to do it even if you have close to zero knowledge how to start it, if you have logical thinking you can deal with it. You just have to think in advance two steps or maybe even more what the modification will touch. Of course it depends on the time you spend with it, if your are noobie and it took like 2 months to make it work, still cannot cost more then it deserve. Doesn't matter if it is communicating via packets instead of chatcommand or whatever(however I hate chatcommand based systems), the people will think like this "why would I pay this much if I can use it for free the same maybe with less content" they are giving a shit about how the code looks like if it works, it must to be work and that's it. About the high prices again, I can understand it, if someone will buy it for that high price for sure (s)he will not publish it for free even if his/her server closes. And let me explain my opinion about the official pet system: complete nonsense on private servers, some old or new private server had better then that, but nowadays that is the hype, everyone is trying to copy the official server instead of making own content which might be better then that for sure. Ofc if you are like me(maximalist) and you see a code like the code of the official pet system on public you wouldn't know you should cry or just run away and delete it. Back to the original topic, this what I saw on the video is not a pet system. Might be an extended clone system as someone told you before. To sell it? Make no sense, there are couple of public ones with less opportunities but doing the same, so as I've told you before, why would anyone buy it? Even if they could and would buy it, the clever ones would ask a developer to extend the public code with your stuff for less money. My opinion about these kind of contents: It kills the cooperative, multiplayer gameplay feeling which drives the private servers to death. All of you can think about it, if you would like to open a private server. If you don't need a support character, who could be your friend or a stranger person, you gonna lose after a while players time by time when they get bored.
    1 point
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