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  4. rcdporraz

    open

    This is my structure https://gyazo.com/2d2f34c6687505aa422fa64bd343a6e5 you can give me you skype? please
  5. On the Fliege serverfiles( this is what I got recommended when looking for clean sf), after I run the start command and it supposedly finishes starting the server, it goes into a loop. Anyone knows a fix? ( the server is only for testing, with hamachi ip)
  6. MentaLL

    open

    Try to run this: CREATE DATABASE IF NOT EXISTS `player` /*!40100 DEFAULT CHARACTER SET latin1 */; USE `player`; -- Dumping structure for table player.map_list CREATE TABLE IF NOT EXISTS `map_list` ( `channel` int(5) DEFAULT NULL, `map_index` int(5) DEFAULT NULL, `port` int(10) DEFAULT NULL, `host` varchar(100) DEFAULT NULL ) ENGINE=MyISAM DEFAULT CHARSET=latin1 ROW_FORMAT=DYNAMIC;
  7. Kori

    c++

    No the fix is included I use the code and it's work
  8. coadapute123

    c++

    bug for /inv
  9. Kori

    c++

    BOOL CInstanceBase::IsBoss() { const CPythonNonPlayer::TMobTable *pkTab = CPythonNonPlayer::Instance().GetTable(GetRace()); if(pkTab != nullptr) { if (pkTab->bRank >= 4 && !IsStone() && pkTab->bType == 0) return TRUE; } return FALSE; } Works too
  10. Kori

    c++

    Say me the better way hahah
  11. hachiwari

    c++

    not optimal solution
  12. icaloxi

    open

    i have some problems whit this i added this on my server. no problems no issue nothing and when i pick up some items it doublet it here is a Video i added also instant pick up can it be a hang together ?
  13. WeedHex

    open

    You miss a table in you player database. Table name: "map_list". (not a default table) Use search next time:
  14. Mafuyu

    c++

    if (GetRace() == 691) return TRUE; if (GetRace() == 692) return TRUE; if (GetRace() == 693) return TRUE; if (GetRace() == 791) return TRUE; if (GetRace() == 991) return TRUE; if (GetRace() == 992) return TRUE; if (GetRace() == 993) return TRUE; if (GetRace() == 1091) return TRUE; if (GetRace() == 1092) return TRUE; if (GetRace() == 1093) return TRUE; if (GetRace() == 1094) return TRUE; if (GetRace() == 1095) return TRUE; if (GetRace() == 2191) return TRUE; if (GetRace() == 1191) return TRUE; if (GetRace() == 1192) return TRUE; if (GetRace() == 1304) return TRUE; if (GetRace() == 1306) return TRUE; if (GetRace() == 1307) return TRUE; if (GetRace() == 1901) return TRUE; if (GetRace() == 1902) return TRUE; if (GetRace() == 1903) return TRUE; if (GetRace() == 2206) return TRUE; if (GetRace() == 2207) return TRUE; if (GetRace() == 2291) return TRUE; if (GetRace() == 2306) return TRUE; if (GetRace() == 2307) return TRUE; if (GetRace() == 2492) return TRUE; if (GetRace() == 2493) return TRUE; if (GetRace() == 2494) return TRUE; if (GetRace() == 2598) return TRUE; if (GetRace() == 3090) return TRUE; if (GetRace() == 3091) return TRUE; if (GetRace() == 3190) return TRUE; if (GetRace() == 3191) return TRUE; if (GetRace() == 3290) return TRUE; if (GetRace() == 3291) return TRUE; if (GetRace() == 3390) return TRUE; if (GetRace() == 3391) return TRUE; if (GetRace() == 3490) return TRUE; if (GetRace() == 3491) return TRUE; if (GetRace() == 3590) return TRUE; if (GetRace() == 3591) return TRUE; if (GetRace() == 3690) return TRUE; if (GetRace() == 3691) return TRUE; if (GetRace() == 3790) return TRUE; if (GetRace() == 3791) return TRUE; if (GetRace() == 3890) return TRUE; if (GetRace() == 3891) return TRUE; if (GetRace() == 5001) return TRUE; if (GetRace() == 5004) return TRUE; if (GetRace() == 5002) return TRUE; if (GetRace() == 5161) return TRUE; if (GetRace() == 5162) return TRUE; if (GetRace() == 5163) return TRUE; if (GetRace() == 6091) return TRUE; if (GetRace() == 6191) return TRUE; why not if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) return TRUE; would be much easier my boss pushback fix, im sure this is usefull for this here too const CPythonNonPlayer::TMobTable* mobTable = CPythonNonPlayer::instance().GetTable(rkActorDst.GetRace()); if (mobTable) { if (mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) { return false; } }
  15. morisandoscz

