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Showing content with the highest reputation on 12/14/18 in all areas

  1. Hi. i just built a little "Remake" of Map1. Im using it as Kingdom Map and made it in World Editor ReMiX. Size: 3x3 builttime: a few weeks Video: click for the video Images:
    2 points
  2. Try to change from UTF-8 to ANSI remove artifacts then paste again or rewrite whole code
    1 point
  3. Hi Guys! I know this post is very old but I usually see this system in some server and I always find a mistake about it. Let me explain. If you implement this system with the fix that tierrilopes show to us, still you won't be able to buff someone if you are in a party and he is not. So you should exit your current party, and give buff to him. If you want to fix this bug too, you should go to char_skill.cpp and search for this line: GetParty()->ForEachOnMapMember(f, GetMapIndex()); After this line past this condition: //Fix where you should exit your party to buff someone who is not in your party// if (!pkVictim->GetParty()) ComputeSkill(dwVnum, pkVictim); Finally it should like this: else if (IS_SET(pkSk->dwFlag, SKILL_FLAG_PARTY) && GetParty()) { FPartyPIDCollector f; GetParty()->ForEachOnMapMember(f, GetMapIndex()); //Fix where you should exit your party to buff someone who is not in your party// if (!pkVictim->GetParty()) ComputeSkill(dwVnum, pkVictim); for (std::vector <DWORD>::iterator it = f.vecPIDs.begin(); it != f.vecPIDs.end(); it++) { LPCHARACTER ch = CHARACTER_MANAGER::instance().FindByPID(*it); ComputeSkill(dwVnum, ch); } } Compile, and you are done! Result: For now, you can buff any player and doesn't matter you are in a party or not, but if you are in a party you will buff your teammates with the guy who is not in your team. It"s not a large modification, but I think it's useful. Sorry for my bad english! Best regards!
    1 point
  4. [ENG] Hi, I have found a way to fix the backporting on mounts, and with this way the monster appear correctly! Lets start: 1. You need the folder in which the MSM / MSA / GR2 files are thy Mount's 2. go to your server in the directory /usr/home/game/share/data/monster (green part of the path may differ) 3. load the folder where your mount is in this directory 4. go into your database and open the mob_proto 5. You search your Mount and go to the column "Folder" 6. put in the folder name of your Mount's in this column 7. Restart Server I know this way for quite a while and it also works with Pet's / monsters etc .. I´m sorry for my very bad english [GER] Hi, Ich habe einen Weg gefunden das zurück Porten auf Mounts zu verhindern, und das so dass die Monster korrekt erscheinen! Ich will nicht lang drum rum reden also fangen wir an: 1. Du brauchst den Ordner in dem sich die msm/msa/gr2 Dateien deines Mount´s befinden 2. Du gehst auf deinem Server in das Verzeichnis /usr/home/game/share/data/monster (Grüner teil des Pfades kann abweichen) 3. Du lädst den Ordner in dem sich dein Mount befindet in dieses Verzeichnis hoch 4. Du gehst in deine Datenbank und öffnest die mob_proto 5. Du suchst nach deinem Mount und gehst zur spalte "folder" 6. Du trägst den Ordnernamen deines Mount´s in diese spalte ein 7. Server neustarten Ich kenne diesen weg schon recht lange und er funktioniert auch bei Pet´s/Monstern etc...
    1 point
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