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Showing content with the highest reputation on 04/13/19 in all areas

  1. M2 Download Center Download Here ( Internal ) Hello guys, i want share my mount for free Have a nice day <3 ^^ Download Video
    1 point
  2. Open db/ClientManagerBoot.cpp bool CClientManager::InitializeLandTable() { using namespace building; under this add CDBManager::instance().DirectQuery( "update land " "INNER JOIN guild ON land.guild_id = guild.id " "INNER JOIN player ON guild.`master` = player.id " "set guild_id=0 " "where guild_id > 0 and " "DATE_SUB(NOW(),INTERVAL 21 DAY) > last_play; " ); CDBManager::instance().DirectQuery( "DELETE object " "FROM object " "INNER JOIN land ON land.id = object.land_id " "WHERE land.guild_id=0; " ); Extracted from Inception source.
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  3. M2 Download Center Download Here ( Internal ) Hi, As requested by some users i have you a VM with FreeBSD 9.2 32bit, novaline source and pre installed Ports so you can compile the game. It was like 10 minutes of work to enter the commands so no thanks needed. Link: HerpDerp Login: root Pw: dev To compile the game: cd /usr/src/novaline/Srcs/Server/game/src gmake clean gmake -j20 If there are any Problems or questsions you can add me in Skype(l337-5p34k) or Message me here i'll always give you support. Kind regards TheGame €: There are no Serverfiles on this VM because i dont have test serverfiles. If someone have Serverfiles for me i'll implement them and upload an updated version of this VM. €: Updated Link: Thanks to Da'Real Pain
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  4. The error is that you do not hear some sounds after teleporting. This error occurs on a large number of private servers, basically I did not play on any one that would have this bug fixed. I tried to look for a solution, but to no avail. I did not find anything about it. Solution to this problem he gave Abel(Tiger): // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear();
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  5. Welcome on metin2dev ? Best regards Raylee
    1 point
  6. Try to use: portsnap fetch update and then portsnap fetch extract.
    1 point
  7. Hello, 100% you saw this shit visual bug from some angle are white (npc) Thing.cpp Find -> CGrannyMotion * CGraphicThing::GetMotionPointer(int iMotion) After this function add this int CGraphicThing::GetTextureCount() const { if (!m_pgrnFileInfo) return 0; if (m_pgrnFileInfo->TextureCount <= 0) return 0; return (m_pgrnFileInfo->TextureCount); } const char * CGraphicThing::GetTexturePath(int iTexture) { if(iTexture >= GetTextureCount()) return ""; return m_pgrnFileInfo->Textures[iTexture]->FromFileName; } Thing.h Find -> int GetMotionCount() const; adD UNDER int GetTextureCount() const; const char * GetTexturePath(int iTexture); Open and find -> ActorInstanceData Replace this CGraphicThing* pLODModelThing = pRaceData->GetLODModelThing(); RegisterLODThing(0, pLODModelThing); with this CGraphicThing* pLODModelThing = pRaceData->GetLODModelThing(); bool canLOD = true; if (pModelThing && pLODModelThing) { if (pModelThing->GetTextureCount() == pLODModelThing->GetTextureCount()) { for (int i = 0; i < pModelThing->GetTextureCount(); i++) { if (strcmp(pModelThing->GetTexturePath(i), pLODModelThing->GetTexturePath(i)) != 0) canLOD = false; } } else { canLOD = false; } } if(canLOD) RegisterLODThing(0, pLODModelThing); Its not my fix, i found it in inception source.
    1 point
  8. // SoundManager.cpp // Search: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } } // Replace with: void CSoundManager::StopAllSound3D() { for (int i = 0; i < CSoundManager3D::INSTANCE_MAX_COUNT; ++i) { StopSound3D(i); } m_PlaySoundHistoryMap.clear(); } // Search: ms_SoundManager2D.Destroy(); // Add after: m_PlaySoundHistoryMap.clear();
    1 point
  9. Don't give them ideas /emoticons/default_biggrin.png 2019 easter pet, costumes + hairs: (Mega) (Mega Icons) (Metin2 Download)
    1 point
  10. Hello devs, I just installed the full sash system , and i have a few problems that i need some help Problem 1: As you can see , i have the right item_scale , but i think the client isn't reading it , idk why.. Problem 2: ~SOLVED~ The absorbtion isn't showing , and i checked , they have absorbtion on them. Maybe from item proto .. Problem 3: ~SOLVED~ My locale_string is fucked up , and i don't really know where should i start , i didn't removed something , just edited with notepad++. Thanks for your attention !
    1 point
  11. Hi, I bought SF from developer KriiS. But I have many problems on the server and he doesn't want to answer. Unfortunately. I also offer a financial reward for fix. CLIENT: 1. Syserr errors (LoadScript) <100% fixed by OnDry> 2. Syserr errors (LoadMotionData) <100% fixed by me> 3. Syserr errors (LOAD MSMFILE) <100% fixed by me> 4. Syserr error (Maybe bug with SafeBox) <80% fixed by KriiS> 5. Syserr error? (CPythonSkill) <fixed 100% by me> 6. I cant create guild <fixed 100% by me> 7. Text bugging (image) If I move from another map to another, the name of the empire (such as Chunjo) will remain lit and it will not disappear. SERVER: 1. SpawnMob error <fixed 100% by @Syreldar> Thank you, as I say - I am willing to really pay for the mistakes. Edit: All fixed, moderator can close the topic.
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