    open

    DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Table 'player.map_list' doesn't exist Hello guys in past days im fighting with this kinda problem, i still cant find solution for that problem. I already tried in DB change account for player. Its getting me error with No account are registered maybe bad password. When i put back account its working fine , but in past hours of server running get shut down maybe in interwall 10 hour not completly shut down but when you try login in it make you choice to select character and then kicked you back to login page. So please help me.
  16. coadapute123

    c++

    code : https://mega.nz/#!bzxBXY6I!0_XEfNZsUpXUpDFDIUkVqW0FkmPjeIuIjGB5AvvYbXY icon : https://mega.nz/#!i2JjGIAQ!1CRQT1MfPKmwMUgDl0dFlpqcGhxTsbYXhV1JSzivwws
  17. Xaleas

    c++

    'int' object has no attribute 'SetText' Got the Problem after Teleport and the error spam my syserr.txt full.
  18. morisandoscz

    DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Table 'player.map_list' doesn't exist Hello guys in past days im fighting with this kinda problem, i still cant find solution for that problem. I already tried in DB change account for player. Its getting me error with No account are registered maybe bad password. When i put back account its working fine , but in past hours of server running get shut down maybe in interwall 10 hour not completly shut down but when you try login in it make you choice to select character and then kicked you back to login page. So please help me.
  19. Domik309

    open

    Can u reupload it for me? ^^
  20. Paikei

    solved

    Thank you for your solution! However, I found out the problem. In the enum, I had set the effect to 450, after removing this check from the _AttachEffect function: if (eEftType>=EFFECT_NUM) return 0; It seems that it doesn't like big numbers, because after setting the effect to 50, it works fine.
  21. Sherer

    open

    Open database (assuming you use navicat), click on offline_shop_item table and edit its structure.
  22. SorinSmon

