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[Discussion] Rain - The First Person that leaked the M2 Files
Up back in 2024... That's a very very interesting story! And apparently i still OWN the first and only original rain client + server which they are a piece of legacy.. -
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[Client] All tabs opening after quest/npc talk or even shop // PORTS
Hi! I'm using TMP4 serverfiles, I've done only few adjustments on client side such as belt slot on inventory and dragon soul. I have changed the ports both client side and server side (DB,AUTH,GAME99,CH) - since then the client does not show the channel on (it shows ...) BUT the channel works. Which port i may have made a mistake? The port number were randomly generated Few days ago i tested the game and looks like every time i close a quest or a npc talk or even if i open a shop, apparently my click activates ALL the tabs of the game such as (inventory,guild,friends,stats even group arrow show up!) Any idea where i should start looking? I checked into interfacemodule.py but everything seems to be perfectly fine there. Where the command of clicking/opening comes? Below i'm attaching a short video [Hidden Content] Even paid support if i can get and solve this matter asap. Thank you! -
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Arrow does not hide at warp
Hi community, i have the following problem. When i warp, this button is not hidden. As you can see from the image: Its the arrow next to inventory. Here is my uiinventory.py: [Hidden Content] Can anyone help me ? -
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Problem with sidebar by vegas
Hello, I am trying to implement this system: But I have a problem that I can't click on the icons. At the same time, when I first open the inventory and click on "inventory" the sidebar moves. import item import app TEXT_VEGAS_1 = "Description button 1" TEXT_VEGAS_2 = "Description button 2" TEXT_VEGAS_3 = "Description button 3" TEXT_VEGAS_4 = "Description button 4" TEXT_VEGAS_5 = "Description button 5" TEXT_VEGAS_6 = "Description button 6" ######################################## GET_IMAGE_BUTTON = "d:/ymir work/item/quest/" ######################################## position_button_1_x = 10 position_button_1_y = 10 position_button_2_x = 10 position_button_2_y = 42 position_button_3_x = 10 position_button_3_y = 72 position_button_4_x = 10 position_button_4_y = 102 position_button_5_x = 10 position_button_5_y = 134 position_button_6_x = 10 position_button_6_y = 166 EQUIPMENT_START_INDEX = False if app.ENABLE_ADDITIONAL_EQUIPMENT_PAGE: BOARD_HEIGHT = 375 window = { "name" : "InventoryWindow", ## 600 - (width + żŔ¸ĄÂĘŔ¸·Î şÎĹÍ ¶çżě±â 24 px) "x" : SCREEN_WIDTH - 176, "y" : SCREEN_HEIGHT - 37 - BOARD_HEIGHT, "style" : ("movable", "float",), "width" : 176, "height" : BOARD_HEIGHT, "children" : [ { "name" : "vegas_board", "type" : "board", "style" : ("attach",), "x" : -45, "y" : +15, "vertical_align":"center", "width" : 40, "height" : 210, "children" : ( { "name" : "Button_Function_1", "type" : "button", "x" : position_button_1_x, "y" : position_button_1_y, "tooltip_text" : TEXT_VEGAS_1, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_2", "type" : "button", "x" : position_button_2_x, "y" : position_button_2_y, "tooltip_text" : TEXT_VEGAS_2, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_3", "type" : "button", "x" : position_button_3_x, "y" : position_button_3_y, "tooltip_text" : TEXT_VEGAS_3, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_4", "type" : "button", "x" : position_button_4_x, "y" : position_button_4_y, "tooltip_text" : TEXT_VEGAS_4, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_5", "type" : "button", "x" : position_button_5_x, "y" : position_button_5_y, "tooltip_text" : TEXT_VEGAS_5, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, { "name" : "Button_Function_6", "type" : "button", "x" : position_button_6_x, "y" : position_button_6_y, "tooltip_text" : TEXT_VEGAS_6, "default_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_01.tga", "over_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_02.tga", "down_image" : "d:/ymir work/ui/dragonsoul/DragonSoul_Button_03.tga", }, ), }, ## Inventory, Equipment Slots { "name" : "board", "type" : "board", "style" : ("attach",), "x" : 0, "y" : 0, "width" : 176, "height" : BOARD_HEIGHT, "children" : [ ## Title { "name" : "TitleBar", "type" : "titlebar", "style" : ("attach",), "x" : 8, "y" : 7, "width" : 161, "color" : "yellow", "children" : ( { "name":"TitleName", "type":"text", "x":77, "y":3, "text":uiScriptLocale.INVENTORY_TITLE, "text_horizontal_align":"center" }, ), }, { "name" : "Inventory_Tab_01", "type" : "radio_button", "x" : 10, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_1, "children" : ( { "name" : "Inventory_Tab_01_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "I", }, ), }, { "name" : "Inventory_Tab_02", "type" : "radio_button", #"x" : 10 + 78, "x" : 10 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_2, "children" : ( { "name" : "Inventory_Tab_02_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "II", }, ), }, { "name" : "Inventory_Tab_03", "type" : "radio_button", "x" : 10 + 39 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_3, "children" : ( { "name" : "Inventory_Tab_03_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "III", }, ), }, { "name" : "Inventory_Tab_04", "type" : "radio_button", "x" : 10 + 39 + 39 + 39, "y" : 