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Showing content with the highest reputation on 05/31/19 in all areas

  1. A guy asked me about second key. First key is tradable item second key is cannot be tradable. * Now 2 key is activated. If you have both of them, delete is starting from tradable item. You can change from length.h; INVENTORY_START_DELETE_VNUM = INVENTORY_OPEN_KEY_VNUM, * Client settings added to gametype.h
    2 points
  2. M2 Download Center Download Here ( Github Backup ) - Download Here ( GitHub ) Download Here ( VM 9.2 ) or Download Here ( VM 12 ) Use this source: [Hidden Content] or [Hidden Content]
    1 point
  3. M2 Download Center Download Here ( Internal 2.9 ) Download Here ( Last Release ) This is an archiver I've created, and it looks quite stable so far. The PackMakerLite (PML) supports type 0-1-2-3-4-5-6. As a summarize, the metin2 types are handled like this: Type 0 - only storage (no encryption/compression; it can be read fully from the .epk) Type 1 - compressed - lzo(file) Type 2 - compressed and encrypted - xtea(lzo(file)) Type 3 - encrypted with Panama - you must save an .iv key server-side in the panama/ folder. (content readable only after auth phase) The official used it only for patch2. Type 4 - encrypted with a mix of ciphers (cshybridcrypt) - you must save a .dat key server-side in the package/ folder. (content readable only after auth phase) Practically all the metin2_patch files. Type 5 - like type 4, but a server-side map/<map_name> is also provided. (content readable only after accessing the <map_name> map as a player) The official used it only for the catacomb data. Type 6 - compressed and encrypted - xtea(snappy(file)) Usage: Its settings (xtea keys, extensions, pack types to use) can be changed inside PackMakerLite.json: You can actually integrate the tool in the menu context (running the .reg files) for packing folders and unpacking .eix files: Remove "--nolog" from the .bat files if you want to see the logs again. Command-line options get overwritten by JSON config options. Last but not least: since the client handles all the filenames in lowercase, this tools automatically converts them as well. Thanks also to: blackdragonx61 / Mali - type4-5 extract code / type 6 compress code metin2team - type6 extract code By martysama0134
    1 point
  4. SYSERR: Feb 4 12:07:14 :: ChildLoop: AsyncSQL: query failed: Data truncated for column 'size' at row 1 (query: replace into mob_proto (vnum, name, locale_name, type, rank, battle_type, level, size, ai_flag, setRaceFlag, setImmuneFlag, on_click, empire, drop_item, resurrection_vnum, folder, st, dx, ht, iq, damage_min, damage_max, max_hp, regen_cycle, regen_percent, exp, gold_min, gold_max, def, attack_speed, move_speed, aggressive_hp_pct, aggressive_sight, attack_range, polymorph_item, enchant_curse, enchant_slow, enchant_poison, enchant_stun, enchant_critical, enchant_penetrate, resist_sword, resist_twohand, resist_dagger, resist_bell, resist_fan, resist_bow, resist_fire, resist_elect, resist_magic, resist_wind, resist_poison, dam_multiply, summon, drain_sp, skill_vnum0, skill_level0, skill_vnum1, skill_level1, skill_vnum2, skill_level2, skill_vnum3, skill_level3, skill_vnum4, skill_level4, sp_berserk, sp_stoneskin, sp_godspeed, sp_deathblow, sp_revive) values (101, "??", "Yabani Köpek", 0, 0, 0, 1, 0, 0, 1 I get syserr for every mob on db I just installed freebsd 10.3 i386 and mysql 5.6. The game opens without problems, but syserr is printing. *****************UPDATE*********************** I solved the problem myself; Dump the mob_proto file to the desktop and edit with notepad++ Search enum and replace with set Problem was fixed permenantly
    1 point
  5. M2 Download Center Download Here ( Internal ) A few days ago I saw a post where someone asked how to hide the effects of the character and if there was a way, it would be better to do it with options to enabled/disabled. So I was trying to replicate the feature that the official servers implemented in version 18.4 Here I leave you an advance, it is not finished. At the moment only the options for hiding effects of items (such as "EFFECT_AUTO_HPUP", "EFFECT_HAPPINESS_RING_EQUIP", etc.) work. I know that you can also hide the effects such as skills, emoticons, etc. But I still can not find the way to do it (I could do it from playersettingmodule.py, but in that case it would not be updated in real time, the client.exe would have to be restarted for the changes to be made.) I suppose that somewhere in the client src it will be possible to , but I still can not find it. But you can also try! So if you like you can do it and share in this thread. Download link: click me ^^
    1 point
  6. Rules §2 Topics (2.2) Bumping Allowed bumping times: Services area - 24 hours Q&A - 48 hours Any other bumping will result in an infraction! Best regards Raylee
    1 point
  7. Some of them Here some more:
    1 point
  8. # Big Update: * 80% of Client-Side files have been converted from official root files. * Deleted locale/xx/ui/inventorywindow.py codes(like official) * Now If you want to more than 4 inventory, you don't need to change variables etc. manually anymore. (Client and Server) [Not Just for c++11(+) users] * You can change Default Open/Locked Inventory Count Settings: Length.h; INVENTORY_OPEN_PAGE_COUNT = 2, INVENTORY_OPEN_KEY_VNUM = 72320, uiinventory.py; self.default_open_inven = 2 self.INVENTORY_OPEN_KEY_VNUM = 72320
    1 point
  9. Hello guys! After job, before sleep here is the latest patch, the v19.2. Have fun /emoticons/default_wink.png Ramadan costumes, hairstyles, pets New minigame "samemonster" gui elements 6th7th attribute gui elements Download locale_de locale_en locale_hu Metin2 Download (All)
    1 point
  10. Hy, has anyone mob_proto with rate for exp kind metin2 official ? rate for exp hard, hard. kind metin2 official. Best Regards.
    1 point
  11. @Mali61 How to use compile command? gmake don't work for clang - I'm happy it was a nice joke
    0 points
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