    c++

    here sir multiple methods
  23. Syreldar

    solved

    Can you try this one? BoundingSphereRadius 150.000000 BoundingSpherePosition 0.000000 0.000000 0.000000 Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 80.000000 } Group EmitterProperty { MaxEmissionCount 2 CycleLength 6.000000 CycleLoopEnable 1 LoopCount 0 EmitterShape 2 EmitterAdvancedType 0 EmittingSize 30.000000 30.000000 50.000000 EmitterEmitFromEdgeFlag 0 EmittingDirection 1.000000 1.000000 1.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 26.288660 } List TimeEventEmittingVelocity { 0.000000 0.100000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 0.206186 } List TimeEventSizeX { 0.000000 70.000000 0.500000 52.577320 } List TimeEventSizeY { 0.000000 70.000000 0.502857 44.329895 } } Group ParticleProperty { SrcBlendType 3 DestBlendType 2 ColorOperationType 4 BillboardType 0 RotationType 4 RotationSpeed 210.000000 RotationRandomStartingBegin 90 RotationRandomStartingEnd 90 AttachEnable 1 StretchEnable 0 TexAniType 1 TexAniDelay 0.024000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.000000 0.711340 } List TimeEventScaleY { 0.011429 0.649485 } List TimeEventColorRed { 0.489744 0.862745 1.000000 1.000000 } List TimeEventColorGreen { 0.489744 0.854902 1.000000 0.866667 } List TimeEventColorBlue { 0.489744 1.000000 1.000000 0.564706 } List TimeEventAlpha { 0.000000 0.600000 0.997436 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "D:\Ymir Work\effect\hit\blow_electric\3.dds" "D:\Ymir Work\effect\hit\blow_electric\4.dds" "D:\Ymir Work\effect\hit\blow_electric\5.dds" "D:\Ymir Work\effect\hit\blow_electric\6.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 80.000000 } Group EmitterProperty { MaxEmissionCount 1 CycleLength 6.000000 CycleLoopEnable 1 LoopCount 0 EmitterShape 2 EmitterAdvancedType 0 EmittingSize 30.000000 30.000000 50.000000 EmitterEmitFromEdgeFlag 0 EmittingDirection 1.000000 1.000000 1.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 26.288660 } List TimeEventEmittingVelocity { 0.000000 0.200000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.000000 0.154639 } List TimeEventSizeX { 0.000000 70.000000 0.494286 39.175259 } List TimeEventSizeY { 0.000000 70.000000 0.500000 38.144329 } } Group ParticleProperty { SrcBlendType 3 DestBlendType 2 ColorOperationType 4 BillboardType 1 RotationType 4 RotationSpeed 185.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 1 TexAniDelay 0.024000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.108571 1.000000 0.994286 0.309278 } List TimeEventScaleY { 0.017143 0.597938 1.000000 0.082474 } List TimeEventColorRed { 0.000000 1.000000 1.000000 1.000000 } List TimeEventColorGreen { 0.000000 1.000000 1.000000 0.866667 } List TimeEventColorBlue { 0.000000 1.000000 1.000000 0.564706 } List TimeEventAlpha { 0.000000 0.600000 0.943590 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "D:\Ymir Work\effect\hit\blow_electric\1.dds" "D:\Ymir Work\effect\hit\blow_electric\2.dds" "D:\Ymir Work\effect\hit\blow_electric\3.dds" } } } Group Particle { StartTime 0.000000 List TimeEventPosition { 0.000000 "MOVING_TYPE_DIRECT" 0.000000 0.000000 80.000000 } Group EmitterProperty { MaxEmissionCount 1 CycleLength 6.000000 CycleLoopEnable 1 LoopCount 0 EmitterShape 2 EmitterAdvancedType 0 EmittingSize 30.000000 30.000000 50.000000 EmitterEmitFromEdgeFlag 0 EmittingDirection 1.000000 1.000000 1.000000 List TimeEventEmittingSize { 0.000000 0.000000 } List TimeEventEmittingAngularVelocity { 0.000000 0.000000 } List TimeEventEmittingDirectionX { 0.000000 0.000000 } List TimeEventEmittingDirectionY { 0.000000 0.000000 } List TimeEventEmittingDirectionZ { 0.000000 26.288660 } List TimeEventEmittingVelocity { 0.000000 0.200000 } List TimeEventEmissionCountPerSecond { 0.000000 20.000000 } List TimeEventLifeTime { 0.002857 0.154639 } List TimeEventSizeX { 0.000000 70.000000 0.500000 44.329895 } List TimeEventSizeY { 0.000000 70.000000 0.494286 48.453609 } } Group ParticleProperty { SrcBlendType 3 DestBlendType 2 ColorOperationType 4 BillboardType 2 RotationType 4 RotationSpeed 177.000000 RotationRandomStartingBegin 0 RotationRandomStartingEnd 0 AttachEnable 1 StretchEnable 0 TexAniType 1 TexAniDelay 0.024000 TexAniRandomStartFrameEnable 0 List TimeEventGravity { } List TimeEventAirResistance { } List TimeEventScaleX { 0.285714 1.000000 1.000000 0.154639 } List TimeEventScaleY { 0.000000 0.556701 0.988571 0.113402 } List TimeEventColorRed { 0.000000 1.000000 0.997436 1.000000 } List TimeEventColorGreen { 0.000000 1.000000 0.997436 0.866667 } List TimeEventColorBlue { 0.000000 1.000000 0.997436 0.564706 } List TimeEventAlpha { 0.000000 0.600000 0.946154 0.000000 } List TimeEventRotation { 0.000000 0.000000 } List TextureFiles { "D:\Ymir Work\effect\hit\blow_electric\1.dds" "D:\Ymir Work\effect\hit\blow_electric\2.dds" "D:\Ymir Work\effect\hit\blow_electric\3.dds" } } }
  24. coadapute123

    c++

    Idk for me works the downloads links , here for round icons https://mega.nz/#!NPx1DISC!AMdlHMTu9s65p34EClUn-xzabquAJpRdxS5oHNDUd2c
  25. Mafuyu

    c++

    can you share the new minimap marks wich u have there? the round icons and its not possible to click on your link, it says error
  26. meisterViper

