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Showing content with the highest reputation on 04/20/19 in all areas

  1. Hello, I want to show you a new guide to make a communication between quest and client. Nowdays we can use game source..bla bla... but if you don't want/don't know how to compyle it, you can use this version (old and good ). So, let's begin: ### Send informations to client ### Start a quest from client (for buttons sometimes...) ### Get a variable from client (now for 34 & 40k update) ### Send multiple informations to client once Kind regards and i hope you understood me! Sorry for mistakes.
    1 point
  2. I know it's sound stupid, but how can I fix that giant dog? xD [Hidden Content]
    1 point
  3. ALUA (item_get_flag) { LPITEM item = CQuestManager::instance().GetCurrentItem(); lua_pushnumber(L, item ? item->GetFlag() : 0);  return 1; } Yes.
    1 point
  4. @martysama0134 @VegaS™ sorry dudes, I... I just had to! Ahah
    1 point
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