33, "default_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_01.sub", "over_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_02.sub", "down_image" : "d:/ymir work/ui/game/windows/tab_button_large_half_03.sub", "tooltip_text" : uiScriptLocale.INVENTORY_PAGE_BUTTON_TOOLTIP_4, "children" : ( { "name" : "Inventory_Tab_04_Print", "type" : "text", "x" : 0, "y" : 0, "all_align" : "center", "text" : "IV", }, ), }, ## Item Slot { "name" : "ItemSlot", "type" : "grid_table", "x" : 8, "y" : 55, "start_index" : 0, "x_count" : 5, "y_count" : 9, "x_step" : 32, "y_step" : 32, "image" : "d:/ymir work/ui/public/Slot_Base.sub" }, ## Print { "name":"Money_Icon", "type":"image", "vertical_align":"bottom", "x":57, "y":26, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name":"Money_Slot", "type":"button", "x":75, "y":28, #"horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/gold_slot.sub", "over_image" : "d:/ymir work/ui/public/gold_slot.sub", "down_image" : "d:/ymir work/ui/public/gold_slot.sub", "children" : ( { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, Could someone please advise me? -
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Full Costume Mount System
Yeah i got the same problem... prolly coz files are old -
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Memory allocation for beginner
As this comment suggests: LINK Wouldn't be easier to compile the source into windows(visual code) and debug it from there? Maybe it would be easier? -
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Experimental Renderer
Multiple light shadows are supported, but I don't expect this to be used. -
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Memory allocation for beginner
Hopefully I will manage.. not many threads about this issue anywhere Thanks for the direction I'm finally going somewhere(nowhere) ==15740==ERROR: AddressSanitizer: heap-use-after-free on address 0x2b90a7b1 at pc 0x290c1671 bp 0xffbf8668 sp 0xffbf8240 READ of size 1 at 0x2b90a7b1 thread T0 #0 0x290c1670 (/usr/local/lib/gcc11/libasan.so.6+0x48670) #1 0x290c1e7c (/usr/local/lib/gcc11/libasan.so.6+0x48e7c) #2 0x8b022c9 (/usr/home/src/Srcs/Server/game/game_r41226+0x8b022c9) #3 0x83a326b (/usr/home/src/Srcs/Server/game/game_r41226+0x83a326b) #4 0x83a7dfb (/usr/home/src/Srcs/Server/game/game_r41226+0x83a7dfb) #5 0x892ffa1 (/usr/home/src/Srcs/Server/game/game_r41226+0x892ffa1) #6 0x8930c44 (/usr/home/src/Srcs/Server/game/game_r41226+0x8930c44) #7 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #8 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) 0x2b90a7b1 is located 1 bytes inside of 65-byte region [0x2b90a7b0,0x2b90a7f1) freed by thread T0 here: #0 0x290f6d5b (/usr/local/lib/gcc11/libasan.so.6+0x7dd5b) #1 0x83a3253 (/usr/home/src/Srcs/Server/game/game_r41226+0x83a3253) #2 0x83a7dfb (/usr/home/src/Srcs/Server/game/game_r41226+0x83a7dfb) #3 0x892ffa1 (/usr/home/src/Srcs/Server/game/game_r41226+0x892ffa1) #4 0x8930c44 (/usr/home/src/Srcs/Server/game/game_r41226+0x8930c44) #5 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #6 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) #7 0x80a453f (/usr/home/src/Srcs/Server/game/game_r41226+0x80a453f) previously allocated by thread T0 here: #0 0x290f5f63 (/usr/local/lib/gcc11/libasan.so.6+0x7cf63) #1 0x8488486 (/usr/home/src/Srcs/Server/game/game_r41226+0x8488486) #2 0x848894b (/usr/home/src/Srcs/Server/game/game_r41226+0x848894b) #3 0x847f14f (/usr/home/src/Srcs/Server/game/game_r41226+0x847f14f) #4 0x83afeef (/usr/home/src/Srcs/Server/game/game_r41226+0x83afeef) #5 0x892f14b (/usr/home/src/Srcs/Server/game/game_r41226+0x892f14b) #6 0x8930d6b (/usr/home/src/Srcs/Server/game/game_r41226+0x8930d6b) #7 0x89332ee (/usr/home/src/Srcs/Server/game/game_r41226+0x89332ee) #8 0x80a43dc (/usr/home/src/Srcs/Server/game/game_r41226+0x80a43dc) #9 0x80a453f (/usr/home/src/Srcs/Server/game/game_r41226+0x80a453f) SUMMARY: AddressSanitizer: heap-use-after-free (/usr/local/lib/gcc11/libasan.so.6+0x48670) Shadow bytes around the buggy address: 0x457214a0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214b0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214c0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214d0: fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa fa 0x457214e0: fa fa fa fa fa fa fa fa 00 00 00 00 00 00 00 00 =>0x457214f0: 00 fa fa fa fa fa[fd]fd fd fd fd fd fd fd fd fa 0x45721500: fa fa fa fa 00 00 00 00 00 00 00 00 00 fa fa fa 0x45721510: fa fa 00 00 00 00 00 00 00 00 00 fa fa fa fa fa 0x45721520: 00 00 00 00 00 00 00 00 00 fa fa fa fa fa 00 00 0x45721530: 00 00 00 00 00 00 00 fa fa fa fa fa 00 00 00 00 0x45721540: 00 00 00 00 00 fa fa fa fa fa 00 00 00 00 00 00 Shadow byte legend (one shadow byte represents 8 application bytes): Addressable: 00 Partially addressable: 01 02 03 04 05 06 07 Heap left redzone: fa Freed heap region: fd Stack left redzone: f1 Stack mid redzone: f2 Stack right redzone: f3 Stack after return: f5 Stack use after scope: f8 Global redzone: f9 Global init order: f6 Poisoned by user: f7 Container overflow: fc Array cookie: ac Intra object redzone: bb ASan internal: fe Left alloca redzone: ca Right alloca redzone: cb Shadow gap: cc ==15740==ABORTING -
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Memory allocation for beginner
Valrgrind wont help you too much in finding memory leaks, leaks in m2 are much more deeper for valgrind to find.. You better use address sanitizer -
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