    Hello guys, i want share all my recreate models from another games to metin2 with you. I have decided because i dont have time for help, create new models and other reasons. Soo. Thats my last release and i send here all my release + video or gif. Thanks for read this "bulls*t" and have a nice day Best Regards meeisterViper <3 ---------------------------------------------------------------------------------------------------------------------------------------- Fenrir pet ss: https://gyazo.com/3a6458b4a570a562619818dd669bd3b6 ss1: https://prnt.sc/qru1eo Download: https://mega.nz/#!BpFg2SyT!fhLb_mx7FqSTfwCslkmS9F5HZNSZl6DZpx_1exd4XdU ---------------------------------------------------------------------------------------------------------------------------------------- Vamana pet ss: https://prnt.sc/qru258 Video: https://www.youtube.com/watch?v=G4ldNKiq3_A Download: https://mega.nz/#!5oVwzIAL!FhvB6p5RbvZlxSosBeFgFgFhFXsWOPSAMF3lJRnxTfw ---------------------------------------------------------------------------------------------------------------------------------------- Kumas mount Video: https://www.youtube.com/watch?v=tckleD5VeNg Download: https://mega.nz/#!QlUG0KBQ!dhHwK-8ah6_JxKZyVs3qMpUK2Yvms7dOTiyLUhzHH9Y ---------------------------------------------------------------------------------------------------------------------------------------- Car mount Video: https://www.youtube.com/watch?v=nfB4ot5JEi8 Download: https://mega.nz/#!EscmwaqT!J52if8DeKF1soYzYRiiF5kuWPaAtfFXljOBaB4y-uYU ---------------------------------------------------------------------------------------------------------------------------------------- Mount pack ss: https://prnt.sc/qru80h Video: https://www.youtube.com/watch?v=fUxhHiXJpc4 Download: https://mega.nz/#!g0dy2QTb!nctuXM7lajGSTmLZgUfu0173boPz2jKTCRELCn7TH0I ---------------------------------------------------------------------------------------------------------------------------------------- Bunny mount ss: https://prnt.sc/qrua2o Video: https://www.youtube.com/watch?v=oaqWxlgRjNI Download: https://mega.nz/#!xsdQmCYQ!6Os9kBasWXntFW9e6ZtUB63I029HLlz54hnjeztZDmY ---------------------------------------------------------------------------------------------------------------------------------------- Sail Download: https://mega.nz/#!d0MCDSIT!XT2UkdZysJTwHc7ftKcbdC1xpRn0T2OGtcmRDVGwlvY ---------------------------------------------------------------------------------------------------------------------------------------- Helrath mount ss: https://prnt.sc/qruewf Video: https://www.youtube.com/watch?v=BzEMONRmgsY Download: https://mega.nz/#!dxNSTICQ!hCsCFryAqUR5tA95Jay5XUzGo7tx6fptBZ_-pkK1O0o ---------------------------------------------------------------------------------------------------------------------------------------- Lama mount ss: https://prnt.sc/qrufvq Video: https://www.youtube.com/watch?v=zh_8pYS6kBI Download: https://mega.nz/#!lhdwCACA!3WNlh8aRW31lr89JOR_NkQg_L8rtTMC6IMkQQavrCE0 ---------------------------------------------------------------------------------------------------------------------------------------- Panda mount ss: https://prnt.sc/qruh10 Video: https://www.youtube.com/watch?v=wfReVeczDxQ Download: https://mega.nz/#!otdyxYyb!ZEHIKnkp3SnPSpPUg5glKdwm8_U02qnPoGl6IACFQIs
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