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Showing content with the highest reputation on 07/24/18 in all areas

  1. Don't worry, NO packers can help you fixing this, blame MICROSOFT for this. Rename the file without korean stuff, pack it again and change the references.
    1 point
  2. Have you tried a working root file? Python is responsable for showing the icons
    1 point
  3. A long time ago I had to initiate the development of a small tool as a nesassary requirement for a huge project as seen above. Though a development of such a tool is not an easy thing - more rather it's a really difficult thing, but I got it done in the end.. The tool is called "GR2 Converter". Now I'm able to use any Metin2 Asset in the Unreal Engine 4 and the development of the game can really begin. The first preview of Metin2 map parts rendered by the Unreal Engine 4: (Click to see video)
    1 point
  4. Hi devs! I'd like to ask if someone has experience in using IDE's for server source development (freebsd source, development on windows machine)? Would be nice if you'll share some info about this question, which software you're using, cons/pros of some IDE's, examples of your development enviroment and all other related info. At the moment I'm going to try CLion on virtualbox with freebsd. Probably you have better solutions. Thanks in advance
    1 point
  5. I'll test and tell if it worked
    0 points
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